
YOU are the hero in Forest of Doom! Explore the sinister Darkwood Forest in the digital Fighting Fantasy Standalone version of Ian Livingstone's classic RPG gamebook!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
DO NOT BUY - Tin Man Games have abandoned this (last update 2018) and republished this as CHEAPER DLC under the title "Fighting Fantasy Classics". If you know this series of books, you'll know whether or not you'll enjoy them, and the system will do the dice rolls, track inventory etc for you. But if you are looking at the Store Page for "The Forest of Doom (Standalone)" you want to look for the updated and cheaper version (search for "Fighting Fantasy Classics") instead. Or even download this updated front-end which comes with a free book that you can play-through and see how you feel about these old books. Having said that, the DLC is too expensive wherever you travel, I think the company would do better if they lowered their price points. Maybe also if they respected their customers - You would think purchasers of this standalone version would get a freebie on the updated "Fighting Fantasy Classics" version but nope - if you want it you'll have to pay for it again.
A dying dwarf leaves the promise of great rewards from his King, should you find the missing pieces of the Hammer of Stonebridge, spread around the Darkwood Forest. Will you be able to retrieve the artifact and return it to their rightful owners? Lol. No, you probably won't. Dis Fighting Fantasy, here m'lad! You can hardly get it right in your first read. That's where the fun is though: you try to visualize, draw the map, optimize the path and scratch your head "why the hell is there a Jar of Acid in that alcove, it is not used anywhere!!" Fun like only the old times can be. Linux port was flawless, thanks for supporting the penguin! Achievements were nice and all worked fine.
(Another backlog review, this one I finished in 2017, but it's just a Fighting Fantasy port so my memory is pretty clear.) The Forest of Doom might be the Fighting Fantasy book that suffers the most from being a book and not an actual roleplaying game. Now, to be certain, Forest of Doom came out in 1983, at a time where Wizardry and Ultima had just gotten their 3rd installments and very few good CRPGs had been made yet, so I don't blame Ian Livingstone for not making this a CRPG at the time. ...but in the modern day, it's really lacking. Forest of Doom is about exploring a forest laid out in more or less a grid pattern, looking for two pieces of a legendary weapon you're trying to deliver to the city beyond the titular forest. In an actual RPG, you could likely explore around and deal with stuff until you found both parts or perished, but since this is a book, it can't really handle backtracking, so if you don't take the two paths the hammer pieces happen to be on during your trip through the Darkwood Forest, you're essentially walking dead, as you'll just be informed that you've failed once you reach the end. On the plus side, this version apparently has a better map of the forest than the Fighting Fantasy Classics version, though I still don't think I'd recommend it in either edition. The Forest of Doom just really needs an adaptation to something more like Fighting Fantasy Legends or something like one of the many more RPG-ish implementations of Warlock of Firetop Mountain in order to be worth a recommendation.
Look, I know it's an old book based on a mobile port, but it's a nostalgic novelty at best. The gameplay is basically a Sierra adventure game with a text dump and a still image. You're trying to find two pieces of a hammer and make it out of the forest of doom alive, how annoying could it be? Well there's no indication where either piece of the hammer is, there are about a dozen encounters, most of them all but require you to have the right item at the right time (again: no indication). Or you can have 3 lucky dice rolls in the beginning, look up where the hammer pieces are online, and skip 90% of the game. It's nice there's a bookmark button to save your progress, but it doesn't have the "♥♥♥♥ this book" button that it needs. That was the mental button we all pressed when our character died on page 200-or-whatever and you just wanted to see what happened at the end. When it's a book you just ignore the part where you died or forgot an item, but when it's a game it's reload and pray to God you remember if you went east or west at the fork 10 minutes ago, or you restart and run into this problem in 30 minutes. Not only is this an inferior medium than the original, it's just not worth your time when you could play the 10,000 other story based games on Steam that are better.
Si la "forêt de la malédiction" est loin de faire partie de mes "Livres Dont Vous Etes le Héros" préférés, il a au moins le mérite d'exister sur Steam en français. De plus, cette version numérique génère toute seule une carte fort utile. Une aventure sympathique, sans plus.
El juego recrea el libro en el que se basa, pero en formato digital. Lo recomiendo sobre todo si te quieres iniciar en los juegos de rol, como es mi caso. La historia es simple y quizás puede resultar poco inmersiva, pero lo he disfrutado porque eso mismo me ha permitido entender bien el funcionamiento del sistema de puntos, tiradas, etc. Además, el apartado de los "premios" es un plus, te anima a investigar más opciones de la aventura. [b] Nota: [/b] Los marcadores se acumulan y solo se eliminan cuando reinicias desde "opciones". No tengas miedo de hacer esto porque los premios, las ilustraciones y los lugares desbloqueados del mapa se conservan. Lo único que cambia es el modo de juego que elijas y los puntos de la ficha de tu personaje, que dependen de la tirada que hagas después de ese reseteo.
Unplayable without access to the adventure sheet or map. Seems a bug that dev never bothered to fix after years. Waste of money., got scammed.
[h1] ゲームブックをPCゲームで遊ぶ [/h1] 80年代に日本でも人気だったゲームブック 「ファイティング・ファンタジー」シリーズ。 本作は第3巻「運命の森(邦題)」のPCゲーム版。 創立者の1人、I.リビングストンが書き上げた 深林を舞台としたオーソドックスな探索ADV。 魔法使いヤズトロモの力を借り、 魑魅魍魎が蠢くダークウッドの森を探索し、 ドワーフの村より盗まれた伝説の戦槌を 見つけることが目的。 この作品自体の特徴として、 ・謎解き要素は無く、ほぼ戦闘主体。 ・戦闘も初期作品なのでかなり易しめ。強化アイテムも豊富。 ・目的を達成出来なくても最初に戻ってやり直し出来る。 (今で言う引き継ぎプレイが可能) と、かなり易しめの設計になっている。 また、このゲームは舞台であるダークウッドの森が かなり細かくルートが作り込まれており、 そのためオートマップ機能で かなり正確な森の地図を作ることが出来る。 なおタイトルにスタンドアロン版とあるのは、 これとは別にポータル版の同製品もあるため。 スタンドアロン版の特徴としては、 ・Steam実績がポータル版に比べて大幅に増えている。 ・トレーディングカードもある。 と、ゲームプレイ自体には差は無い。 (挿絵をオリジナルモノクロ版と カラー彩色版を選べるのはどちらも同じ) この作品も翻訳された社会思想社版が絶版のため、 少し前までなら英語版でも遊ぶ価値があったが、 「ファイティング・ファンタジー・コレクション」として 愛蔵ボックス版として待望の復刊。 苦労してわざわざ英語版を遊ぶ意味が無くなってますw 自分みたいに日本語版ゲームブックを片手に 遊んでみたいマニアさんでしたらおすすめしますw
Is an interesting interactive book - and if you want to read all paths/plots is quite long. Really well constructed and written.
Vraiment sympas, petit jeu de rôle avec pas mal de bonnes idée. A faire absolument si vous aimez bien le genre.
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