
Collect an intergalactic bounty of eccentric allies and deadly weapons, explore vibrant planets, and engage in risky turn-based battles to restore the Eyes of Chronos and save the galaxy in this strategic roguelike deckbuilder!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 117reviews | 70% | — | $27.6K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tried this and now I need to play Slay the Spire as a palate cleanser. This feels like i'm playing a forced ad.
Jogo muito bom e viciante demais,já tinha jogado ele na versão de android,e aqui no pc tá muito bom também,recomendo d+ ainda mais na promoção :)
Muy bonito, lo jugaba antes en mi celular, ojalá y lo tradujeran al Español
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It´s too repetitive
good
it's basically just a mobile game, except on steam, probably with some unlocks that would normally require microtransactions on mobile
Its a great mobile game to play on the commute, but the PC version just feels like a "oh well lets just put it on steam to get some extra money". Problem is that the mechanics are very random and its quite shallow mechanics and fall flat on the PC market. If you have not played it, I would wait for 75% off or something like that
True hakari game
Extremely grindy and repetitive. The first 5 hours I've played this (basically my first winning run and the subsequent journey through endless) were pretty fun. Since then, the game has only been mildly entertaining, as you keep going through samey fights using the same basic strategies, and the game simply doesn't have enough depth to surprise you or make you think. I've yet to unlock many things, but since meta-progression only comes in the form of stat increases and other things that generally make you stronger, but nothing actually game-changing (you do unlock a couple cards here and there, but it's really anecdotical), I really don't feel like playing for... I'm guessing at least 100 more hours to complete the achievements ? Anything can happen in the first half of a run, as RNG can put you in very awkward situations, but after you've found a few things that help make high rolls more consistent, the most likely scenario is you're gonna win easily, and eventually die to a stupid mistake after several hours of fighting the same few enemies and hearing the same one song in endless mode (which does get increasingly difficult, but very, very slowly). Not much to see, not much to do. I do find the concept pretty fun, but honestly, if you just watch a 10-minute gameplay video, you've pretty much seen it all. It might have been great in more ambitious hands, but I really can't recommend it.
yeah
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.2M | 218.5K | 97% | $6.24 | |
| $12.1M | 23.3K | 92% | $19.99 | |
| $4.4M | 5.6K | 87% | $19.99 | |
| $2M | 4.5K | 92% | $12.49 | |
| $1.4M | 3.6K | 92% | $14.99 | |
| $1.4M | 3.6K | 82% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.6K | 297 | 97% | $4.99 | |
| $27.6K | 420 | 78% | $3.74 | |
| $27.6K | 236 | 69% | $5.99 | |
| $27.6K | 73 | 52% | $9.99 | |
| $27.6K | 366 | 51% | $4.99 | |
| $27.5K | 87 | 44% | $14.99 |