
Run and develop your kingdom. Go on missions and help save the world by conquering all lands.
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Languages: English**languages with full audio support
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[h1]🎮 [u]Voidlifted[/u] 🎮 [/h1] Dieses rundenbasierte Strategiespiel von [url=https://store.steampowered.com/curator/35558874]Michal Karbowiak[/url] ist ein gelungenes Gelegenheitsspiel für den kleinen Geldbeutel. [b]Gameplay[/b] Wir befehligen eine kleine Anzahl an Einheiten und müssen auf zufällig generierten Feldern gegen eine variable Anzahl an Gegnern bestehen. Dabei stehen uns Kämpfer, Bogenschützen und im späteren Verlauf auch Magier zur Verfügung, welche Erfahrung sammeln können und zusätzliche Eigenschaften freischalten können. Mit jeder gewonnen Schlacht erhalten wir darüber hinaus auch Gold, mit welchem wir unser eigenes Königreich ausbauen können und so nach und nach weitere Inhalte freischalten. Leider fehlt etwas Story, sodass man sich zuweilen schon fragen kann, wozu man hier überhaupt spielt. Denn ein wirkliches Ziel, außer natürlich alle Königreiche zu unterjochen, fehlt. Nach etlichen geschlagenen Schlachten, dem dazugehörigen Erfahrungsgewinn und natürlich auch dem Training der Einheiten, kristallisiert sich darüber hinaus heraus, dass im späteren Verlauf des Spiels der taktische Aspekt in den Hintergrund rückt, wie man im nachfolgenden Video erkennen kann. https://www.youtube.com/watch?v=ms1z_u-mh5Y [b]Grafik & Sound[/b] Die Grafik ist für das Spiel ausreichend und wider erwartend detailreich. Die Animationen sind für dieses Genre in Ordnung und wirken stimmig. Also eigentlich keinerlei Beanstandungen. Auch akustisch wirkt das Spiel solide. Der Sound wird zwar nach einer Weile monoton, aber so ist das eben häufiger. Leider gibt es keine deutsche Sprachausgabe, sodass man mit der englischen vorlieb nehmen muss. [b]Fazit[/b] Obwohl noch in der Early-Access-Phase, kann man das Spiel als netten Zeitvertreib für Zwischendurch empfehlen. Zwar fehlt eine Langzeitmotivation und auch der Wiederspielwert ist (noch) nicht gegeben, aber für den Preis kann man nicht meckern und ein paar unterhaltsame Stunden verbringen. Wem der Preis trotzdem zu hoch ist, der kann auf einen Sale warten und hoffen. [i]Wenn ihr an weiteren Reviews von mir interessiert seid oder meine Arbeit unterstützen wollt, dann folgt meiner [url=https://steamcommunity.com/groups/GermanReviewGroup]Gruppe[/url] und/oder der [url=http://store.steampowered.com/curator/32139821/]Kuration[/url][/i].
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[quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [i]Voidlifted[/i] is a casual turn-based game with some light strategy. This is more of a game for people who want to really have a casual and relaxing experience. It's definitely not one for people who are out there looking for a challenge. Please keep in mind that it's in Early Access and that everything could easily change during the remainder of development. [h1]Gameplay[/h1] It starts with a good built-in tutorial to get you started. You can find different features on the map, including functional locations: 1. Shop: buy and sell things 2. Infirmary: heal units 3. Village: recruit new soldiers 4. Etc. Everything is located on a hex grid, and some of these are controlled by the enemy. You will need to defeat them in order to get ownership of the hex. Others are empty and you can build on these. The game has many missions for you to do, all of them are fighting the enemies. If you succeed, you will earn gold, new land, items, etc. Each time you win a mission on an island, your reputation on that island will increase as well. Skipping too many turns will cause the reputation to decrease. The battles themselves are turn-based. The fights are not very complicated, you move first, then you attack. There are a few different kinds of units, and hopefully more will be added later. You can save at any time. [h1]Graphics[/h1] The graphics are good to look at, and the text is easy to read. [h1]Music & Sounds[/h1] Fairly basic, but that's fine. [h1]Controls[/h1] The game can be fully played with a mouse. [h1]Pricing[/h1] It has a good price at €5.69 EU/$6.99 US currently, and according to the store page, the price will stay steady after Early Access. [h1]First Look Video Without Commentary[/h1] https://www.youtube.com/watch?v=2t_P34zZVBY [h1]Verdict[/h1] [i]Voidlifted[/i] is a more casual game and does not offer much of a challenge. For people who like strategy games but don't want much of a challenge, this is a pretty good casual game for you. For those who want a challenge, this is probably a bit too easy for you. Overall a fun game, just make sure that you are the right audience for this title. [quote]I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.[/quote]
Voidlifted ist ein rundenbasiertes S-RPG (Strategie RPG) [h1]Gameplay[/h1] [u][b]Schwebende Inseln im Nichts und die Verwaltung eines Königreichs[/b][/u] In Voidlifted übernimmt man die Kontrolle über ein kleines Königreich, welches sich genau wie alle anderen Königreiche auf einem schwebenden Stück Landmasse befindet, das man [b]bebauen[/b] kann. Zu Beginn hat man eher begrenzte Bauoptionen und wenig Kapital, um überhaupt zu bauen. Später kann man diverse Shops, Ausbildungsgebäude für Soldaten und anderes für genügend Barschaft errichten. Gebäudebaupläne können als Belohnung für Quests im Hauptgebäude des Königreichs erhalten werden. [b]Steuereinnahmen[/b] sind nicht wirklich der Rede wert, da kaum was abfällt (ein bis zwei Goldmünzen für Städte und Burgen), also besteht die Haupteinnahmequelle darin, [b]Quests[/b] für andere Königreiche auszuführen. Diese bestehen stets darin, einen Kampf gegen eine Gruppe feindlicher Soldaten zu bestreiten. Als Belohnung winken meist Gold, oft aber auch Items und hin und wieder mal etwas Landmasse, die auf mysteriöse Weise dem eigenen Königreich hinzugefügt wird. [b][u]Das Dilemma mit der Diplomatie[/u][/b] Auch Diplomatie gibt es in Voidlifted. Diese ist allerdings eher mau etabliert. Bei jedem Königreich hat man einen [b]Ruf[/b], der sich zwischen 0 und 100 bewegt. Jedes Mal, wenn man eine Quest für ein Königreich erfüllt, erhöht sich der Ruf bei diesem. Jede Spielrunde kann man genau eine Quest erfüllen und eben so jede Spielrunde fällt der eigene Ruf bei jedem Königreich, bei dem man keine Quest erfüllt. Wenn der Ruf 100 erreicht, schließt sich das jeweilige Königreich der eigenen Fraktion an und man erhält neben Landmasse auch ein paar Einheiten und Gold. Erreicht der Ruf 0, wird das Königreich feindlich und man kann keine Quests mehr für dieses Annehmen. In diesem Fall kann man in das Königreich einfallen und es stück für Stück erobern. So lange man dabei ist, ein Königreich zu [b]erobern[/b], kann man nicht in das eigene Königreich zurückkehren und jedes Stück Landmasse, das man erobert, nimmt eine Spielrunde in Anspruch, in der der eigene Ruf bei den übrigen Königreichen weiter fällt. Während einer Eroberung hat man außerdem keine Einnahmen. Allerdings kann man auf der Landmasse des feindlichen Königreichs verbilligt bauen und Truppen ausbilden. [b][u]Kämpfen und Leveln- Der RPG Teil mit etwas Strategie[/u][/b] Kämpfe werden in Voidlifted runden weise ausgetragen und beginnen damit, dass der Spieler seine bis zu Zehn Soldaten positioniert. In jeder Kampfrunde darf der Spieler zu erst agieren. Jede Gewonnene Schlacht beschert allen teilnehmenden Soldaten einen Skillpunkt, der in erhöhte Attribute oder nützliche Skills investiert werden kann. Soldaten, die im Kampf fallen, bleiben auch nach Ende der Schlacht tot, was es schon recht frustrierend macht, wenn altgediente Recken in der Schlacht das Zeitliche segnen. Wer darauf keine Lust hat, kann einfach den Spielstand neu laden. Da Soldaten mit der Zeit recht mächtig werden, geht der Strategieteil schnell mal unter, da gegen Ende Feindarmeen von den eigenen Magiern und Bogenschützen binnen der ersten Runde auf fast nichts runtergebombt oder ganz ausgelöscht werden können. Eben so eine mächtige Einheit ist der eigene König, der wie jede andere Einheit auch, Skillpunkte erhalten kann. Stirbt dieser in der Schlacht, heißt es Game Over. [h1]Grafik, Soundtrack[/h1] Die Grafik ist Cartoonhaft gehalten und eher zweckmäßig, aber gut umgesetzt. Der Soundtrack ist knapp bemessen, aber nicht schlecht. [h1]Zusammenfassung[/h1] [b]Pro:[/b] [list] [*] verschiedene Einheiten und Gebäudetypen [*] guter Spielfluss [/list] [b]Kontra:[/b] [list] [*] Spiel gegen Ende viel zu leicht [*] Diplomatiesystem ausbaufähig [*] Spiel stürzt im Ladebildschirm vor einer Schlacht manchmal ab [/list] [b][u]Fazit:[/u][/b] Voidlifted ist eines jener Spiele, die an den Spieler keine großen Ansprüche stellt. Wer eine Nebenbeiklickerei sucht, bei der man nicht all zu sehr gefordert wird und einen kleinen Exkurs ins Genre der Strategie RPGs wünscht, kann hier relativ beruhigt zugreifen. [b]------------------------------------------------------------------------ [i]Wenn ihr weitere ansprechende Reviews lesen wollt, dann folgt doch der [url= https://store.steampowered.com/curator/32139821/}]GermanReviewGroup[/url].[/i] ------------------------------------------------------------------------[/b]
Developed by a single developer, Voidlifted is a pretty amazing yet fairly simple, turn-based RPG that's set in a world that had been shattered into different fragments. Kingdoms, both big and small, were eventually established on each fragment with you controlling the smallest fragment of all. However, things is about to change... because you've somehow found a way to bring pieces of the world to your little fragment - it's like reeling in a catch - and with time, you may even end up reassembling the world, piece by piece! [h1]Watch me play![/h1] https://www.youtube.com/watch?v=902bCkVT4rY The gameplay here is pretty incredible too. To make it a lot easier to read, I'll just break it down into several parts: >>>>Note that the game's still in early access when I played it. As the game develops, there might be some changes that'll make some parts of my review inaccurate, so please keep that in mind! [h1]1. Your army of heroes[/h1] The game actually lets you recruit as many units as you can afford to via various buildings at your Home grid. There are three classes of units, namely Soldiers (melee), Archers (ranged), and Mages (ranged+AoE/splash damage). Although you can probably guess the general range of the stats of these classes, like Soldiers usually have a lot more health than Archers or Mages, what really makes this part of the game so interesting is that the stats of the units you get to recruit are randomly generated, and depending on the stats, the cost of recruitment will vary. By using your units in battle, they will also level up and earn skill points which you can then invest into improving their stats. So, here's the catch - if you are running low on cash but need a new unit for your team, then know that getting a unit with "bad" stats isn't exactly the end of the world since the game doesn't let you "fire" or "release them from duty" for some reason. You can still build the guy up by bringing him along in easier battles. Though, you should know that you'll need to have specific buildings constructed before you can do this... so start saving coins! Oh, and although you can heal injured units, you can't revive fallen units in this game. The units you recruit are pretty expandable here but of course, you might still want to be careful with your higher-level units because leveling them up can be quite a grind! [h1]2. Missions and Reputation[/h1] Voidlifted is a quest/mission-heavy game so you're expected to travel to other fragments with your team of heroes and complete quests (to slay all enemies) to obtain loot, which can come in the form of coins, consumables, a new skill for your heroes, or a new grid of land to build on. Missions are very transparent here and I absolutely love it. You can know everything you need to prepare for the encounter, from the strength, classes and number of the enemies to whether to not an encounter includes a boss. Each mission also restricts how many units you can bring along - up to 4 at the beginning, in addition to your own character, the King, but you can increase this value by 1 by building a Smithy... if I remembered correctly. Another factor you'll have to consider is the reputation you have with each of the lands. Reputation is basically a balancing act here because by doing a favor (i.e. completing a mission) for a realm and you'll "offend" all the others. I'm not too sure about this but I've noticed that you get markedly worse missions, such as asking you to slay a ton of enemies for meagre rewards, if your reputation with said realm is not really that good. Also, due to the mechanics, it's impossible to be "Mr Nice Guy" and be on good terms with every realm, so it's best to just pick the around two (or maybe three) realms with the best missions and stick with them. [h1]3. Easy Combat[/h1] This game is designed to make combat as easy and as straightforward as possible so that newbies to the genre can pretty much jump right in (after going through the very concise tutorial that is). This means that you won't get extra damage for flanking an enemy or make use of terrain bonuses to deal extra damage. There's no hit rating so you're guaranteed a successful attack every time... and so does your opponent! The battlefield here is also pretty bare - there are no objects on it except the units on both sides, so you can't use an object or a unit to block the line of sight of your enemies too. Plus, although the AI here isn't exactly 100% dumb, they are on Easy mode for sure! That being said, Voidlifted still managed to offer some measure of depth for its combat, whether it is via its battlefield design (make use of those choke points!) or the lineup of enemies you have to defeat. Of course, the dev does need to do quite a bit of tweaking here - note the Cons below. [h1]4. Home base[/h1] Your home base is set on a hex-based grid. There are hexes that you can attack and capture to unlock new buildings or empty land that you can then build on. Ocassionally, one of your tiles will be attacked and you'll need to re-capture it before you lose it forever. So, what's the TL;DR? [h1]Pros[/h1] + An easy turn-based game to get into, even for a beginner + A pretty cool storyline that's not too generic + Units with customizable stats (via the skills/upgrade system) + Sufficient variety of units and enemies. Three isn't a lot but it's good enough if you want to keep things simple + Nice graphics with cute and well-varied characters [h1]Cons/Feedback[/h1] - Can you put in a text that mention about losing all your action points and not being able to move AFTER a unit has performed an attack? - Having a comparatively high Defense rating doesn't seem to do much here - I haven't seen a blocked or dodged attack yet. - [url=https://youtu.be/902bCkVT4rY?t=720]@12:00[/url] of my gameplay - I really didn't like this map design. It can be a bit hard to discern between the tiles you can move on and the tiles that you can't. - Currently, progression seems to rest solely on the development of your Home realm. Once you've built all the buildings available, it doesn't seem evident what else you could do. - Lots of typos and grammatical errors - @Dev If you could squeeze a bit of cash out of your budget or if you've got a friend who can help you out, I think you really need an editor to comb through the texts in the game. It may not seem important but trust me when I say having good, proper writing, in addition to the amazing gameplay, does help to inspire more confidence in your game. If I've got the time, I'd be happy to lend you a hand - FOC. - Costly for a single playthrough (which is what I can see in the game at the moment). The game needs to offer more in terms of replayability to justify the $8 price. - I can't tell if the game has an ending (or multiple endings) or not. [h1]Suggestions[/h1] - Harder difficulties with special challenges or bonuses to increase replayability? - Maybe add something special if the player manage to get 100 Reputation for any of the realms? Like a Perk or a special unit? - Some voice acting for the story intro would be nice :) - Maybe let us fire/release from service any of the units we no longer want for a bit of cash? - Vary the mission objectives a bit? [h1]Overall[/h1] Voidlifted is definitely the sort of turn-based RPG that fits the niche where casual gamers who are looking to get into the genre, and midcore gamers who just want to play something casual to relax, reside. The game is really easy to get into, more so if you're already a huge fan of turn-based strategy/RPGs, and the game does offer quite a bit of fun. Personally though, I think Voidlifted might be more suitable on the mobile platform due to its more casual nature, but that might just be me. [h1]Side Note[/h1] [quote]If you like this review and would like to follow me for more, please feel free to drop by my curator page: https://store.steampowered.com/curator/33780629-The-Midcore-Gamer/[/quote]
Was going great until I tried to conquer an island, then it crashed... & hasn't worked since :'(
Super gra serdecznie polecam jedyne co mi się rzuciło w oczy to szkoda że nie można atakować po skosie a po za tym super produkcja polecam
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