
Crafted by a solo developer, VOIN is a first-person hack-and-slash. Cleave through hordes of enemies in fast-paced combat. Explore dark fantasy realms filled with secrets and dangers. Discover powerful gear and weapons, and face menacing bosses in your quest to cleanse a broken world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Sep 15 → 12.8/day in the week after.
About
In this shadowed world, secrets lie buried deep, and dangers wait in silence. Hordes rise against me, yet I cleave through them with elemental fury. I master the primal forces, bending chaos to my will. In this moment of convergence, I discover my true self, a being forged in both fury and beauty.
This is my dominion now.
I am the essence of ancient storms, summoned by a force beyond mortal comprehension. Born of the will of a faceless mage, I exist for one purpose alone: to become the weapon that reshapes a world ravaged by plague. My creators remain hidden, shrouded in mystery, yet I feel their command burn within me. This world is broken, and I am its reckoning. For I am VOIN.
Every strike I make is a hymn to destruction. My movements are a sacred dance within the heart of chaos. My blade sings as I sever through their ranks, executing perfect strikes, untouchable. I walk this path with purpose—will I remain unscathed?
The wind bends to my will. I leap across the ruins of once-grand castles with ease and soar above rivers raging far below. My fury rains down on them from the sky, leaving nothing but silence in my wake. I was never meant to crawl—I was born to be unbound and untethered.
I dive into the abyss, seeking the power that lies within. I claim weapons forged in the depths of darkness, gear that pulls me closer to my truest self. Yet this is only the beginning. I return to the Master’s Citadel, cleansing what I’ve gathered, sharpening the edge of my soul. And once more, I plunge back into the fray, unbroken, stronger than ever. This cycle defines me—the unyielding, ever-reborn.
They stand before me—titans of flesh and fury, living monuments to annihilation. Their eyes gleam with malice, their tactics ruthless. They believe they will break me. But I face them without fear. For I am no mere mortal standing in their shadow—I am the force destined to shatter their dominion. I walk among gods and monsters, and I do not tremble.
Engagement
Reviews
Themes across 367 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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super geil mach weiter so macht viel spaß und man hat viele möglichkeiten ich würde nur noch Heavy Metal Musik haben wollen und es ist perfekt :-)
세일할떄 사지말고 정가에사야되는게임 돈많이벌어라!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 2.67/day in the week to Aug 5 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, French, Japanese, Korean, Polish, Ukrainian
Hours played at review time, across 368 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
birthed me as a new man
So, I'm happy that I've seen this game on some youtube channel. Sit down to play, and then I played until my fingers on keyboard hurt, and only after finishing all levels and putting some effort into making sure I didn't missed anything. Real good game. The only minus for me, is that there's so little amount of levels yet. If only there really was lots of worlds and levels on them, that woulda be soo good. Hyped up for the final release, can even wait for years if that would mean more content rich game.
Игра крутое мясо под металл и разработчик в одиночку продолжает её улучшать, надеюсь он не забросит свой проект. Ждем новых крутых обновлений и новых игр.
♥♥♥♥ is mega fun, loot for days, and gore for every kill
Давно мне не попадалась игра, которая настолько сильно зацепила с первых минут. VOIN — это прям тот случай, когда запускаешь игру «просто посмотреть», а потом внезапно обнаруживаешь, что уже несколько часов носишься по уровням и разносишь всё вокруг. Больше всего понравилась сама атмосфера и визуальный стиль. Игра выглядит очень круто, при этом не пытается быть очередным реалистичным AAA-проектом. У неё есть свой характер, и благодаря этому её реально приятно просто разглядывать. Отдельно хочется отметить боёвку. Она быстрая, сочная и главное — не надоедает. Оружия много, постоянно хочется пробовать разные варианты и экспериментировать. Каждое столкновение ощущается динамично, а не как унылое закликивание очередного моба. Ну и оптимизация — это вообще отдельный респект. Игра выглядит красиво, но при этом нормально работает и не превращает компьютер в реактивный двигатель. В наше время уже за одно это хочется поставить разработчикам отдельный лайк. Короче, VOIN — это именно тот случай, когда разработчики сделали игру с душой. Тут есть стиль, атмосфера, отличная боёвка и ощущение, что ты действительно играешь, а не просто смотришь очередной интерактивный аттракцион.
A very fun combo of Doom (combat) and Diablo (loot). The fact that this is a solo dev is very impressive. It is early access so content/playtime isn't that long (but still more than a Call of Duty campaign) 14 hours to beat the current quests, but can still farm and level weapons ect. Nice selection of weapons with unique abilities. And can be customized. The difficulty is nice, customizable (enemy quality, quantity and dodge/perry time) [Out of ignorance I beat the first quest without customizing gear which gave the game a nice Souls light feel before feeling the power of a good build] No hand holding like modern games with bright "!"'s marking everything, you have to read the journal and explore. The Story does lack a bit, but that's fine, other games have similar levels of story. Music is good but could loop more (But to be fair from the start between the first enemy reminding me of a Cyst from Killing Floor 2 and the gameplay like playing Berserker, I muted music and played a playlist that added on to KF2's amazing soundtrack [Gorey first person shooter/slashers and metal go together like peanut butter and jelly] Keep it up! I'd say focus on content over the small stuff, maybe an arena (that doesn't cost 100k to replay) with randomized enemies and a boss every 5/10 waves for replayability and farming [maybe add a buff to select after every boss?] Maybe a few bow weapons, one that explodes (x% chance/x hits?) one for each element/effect. Powers like Arrow rain for a couple seconds at a spot, Lightning Rod that pulses in spot for a few seconds. Maybe a Sword and Shield with perry effects. Some Spears with piercing and jump attacks.
le jeu est exellent vraiment foncez ya tellement de possibilté c'est nerveux et rapide . je vous conseil de jouez en difficultez maximum car le seul default du jeu c'est quil est un peu court
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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