
Under the VR mode, "Nancy's Summer" adopts eyes focusing to operate the game, of which the atmosphere is divided into two modules. In the Viewing Mode, game players can choose to take pictures for the shower or dance scenes; and in the Play Mode, you are able to gain game currency that can be consumed in the game through...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There is plenty of potential here. Potential. This game has flaws but the dev appreciates feedback and seems to be focused on makeing this game better. This is their first effort. I would like to see this title and more like it. Like Sims titles so I will support this and watch for it to improve. - Needs a QUIT button and a way to start a new game. I don't LOVE this game as it is BUT I think the concept is worth supporting. So I will. With this in mind I will give it a positive thumbs up for now.
EDIT: This review was written for an older version of the game prior to the cash grab name change (the version I reviewed had nothing to do with a virtual girlfriend, but AFAIK the update only changed the name and nothing else, so neither does the game really), and the control scheme has changed since this was written - in some ways it's better, but in other ways I found it worse. Other than this short note I'm leaving the rest of my review as-is, because I don't have the time or motivation to re-review the game, but I would caution that this game never received some long promised updates and is for all intents and purposes abandoned. Photography is one of my hobbies, and over the last year or so I've been diving into a bit of model photography, so when two games recently appeared on Steam covering this subject (Sonicomi being the other one) it perked my interest. For this review I am only looking at this from from a photography point of view (read some other review if you want a different POV), and from that perspective I'm actually pleasantly surprised. Don't get me wrong - the game falls short of providing a real photography experience in a lot of ways and I could nit-pick it for hours (and I will in just a moment) - but, I went into this with low expectations and was surprised at how much control it did give me, and I largely enjoyed my time with it. Firstly, the good - the game offers a number of photography scenarios, ranging from a studio, to a bedroom, dancing in a club, playing on the beach and several more. You can have the model wear a variety of outfits (which you must purchase using funds earned from any of several minigames), change her hair style, dye her hair different colours or wear contacts. There is only one model, but I found I was still able to achieve plenty of different looks with the available options. Most of the scenarios have only one predefined pose or animation (there are several dance styles available for the club), but the studio offers far more flexibility as you are able to ask the model to pose in a large variety of ways (which cost money to unlock - seems a little odd as usually hiring a model costs money but then they would pose however you ask within reason - but I suppose this was done to have some progression in the game), and you have some control over the lighting. The lighting options in the studio are of course significantly more limited than they would be in a real studio. You can choose to have the light come from a number of directions above the model, as well as directly in front, behind or below the model, and you can select a number of preset ambient lighting styles. What is missing here is of course everything else - there are no soft boxes, no reflectors, no hair lights, no strobes, no umbrellas, no ring flashes, no way to create harsh or soft lighting, nothing you would expect to find in a real studio, and personally I've never really a fan of flat lighting - I would have liked to create a striking high contrast lighting effect with the light placed below the model to the side, but I could only achieve a low contrast effect with the light above the model to the side, and choose from a few preset ambient lighting styles that were kind of close to what I wanted. I was disappointed that the studio did not offer any prop or background choices. Several of the available poses do include chairs or poles, and as mentioned above you can change the ambient lighting, but that is it - if you want a more interesting background you can't use the studio, but outside the studio you can't pose the model. But, there's an elephant in the room: This is a VR game, but it is really aimed at one of the mobile phone VR devices and the PC port is essentially DK1 level tech - it only tracks head rotation, not position. This means whenever you move your head the entire world moves with you. I also found myself instinctively trying to move towards or away from the model when taking a photo if the focal length wasn't spot on (which cannot be adjusted - probably a 50mm prime), but because it doesn't have head tracking that didn't work, and the UI doesn't allow you to abort once you have selected the camera - you just have to take a photo (using up some rather expensive film - no digital here) before you can go back to adjust the position. Which leads me to the second elephant in the room: The UI in this game is entirely driven by gaze - there is no support for the Vive's motion controllers (or as far as I could tell any other controller for that matter), which is just horrible. But the worst consequence of this is that it means adjusting the camera height, distance and rotation around the model is infuriatingly slow and difficult, and you cannot comfortably look at the model while doing so - my neck was getting quite craned by the end as I was constantly looking down to adjust the controls. And then the camera icon is in the middle of all the other adjustment icons, making it impossible to select without slightly altering the position first... And this leads to another problem - since the game does not use a controller, you can't actually press the shutter. Instead it uses a three second timer to give you time to frame the shot, but this is of course problematic if the model is moving as it is not possible to time the shots perfectly (ok, since it's just a CG animation you could wait for it to loop and start gazing at the camera icon 5 seconds before you want to take the photo). In many ways it is better to just use Steam's built in screenshot feature, but the quality is lower (although at least it gives a stereo 3D screenshot, even if it does fail to understand the point of off-center rendering and places infinity at screen depth) and that somewhat defeats the point of the game. For the uninitiated, the number one reason professional photographers (and most enthusiasts for that matter) use a DSLR above any other type of camera is because the controls are all right at your fingertips. Adjusting the shutter speed (which affects motion blur and exposure) is done by simply turning a wheel. The aperture (which affects depth of field / sharpness and exposure) is adjusted with another dial (or the same wheel while holding another button on the cheaper models). Adjusting the ISO gain (which can boost exposure at the cost of grainy photos) is one button followed by the wheel. The focal length (zoom) is simply adjusted by rotating a ring on the lens. The white balance is just a few button presses away (seriously, if you have never manually set the white balance on your camera you need to learn - your photos taken in the shade will instantly look a thousand times better with the white balance set to "shade" then they do on "auto"). The depth of field preview is one button. Changing the shooting mode is another. There are of course many other advantages to a DSLR as well, but I've always felt that this is by far the most important, so having a photography simulator where most of these important controls don't even exist and the ones that do are operated by gazing at an icon for a few seconds... sigh - it's worse than a phone camera. It's also nice to see a game along these lines that is not from Japan (but still from Asia) - I hadn't really paid much attention to this and just assumed it would be from Japan until the model counted crabs in one of the minigames: "yī èr sān sì wǔ..." - that's Mandarin! In summary: It is certainly a long way from hiring a real model and studio, and it definitely needs a lot more polish, but it is also considerably cheaper than hiring a real model and studio (not to mention the cost of the camera, lenses and all the other accessories you need before you can even think about trying this for real) and it is still enjoyable ;-)
This both is and is not a VR game. If you play this game with your VR not connected it loads to the start menu and you are stuck, you cannot click on anything. CTRL ALT DELETE and the VR has attempted to run. If you play this with your VR connected, it tells you that it will run poorly, you should disconnect it your VR and play without it, then the game crashes. Now for the record I've spend a lot on my computer, it is a high end computer and every other vive game I have, I can play on highest graphics. Also steam does not recognize this as a VR game. It does not appear under the VR tab with all the other VR games I have. Lastly they changed the games name from Nancys summer island or something to VR girlfriend. Now I look like a pathetic loser to anyone who looks at my game list. I was buying VR games for a while when on sale before I got my vive so when I did get a vive I had ample to play. This is the only game I regret buying and have had it for too long so I can't get a refund. Bugger. Don't make the same mistake I did. DO NOT BUY THIS GAME!
Vr girlfriend changed my life, i cannot say for the better or the worst. I quit my job and i stay home all the time to play with her, my mom said she wants me to find my own place and it's not healthy to act this way with vr girlfriend. And she's worried about me! She just doesn't understand our love. Thanks for making this game it gave me reason to live. !UPDATE!; I haven't been playing this for a few months my mom forced me to get a job so I can pay her rent to live in her basement! God what an arse hole!! Anywho I'm feeling vr girlfriend "grove" once again time to pop my champagne "Code Red mtndew" if my mom trys to come down to evict my ass I put 5 locks on the basement door try again MOM!!
This does not work properly. I only could start it in windows explorer (look for the .exe in your game's directory). This needs to be fixed and optimized before I can recommend it.
love this game uwu owo makes me feel less lonely uwu owo uwu owo
Ok this game is utter and complete garbage. First I couldn't move in it or interact at all, now that I figured that out I wish I didn't. Being stuck at the title screen is the best this game can offer. Once you are inside it will just get worse. You are at some kind of a beach with your gf and you have to do dozens of chores to unlock new clothes and accessories for her and level up that love meter. The tasks are mini games, like archery, basketball, and photo shootings. While I actually like the concept I can't get over the fact how miserable the execution is, seriously the tasks are way too hard to complete, like where you have to make a copy of the exact same photo she already has, and you can only use your head to position yourself. Then there is a broken photo comparison ai that will evaluate your photo, and it has to be perfectly the same. WHY MAFAKA? And if you think, ok practice makes the master NO cuz micro-transactions BOOM. You only get a certain number of tries then you have to buy new film which cost in-game currency that guess what you can buy with real world money. This game is 0 fun. Bad(no) controls, no movement, no (intimate or normal) interaction with the girl, nothing to go for. Just don't buy it. It's not only bad to play it's also trying to rip you off. I really don't know how this game made it to steam.
People freak out because it looks like the game has micro transactions but it doesn't, the free android version does You get diamonds by completing tasks and playing the mini games, you can then use them to unlock items or exchange them for money. If you just play the game and do the daily tasks you'll get things unlocked anyway Other than that it's surprisingly fun, you basically play a bunch of mini games each day (the day ends when you have completed all your tasks) and you have to get higher scores to pass as days go by, there is archery, black jack, slot machines, crab catching, a few different photography modes, oil :B1: rubbing, basketball, and although the screenshots look pretty lewd thats not really the main feature of the game I actually have no idea what the main feature is but the point is you can have quite a bit of fun without just trying to look under the table while shes wearing a skirt all day Hope we get another game with some sort of story or even just more than one character
This game really works fine on HTC VIVE except you should launch it from the PC. Launch from Steam VR Home doesn't work. Go to steamapps/common/vr girlfriend and run Vr girlfriend.exe directly. There is an alternative that described below maybe useful. 1. You can add a shortcut of Vr girlfriend.exe to your Desktop on PC. 2. After that, put on HMD and open Desktop screen via Steam VR Home. 3. Use the controller point to shortcut icon and trigger twice to Start the game.
game doesnt start
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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