
A challenging action RPG with deep souls-like combat and rogue-like elements. Explore a dreadful dungeon and fight smart enemies that will plan and collaborate between themselves to defeat you.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 698reviews | 80% | — | $176.7K |
| $3.49−65% | 136ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Top down roguelike with some random generated levels. Explore, collect and fight different enemies and such (usual roguelike). Shooting is more about precision and good aiming if you miss you lose your precious hit. Some foes have features or other equipment that block your arrows so keep aiming where they're vulnarable. Torches can be extinguished giving you element of surprise. Save game at campsites - generally mini souls like experience. Gameplay is good but controls are better with keyboard and mouse IMO. As you travel you gonna find various items that grant random perks and other support. Some items can be bought using coins (only shop rooms). You can fast travel to visited rooms on your map. Visuals are simplified and very pixelated. Music is decent and I like it. For the most part gameplay is good. Game have coop support which will give you an edge because difficulty might be troublesome for some. Ok game if you're looking for another mini souls like experience or roguelike. [/h1]
Desenvolvido pelo estúdio brasileiro BEHEMUTT, Mana Spark é uma interessante combinação de roguelike com combate souls like. Com forte influência de Dark Souls, o jogo tem uma pegada bem dificil e viciante aonde vc sempre quer superar , jogabilidade perfeita Aprovado . R$ 2.48 no site nuuvem
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Russian, French, Spanish - Spain, Spanish - Latin America
| $9.99 |
| 59ratings |
| 68% |
| — |
| not modelled |
| $1.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
It's a fairly short, but enjoyable roguelike. It offers four playable characters and, in my opinion, a lot of replay-ability. I'd recommend it :D
one of my fav games , started playing on switch , had to get it on pc
нет
Played this game on switch years ago. It was mid, but after many years and updates, its good. The balance surprises me, but what isn't well balanced can be jarring. Bossfights get old fast and Hunter feels really difficult once you try the other characters.
Liked it a lot. Feels good to become skilled at it.
It sparked my mana, would recommend. Also some partial spoilers and things to mention - Mana Spark is decent for its price and incredible on sale. Why? - it is now long, interesting, and challenging enough to warrant enough gameplay for what you pay - it is fun to exploit the systems of the game (some items interact with the games mechanics in exploitable ways that are fun for a player like myself) - the starting character remaining still for a second when they fire means you have to be careful with how you play (but a mention that your character has strong bolts but remains still when firing is warranted so the player doesn't feel cheated when they take hits in those moments) Some things I'd really like improved that would greatly improve the gameplay (minor spoilers) - the charge shot skill is sadly useless as you can just fire twice in the time it takes to charge up a 2x damage shot (which means stunning an enemy twice and being able to reposition between shots which is far far better) I would fix this by changing the charge up time from 2 seconds to 1.5 or even 1.3 seconds and increasing the rune price of the skill. Difficult games require players to make intelligent decisions and the right decision should be how you use a skill rather than not using it at all if a game is well designed. - I would nerf the clever stone ram, as I found it led to me winning exchanges I should have lost. After taking a hit I can kill three of the petrified enemies and repeat whenever I get hit (essentially making me impossible to kill). I would fix this by changing the flawless kills requirement from 3 to at least 5, especially considering plenty of enemies (goblats, bats, spiders, etc.) are essentially free kills. Elsewise, a better slightly more complex fix might be to change the item to only count unpetrified kills "Clever Stone Ram, grants a petrified stone for every three unpetrified enemies killed". It is also very fun to be overpowered and the idea behind the item is awesome, I always love seeing it in the peculiar rooms, so it may be alright to have one op item though I still think it would be even with a nerf. Enemy AI. Having the enemies fight together intelligently is great. Some enemies on their own can still become useless because of their behaviour. The electricky guy that runs away usually gets stuck in a corner, and is trivial to fight when that happens. A good quick fix would be to make the projectiles it shoots impossible to shoot down so a player can't just repeatedly shoot in the same direction and win. It should also reuse its electric circle power periodically rather than just once. Elite enemies in challenge rooms (besides the elite guard shield lad person) I felt were very easy to exploit with fast attacks, giving them some stagger immunity could be a good idea in general. Asides from mechanics, the story of the game is quite solid and the ideas behind how its presented are serviceable. Despite this, the actual writing itself felt a little poor and characterless. For example, a character might say "I need 2 cactuses to unlock the cactus farm" in this game instead of "If i just had a couple cactuses I could easily restart my uncle's cactus farm!" whilst the latter is not going to win me any awards it's clear that there is much more emotion and characterisation being conveyed than there is in the former example, and I really love the idea and presentation of the mana spark world. Quicker ones - the hit stop can make the game feel sluggish when hitting enemies very fast, an option to turn it off or halve it would be appreciated - i really like the monster meat design and am just now getting it's a reference to Don't Starve :D, giving the player heaps of long term advantage in plenty of health but also lots of early risk by damaging is a quintessential idea in roguelikes (not a criticim obviously, just thought I'd say that). Overall i really like this game and it's well worth getting on sale. The art is good, the challenge is fun, the randomness make each run a bit unique. For the joy alone of bullseyeing a skeleton between its eyes even though 90% of its body is covered by its shield (i don't know if this was intended but it is very funny) why not give it a try?
Heroin.
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