
An indie turn-based Tactics RPG with a heavy emphasis on exploration, character progression, and highly tactical combat. Create your own deeply customizable party of Warriors, Sorcerers, and Shiftcloaks to take on the Spire!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
I just beat the game and it's amazing! Pros: 1)combat is very fun. I love tactics games with job classes and the game executed it near perfectly 2)OST is catchy 3)Game offers quite a lot in terms of explorations and secrets 4)The journal with item descriptions was an interesting idea. Cons: 1)Story is almost non-existent. It has a bit at the start, then 10-14h combat and explorations, then a bit more of story at the end. The conclusion also felt like it could have been handled better given what the main villain implied at the end. But, even though I wanted to know more about the world and characters, this didn't reduce the fun i had with the game. 2)some spells, abilities, itens and icons needed better wording and explanations Overall I give this game a solid 8.5/10.
Definitive team tactics game!
Overview: Voidspire Tactics is a fantasy strategy game in which you control a party of 4 adventurers who get mysteriously teleported into a strange place. You have to figure out why and how you got teleported there, what's going on, and how to escape. Mechanically, each of your characters has a main class and a secondary class. At the start of the game you have only three classes unlocked--warrior, scout, and scholar. As you gain experience in these classes you unlock new classes. Your characters can switch their main and secondary class any time they are outside of combat. Characters can use the abilities of both their main and secondary class but only gain experience in the main class. The main class also provides certain static bonuses, such as a bonus to casting spells of certain elements or a bonus to fighting with certain weapons, a movement speed bonus, a dodge bonus, etc. Experience is used to buy new abilities in the class it is earned in. In addition to active abilities, you can also buy passive abilities, and characters can equip up to 3 passive abilities at a time from any classes where they have purchased the passive ability (even if that class is not currently a primary or secondary class for them). Finally, you earn *s, which can be used to raise the base stats of your character (skill with weapons, movement speed, skill with magic, etc), and these bonuses stick with you regardless of your class as well. The heart of the game is fighting and exploring, though there are some light elements of puzzle solving as well. The Good: The central mechanics here are fun and reasonably difficult even on the normal level, with a bunch of harder difficulties available for those who like a real challenge (and some easier difficulties as well, though I don't know that this game will appeal to people who just want to play through on easy for the story). The AI is pretty good, and discovering and unlocking new classes and abilities happens at a fair rate throughout the game. Later enemies have a decent array of abilities, will use healing items, will spread out to avoid AoE, and will just generally play like pretty smart opponents, even on the normal AI level (and the AI level can also be adjusted independently from the difficulty level). By the time you've unlocked everything, the game is nearly over and you have just enough time to pick an end game build for your party and start working on it a little before you're fighting the last boss. As a result, the game feels long enough without overstaying its welcome. There is also a lot to discover in this game. Items can be combined with each other to create new items, the environment can be interacted with in various ways, there is a good variety of different possible class builds (though some classes seemed pretty weak to me), and there are quite a few ways to mold the terrain so you can, in some cases, avoid battle or skip over parts of the game through clever use of rope, pickaxes, and other environment traversal objects. There is also some basic crafting in the game, and a nice variety of weapons that feel meaningfully different from each other, as well as quite a few secrets for those who explore carefully. The Bad: The UI is pretty barren and lacks helpful elements to organize your item stash, and the graphics and sound are both very basic. There is a story, but there isn't much to it. The balance feels a little off, with some classes not being especially useful compared to others. The flip side of there being a lot to discover is that the game does not always explain its mechanics very well, which may be frustrating for some players. The Bottom Line: This game won't be for everyone, but if you enjoy old school pixel graphics games and are a fan of tactical combat, it's worth the time and money.
👍
I have been hungering for a Final Fantasy Tactics-like game for so long, and this has scratched the itch so darn good. I am so impressed by the combat system, it also uses a merging between time and turn based combat like FFT where each unit will act every 30 time, spells take X time units to cast, and many abilities and actions can make your or an opponents turn come earlier or later. It's such a fun little system. There is so much to talk about with this series, so much I love, but I think it's best to just give one of these games a go. This is definitely a hidden gem for me.
This was a cool game. I loved the exploration, the various ways you could build and customize your characters. Being able to use the skills you've learned to interact with the world and solve puzzles is one of the best features in the game. I'm looking forward to playing this developers other games.
One of that best indie games that I've played, there are so many secrets, and the joy of customizing your team is just so great. Definitely recommend this one and all of the developer's games as well. Horizon's gate is my favorite of his games, the sheer amount of classes and exploration you have in that game is amazing, but this one is really great as well.
Quick impressions Fire emblem minus the boring stuff but more fun with crpg mechanics Overall quality is much closer to Horizon's Gate than I thought it would be, despite being the earliest entry. I'm looking forward to the entire series, up to Kingsvein
After starting with Horizon's Gate and then Kingsvein, which are two of my favorite games, it was great to get to see how it began, to see the groundwork and foundation for the things I love about the later installments. I absolutely adore this world the devs have created, the classes all feel unique and fun to play with and it's fun to explore around. Inventory management is a little rough if you're a hoarder like me, though, haha.
Kocham tą gre, jestem naprawdę RAD, że przebrnełem przez zrypane UI, jeden z najlepszych taktycznych RPG na rynku, dużo klas i itemków, dużo lokacji do zwiedzenia i sekretów, love this ♥♥♥♥
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