
An epic open-world narrative adventure through a world of monsters, traps and magic. Explore two intermeshed worlds, past and present, and create your own unique story where every decision you make is remembered. Survive, and defeat the Seven Serpents - if you can!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
When an in game god looks you in the eyes and calls you out for save scumming, you know the plot is good
sneaky sneks
I have more hours than what Steam counted. This is the most uniquely structured RPG on Earth. Very interesting approach to quests and dialogue. Just like so many inkle games, if you don't pay attention or analyze from a game design perspective, you're just gonna write Sorcery off as "just another text adventure".
More open than the first two, halfway it felt a little to much backtracking and got tired of it. There are a ton of options and choices to make which is great, also getting clues felt really rewarding. Looking forward to play the last one.
This was a great rendition of the book, really brought to life and has a fantastic new narrative with replayability. It's pretty easy to miss a lot of things in the game though, hence the replayability.
I didn't like it. The games are essentially just repetitively doing the same things over and over again to get them right once you get the knowledge on how to get them right. Super boring mechanic to be honest. Part 3 was the worst, though, because, what you had originally believed to be the only way to progress the game winds up being the wrong thing to do and the only way to fix it? You guessed it. Start the whole game over from the very end to nearly the very beginning just to get things right because now you know it's bad to do that. The game really genuinely feels like it's just stalling for time until the refund period is over. Also, the mechanics are pretty dull. Aside from strategy (which fundamentally boils down to doing things over and over again until you learn a strategy), there isn't much for the player to do but read (you might as well just pick up a book instead). Fighting is a joke of a mechanic: just decide how hard you're going to hit or use a spell instead--both of which wind up being influenced by the 'do it over until you get it right' approach. Aside from that, in case you're wondering, the game wasn't buggy for me, and the story is an interesting one, though I wouldn't argue that the writing is stellar. I also thought I'd add that I've played games before that punish you for not knowing how everything in the game works, and I've enjoyed them. Oxygen Not Included and Don't Starve both will just let you die from a lack of knowledge and make you start over. BUT, you never have to do the exact same events over and over again just to try to get the best outcome. Every replay is fresh because you're doing everything and your choices, while multitudinous, aren't set in stone. You can do anything, no set story line to adhere to, just general survival goals. Honestly? They allow you to truly choose your own story. The Sorcery games just make you read one that's already been written in the most tedious fashion possible. I've also played visual novels before and enjoyed them because they didn't have super boring mechanics to ruin their stories.
Sorcery! Part 3, subtitled The Seven Serpents, represents a major turning point in Inkle’s adaptation of Steve Jackson’s classic fantasy gamebook saga. Developed and published by Inkle, the game continues the epic quest while dramatically expanding both the scale of the adventure and the complexity of its decision-making systems. Rather than following a straightforward path, players are dropped into a vast frontier filled with danger, secrets, and unpredictable encounters, creating an experience that feels closer to a living fantasy novel than a conventional video game. The game's central objective revolves around hunting the Seven Serpents, mysterious and powerful creatures that actively move throughout the world instead of waiting passively for the player to find them. This design choice gives the journey a constant sense of urgency and unpredictability. Every decision can influence where the serpents travel, how future encounters unfold, and what opportunities remain available later in the story. The result is an adventure that rewards careful planning while still encouraging experimentation and exploration. Storytelling remains the strongest aspect of the experience. The writing is consistently engaging, blending fantasy, suspense, humor, and moral ambiguity into a narrative that constantly reacts to player choices. Conversations are rarely simple exchanges of dialogue; they often become strategic situations where information, trust, deception, and timing can shape future events. The game excels at making players feel responsible for their successes and failures, creating a level of immersion that many larger role-playing games struggle to achieve. Exploration plays a major role throughout the adventure. The wilderness is filled with hidden locations, strange characters, forgotten ruins, magical landmarks, and unexpected challenges. Every route offers unique possibilities, and there is rarely a single correct solution to a problem. Some players may choose to confront dangers directly, while others rely on diplomacy, stealth, or magical ingenuity. This freedom creates tremendous replay value, as multiple playthroughs can reveal entirely different stories and outcomes. The spellcasting system remains one of the series’ most distinctive features. Magic is far more than a combat mechanic; it functions as a versatile tool that can alter situations, reveal secrets, solve puzzles, and provide creative alternatives to difficult encounters. Learning when and how to use spells becomes an important strategic element, and the game consistently rewards players who think beyond obvious solutions. The variety of magical options adds depth without overwhelming the adventure’s narrative focus. Combat is handled through tactical choices rather than fast-paced action. Battles emphasize positioning, prediction, and resource management, fitting naturally within the interactive storytelling framework. Success depends less on reflexes and more on understanding opponents and making smart decisions. While players seeking action-heavy gameplay may find the combat understated, it effectively supports the game's emphasis on strategy and role-playing. Visually, the game embraces a stylized illustrated presentation that resembles a fantasy storybook brought to life. The hand-drawn environments and animated map create a strong sense of atmosphere while allowing the player's imagination to fill in the details. Combined with an excellent soundtrack and immersive sound design, the presentation enhances the feeling of embarking on a dangerous journey through a magical world filled with wonder and uncertainty. One of the most impressive achievements of Sorcery! Part 3 is how effectively it remembers and reacts to player choices. Decisions made earlier in the series can continue to influence events, relationships, and opportunities throughout the adventure. This continuity strengthens the emotional investment in the story and makes the entire saga feel interconnected. Players who have followed the journey from the beginning will appreciate how their personal version of the tale continues to evolve. The game's primary limitation is that newcomers may not fully appreciate the significance of certain characters, events, and story developments without experiencing the previous chapters. In addition, its heavy reliance on reading and decision-making may not appeal to players who prefer action-oriented gameplay. However, for those who enjoy interactive fiction and narrative-driven adventures, these qualities are more likely to be strengths than weaknesses. Sorcery! Part 3 succeeds as both a continuation of the series and a standout interactive narrative in its own right. Its combination of meaningful choices, intelligent world design, memorable writing, strategic gameplay systems, and exceptional replayability creates an adventure that remains engaging from beginning to end. The game demonstrates how powerful player-driven storytelling can be when every decision carries weight and every path feels uniquely personal. Rating: 9/10
Un elige tu propia aventura para nerds feos con olor a pata como vos, parte 3
I'm here because of Jerma.
面白い。世界観が独特で引き込まれる。攻略については Steam内にWalk throughの情報を載せてくれてる人が いるのでそれを参考に。(ただし、森のビーコンは南に むけたほうがいい。。それしないとかなりつらい) Part1,2をやっていたのでPart3は期待通りというべき だろう。ゲームブックだったものだが、電子化した 事で、いろいろやりやすく、なっている。 本当にいい移植だと思う。某日本の会社は 名作ドルアーガの塔をただ、工夫なしに電子 ブック化したが、おなじようにやってほしかった。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| AlexanderBall: A Countryball Tale | $34.6K | 82 | 90% | $12.99 |
| Ninja Soul | $34.6K | 167 | 80% | $9.99 |
| Neve | $34.6K | 69 | 99% | $12.99 |
| El Matador | $34.6K | 381 | 73% | $3.99 |
| Spectator 2 | $34.6K | 70 | 79% | $12.99 |
| Grey Skies: A War of the Worlds Story | $34.6K | 154 | 36% | $11.99 |