
Pure stealth action and infinite level creation from the award-winning studio behind Thomas Was Alone. Enter the Volume to halt Gisborne Industries' corruption and train the masses to rob from the rich.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

WELCOME TO THE VOLUME
You are Robert Locksley, and this heist will change everything.
Volume is a near-future retelling of the Robin Hood legend, starring BAFTA-winner Danny Wallace (Thomas Was Alone), Charlotte McDonnell, and award-winning, critically-acclaimed actor Andy Serkis (The Lord of the Rings, Planet of the Apes) as Gisborne.
Uncover, then unravel, the exploitative plots of Gisborne Industries by using the Volume to pull off increasingly ambitious heists. Challenge a corporate leviathan with stealth action – it doesn't matter how many guards Gisborne posts if none of them know you are there.
Sneak, distract, avoid. As you grow in notoriety, so will your inventory. An arsenal of gadgets await discovery in a quest to rob from the rich and give to the unheard
Key Features100 levels of pure stealth action, unlocking a suite of gadgets as you go to avoid, distract and evade detection.
Three modes to play your way: Freedom (checkpoints always enabled), Lockdown (checkpoints disabled while being pursued), and Execution (checkpoints always disabled).
Full suite of easy-to-use tools to build and share your own levels with the world.
Original soundtrack composed by David Housden (Thomas Was Alone) that mixes the futuristic setting of Volume with its Robin Hood inspiration.
Starring Andy Serkis (The Lord of the Rings, Planet of the Apes), Danny Wallace (Thomas Was Alone), and Charlotte McDonnell.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 379reviews | 79% | — | $180K |
| $19.99 | 1.4Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
- Decent amount of mechanics introduced in a fairly good pace, making the gameplay stay fresh. However, most of the levels had a single solution, which is fine but not ideal. - Attempted to tell some kind of "story" without success. - Keyboard controls are somewhat sluggish for something requiring quick movement which becomes more important in the later levels. - The gadget "aiming" controls for mouse are horribly bad; why can't the game have a separate "aim" button instead? - The detection soundtrack is basically a jumpscare mechanic, with it playing loud the instant you get spotted. - Not a fan of "collect 100% of this"/"do 100 times of that" achievements. Those are not achievements, those are busywork. Kinda meh, pick this up on a sale if you haven't played any MGS VR.
This game is incredible, definitely the best stealth game I have ever played! It's very refreshing to see a game so small and simple in scope yet so profound in its execution. What really makes the stealth work so well in this game is all the different gadgets, abilities and enemy variety the game throws at you at such an excellent pace. This brings me to my next point: Pacing. The pacing in regards to stealth is phenomenal and the game does an excellent job at making every level feel unpredictable. You never really know what to expect, whether there will be a new ability, new enemy type, new gadget, or just an old enemy or gadget suddenly returning after 15 levels of absence. I would recommend this game to any stealth and Indie Low Poly games fan. 11/10 !!!
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Italian, Polish, Russian*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
<音量>音乐很宏大的感觉。 [h1]简单理解就是个密室逃脱游戏。 通过潜行收集密室里的物品开启离开的传送点。 再潜行到传送点过关。 [/h1] ~看不懂阴文随便猜的~ ~关卡很多,很烧脑~ 手柄操作简单,移动主角避开各种守卫。 这守卫看着像是机器人,所以只有前方视角以及特别大的声响才有反应。 主角可以跟在守卫后面不被发现或者主角潜行真的连一点声响都莫有··· 路上有各种说明点按A可以看过关提示。 地图上有部分设备可以按A激活,这一般会吸引周边的守卫过来查看。 在墙壁边上按LT可以贴墙蹲下移动,防止部分守卫看到。 按X发出声音吸引守卫。 以上是基本操作,然后就是道具使用了··· 道具一共有9种,基本都是RT操作 FIGMENT: 右遥感瞄准,再按RT能出现一个幻影朝前移动吸引守卫注意,但幻影撞到墙壁会碎掉。 MASQUERADE: 按下RT伪装成守卫,可以在一定时间内防止被守卫发现··· OUD: 右遥感瞄准,再按RT丢一个粘弹到墙壁,再按RT触发吸引守卫注意。 BLACKJACK: 右遥感瞄准,再按RT可以敲晕守卫。 EVIL: 按下RT隐身一段时间。 FOLLY: 右遥感瞄准,再按RT在路上产生一条线,守卫经过会!?(没试过不晓得···) BUGLE: 右遥感瞄准,再按RT能丢石头吸引守卫注意。 (这石头有高科技可以不断撞墙直到最后一个位置才boom响起来···) MUTE: 按下RT临时加速跑,但速度其实也没多快。 ODDITY 右遥感瞄准,再按RT能丢一个奇怪光点吸引守卫注意。 道具完了还有地图上的元素了: 1、守卫,分为可移动的和站岗守卫,基本都是看到主角或者听到声音会去查看。 2、光点,主角移动上去获取光点,把地图上所有光点都收集后打开传送门。 3、传送门,收集完地图上全部光点即可打开传送门,主角进入传送门过关。 4、墙壁上的机器,靠近后按A会发出声响吸引附近的守卫 5、地面白框,主角移动过去(不管是潜行还是贴墙)都会发出声响吸引周围的守卫注意。 被守卫看到守卫会开始追主角···主角移动又慢,守卫倒计时结束就boom开枪了。 但如果主角在狭小空间拐个弯可能能把守卫绕晕,有些关卡需要用这种方式来改变守卫布局。 被发现的那音乐确实突然响起来好大声,容易吓到人。 支持单人、多人、附带分数榜,甚至还有关卡编辑器! 网络环境不好多人加载不出来,分数榜随机出不来··· 时不时蹦出Timeout提示估计是没法上传我的游戏分数吧··· [spoiler] ~我知道的全写出来的,但后面还有其他元素就没晓得了 ~游戏很烧脑,我这种无脑类的直接卡关了~ [/spoiler]
官方中文移植汉化、无边框、手柄按不了LT等问题见这里 https://steamcommunity.com/sharedfiles/filedetails/?id=3399696206 感谢马克布朗,推荐了个好游戏 但是PC没有PS的追加关卡和VR模式再加上官方的关卡交流服务器停服了让人十分不爽
Un juego de sigilo con gráficos simples, como el primer Metal Gear Solid. Tiene muchos niveles (100) muy cortos, y te están dando continuamente nuevos gadgets y nuevos obstáculos. En realidad, muchos niveles son más bien de puzzles antes que de sigilo. Es bueno, no una maravilla, pero entretiene bastante.
https://youtu.be/vycIRMwEa7Y Fine enough 'one of these' stealth action game with an interesting look but inconstant behaviors from AI that are a bit to easy to fool.
=D
Honestly, quite a good game. Had lots of fun with various mechanics. Maybe at times it's leaning a bit too into precision, but overall it's fun. I also liked the cameos. Dan was wrong.
Нечестно писать обзор на игру, в которой наиграл только один час 8 лет назад. Тем не менее, охота разъяснить для себя, почему мне не зашел многими любимый проект В первую очередь хвалят повествование. Начало подает его крайне мало: главный герой увиливает от истины своего дела, удерживая игрока в скупой интриге, компаньон дает нам сводки о злодеях, но самим по себе завлекать нечем. Основной сок, наверняка, разовьется к середине и дальше. Думаю, автор намеренно хочет, чтобы мы сперва прикипели к персонажам за счет геймплея, и только потом сюжетные события с ними будут вызывать волнения Основным камнем преткновения, пожалуй, является геймплей. Сам по себе он не отвратителен, но я не могу принять условности 2Д. Звук распространяется небольшим шаром и проходит сквозь стены, зрение врагов отчетливо показано узкими и короткими конусами. Я не знаю, что со мной такое, но 2Д стелс на меня не работает. То же самое было с Mark of the Ninja, которую широко признали шедевром стелс жанра. Даже если игра отличная, я не могу воспринимать ее полноценно. Это не игра, а симуляция игры. Личная проблема, хотя я откровенно теку от 3Д исполнения в жанре Усугубляет ситуацию выбранная стилистика. Я обожаю стелс-экшены, и важнейшая составляющая для меня - ощущение проникновения на запретную охраняемую территорию. Здесь территории нет, только виртуальная комната. Главный герой буквально создал виртуальный мир, в котором мы крадемся и воруем кубики. Погружение выходит никакущее: пространство несуществующее, объекты нереальные и эфемерные, уровень - набор голых стен. Скорее всего дело все ещё в 2Д-составляющей игры. Плоские уровни мной слабо осознаются за гранью платформ, стен и потолков, от чего из них не выходит эмерджентное пространство. Стелс в несуществующей локации имеет несуществующее погружение для меня Ранее я познакомился с Майком Бителлем, автором Volume, благодаря Thomas Was Alone. Игра была шедевральная с феноменальным повествованием. Ему удалось влюбить меня в монохромные прямоугольники и создать из них настоящих персонажей. Жаль, что я не могу прочувствовать эту игру. Я верю, что она хороша, но ей не удается сработаться со мной P. S. Наигранные 5 часов на счетчике - фарм карточек
Fundamental Stealth with a compeling speculative-future plot? Yes please.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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