
Pure stealth action and infinite level creation from the award-winning studio behind Thomas Was Alone. Enter the Volume to halt Gisborne Industries' corruption and train the masses to rob from the rich.
Modeled estimate, not a reported figure. How we estimate →
About

WELCOME TO THE VOLUME
You are Robert Locksley, and this heist will change everything.
Volume is a near-future retelling of the Robin Hood legend, starring BAFTA-winner Danny Wallace (Thomas Was Alone), Charlotte McDonnell, and award-winning, critically-acclaimed actor Andy Serkis (The Lord of the Rings, Planet of the Apes) as Gisborne.
Uncover, then unravel, the exploitative plots of Gisborne Industries by using the Volume to pull off increasingly ambitious heists. Challenge a corporate leviathan with stealth action – it doesn't matter how many guards Gisborne posts if none of them know you are there.
Sneak, distract, avoid. As you grow in notoriety, so will your inventory. An arsenal of gadgets await discovery in a quest to rob from the rich and give to the unheard
Key Features100 levels of pure stealth action, unlocking a suite of gadgets as you go to avoid, distract and evade detection.
Three modes to play your way: Freedom (checkpoints always enabled), Lockdown (checkpoints disabled while being pursued), and Execution (checkpoints always disabled).
Full suite of easy-to-use tools to build and share your own levels with the world.
Original soundtrack composed by David Housden (Thomas Was Alone) that mixes the futuristic setting of Volume with its Robin Hood inspiration.
Starring Andy Serkis (The Lord of the Rings, Planet of the Apes), Danny Wallace (Thomas Was Alone), and Charlotte McDonnell.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Italian, Polish, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
- Decent amount of mechanics introduced in a fairly good pace, making the gameplay stay fresh. However, most of the levels had a single solution, which is fine but not ideal. - Attempted to tell some kind of "story" without success. - Keyboard controls are somewhat sluggish for something requiring quick movement which becomes more important in the later levels. - The gadget "aiming" controls for mouse are horribly bad; why can't the game have a separate "aim" button instead? - The detection soundtrack is basically a jumpscare mechanic, with it playing loud the instant you get spotted. - Not a fan of "collect 100% of this"/"do 100 times of that" achievements. Those are not achievements, those are busywork. Kinda meh, pick this up on a sale if you haven't played any MGS VR.
Got board but that doesn't mean others won't like it. Thought I'd have more fun. 3.5/10
This game is incredible, definitely the best stealth game I have ever played! It's very refreshing to see a game so small and simple in scope yet so profound in its execution. What really makes the stealth work so well in this game is all the different gadgets, abilities and enemy variety the game throws at you at such an excellent pace. This brings me to my next point: Pacing. The pacing in regards to stealth is phenomenal and the game does an excellent job at making every level feel unpredictable. You never really know what to expect, whether there will be a new ability, new enemy type, new gadget, or just an old enemy or gadget suddenly returning after 15 levels of absence. I would recommend this game to any stealth and Indie Low Poly games fan. 11/10 !!!
官方中文移植汉化、无边框、手柄按不了LT等问题见这里 https://steamcommunity.com/sharedfiles/filedetails/?id=3399696206 感谢马克布朗,推荐了个好游戏 但是PC没有PS的追加关卡和VR模式再加上官方的关卡交流服务器停服了让人十分不爽
It just didn't do enough for me personally, but it's a passable stealth game.
E' strutturato in 100 brevi o brevissimi livelli di puro stealth : prendere i preziosi e uscire dalla room senza farsi vedere, tutto qui ! Pochissimo story telling , quasi assente la trama . . . sembra un gioco di altri tempi , anche la grafica molto minimale (con vista dall'alto) è quella dei vecchi giochi anni 90 . Non è un capolavoro ma offre un discreto divertimento , ha diverse idee e gagets interessanti e può vantare 100 stages che però talvolta sono un poco ripetitivi nella meccanica di gioco , livello di sfida medio non di più . . . secondo me è da acquistare solo quando è a 9 € o anche meno , sempre se siete degli appassionati dello stelth puro e semplice : si intende !
E' un gioco che ho preso per il gameplay, perchè in effetti i video su steam mostrano solo quello.. Ma ha una storia che mi ha sorpreso notevolmente, raccontata a chicchi, testualmente e visivamente, senza invadere l'esperienza ma arricchendola. L'ho appena finito completando anche tutti gli obiettivi. Se vi piace il genere del gameplay (può essere frustrante a volte ma lascia diverse possibilità di risoluzione) dategli una possibilità!
まだ序盤だけど コントローラー設定が次プレイするときに飛ぶ Steamの方で設定すればいいのか?いやよくないと思う だってRT LT 押してもなんも反応無いもの 上の人も書いてたけど 始めると小さい画面で表示される ゲームの内容以外の所でかゆい所に手がとどいてない感じ ゲーム内容それそのものには不満はないかな まぁ普通かな 面白んじゃね? セールのときにどうぞって程度 俺はキライじゃないけど 他人に進めれるかと言うとノーコメント
Nice little game. Good and relaxing for average person like me, some hardcore players might find game maybe too easy but perfect and quite straightforward for average player. Good story, told throughout game with dialogues and texts found in levels. Includes also level editor who might be interested.
Нечестно писать обзор на игру, в которой наиграл только один час 8 лет назад. Тем не менее, охота разъяснить для себя, почему мне не зашел многими любимый проект В первую очередь хвалят повествование. Начало подает его крайне мало: главный герой увиливает от истины своего дела, удерживая игрока в скупой интриге, компаньон дает нам сводки о злодеях, но самим по себе завлекать нечем. Основной сок, наверняка, разовьется к середине и дальше. Думаю, автор намеренно хочет, чтобы мы сперва прикипели к персонажам за счет геймплея, и только потом сюжетные события с ними будут вызывать волнения Основным камнем преткновения, пожалуй, является геймплей. Сам по себе он не отвратителен, но я не могу принять условности 2Д. Звук распространяется небольшим шаром и проходит сквозь стены, зрение врагов отчетливо показано узкими и короткими конусами. Я не знаю, что со мной такое, но 2Д стелс на меня не работает. То же самое было с Mark of the Ninja, которую широко признали шедевром стелс жанра. Даже если игра отличная, я не могу воспринимать ее полноценно. Это не игра, а симуляция игры. Личная проблема, хотя я откровенно теку от 3Д исполнения в жанре Усугубляет ситуацию выбранная стилистика. Я обожаю стелс-экшены, и важнейшая составляющая для меня - ощущение проникновения на запретную охраняемую территорию. Здесь территории нет, только виртуальная комната. Главный герой буквально создал виртуальный мир, в котором мы крадемся и воруем кубики. Погружение выходит никакущее: пространство несуществующее, объекты нереальные и эфемерные, уровень - набор голых стен. Скорее всего дело все ещё в 2Д-составляющей игры. Плоские уровни мной слабо осознаются за гранью платформ, стен и потолков, от чего из них не выходит эмерджентное пространство. Стелс в несуществующей локации имеет несуществующее погружение для меня Ранее я познакомился с Майком Бителлем, автором Volume, благодаря Thomas Was Alone. Игра была шедевральная с феноменальным повествованием. Ему удалось влюбить меня в монохромные прямоугольники и создать из них настоящих персонажей. Жаль, что я не могу прочувствовать эту игру. Я верю, что она хороша, но ей не удается сработаться со мной P. S. Наигранные 5 часов на счетчике - фарм карточек
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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