
Collect an intergalactic bounty of eccentric allies and deadly weapons, explore vibrant planets, and engage in risky turn-based battles to restore the Eyes of Chronos and save the galaxy in this strategic roguelike deckbuilder!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 117reviews | 70% | — | $27.6K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have no idea why people keep referencing blackjack. This has nothing to do with blackjack (you only play to 12?). The mechanics seem loaded in the enemies favor and it was tough to enjoy the game when they could keep playing advantage cards. I wish I could give a neutral review, but have to do not recommended just for the RNG/toughness.
I was really on the fence about this but in the end its relies on random luck too much. The basic premise if you have a deck of cards that are 1 through 6. You need to get as close to 12 without going over. Your enemy does the same. Whoever has the highest without busting wins and attacks a number of times equal to the difference. Sounds good on paper but so many times your enemy has stopped on 11 and you are at 7. You end up pulling a 6 so you bust and then get absolutely wrecked knowing there was nothing you could have done. This also lead into the other problem. You need energy to fuel your special abilities. You get energy by winning hands. So if you spend all your energy on a hand an still lose you end up in a downward spiral where you continuously lose hand after hand because now your enemy has enough energy to play their abilities. Then to top it off later enemies become huge damage sponges. It'll be like, "I got a perfect 12 and the enemy busted so I got hit them 6 times for a total of 10 damage. Now they just 120 hp left". The game is less about coming up with good strategies and more just trying to down play bad luck.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I REALLY LIKE THIS GAME!!! but, there are some unavoidable design flaws. i think if the modifiers were a seperate system from the cards there would be more strategy, and additonally the enimes having access to such strong modifers kills the game. with some tweaks this game would be tottally worth it, hold off until then
Juego casual y muy entretenido. La mecanica de las cartas con numeros es un golazo.
I remember playing it on mobile as a kid years ago it felt greatm but now it feels like game trolls me every run - it specifically rolls ideal numbers for bosses. Straight up unfair ♥♥♥♥ every time i try to boot it up. You'd say - "yeah cause it's roguelike and your can get some unfortunate ♥♥♥♥" BUt you know what? The unfortunate ♥♥♥♥ you get in this game is the attack gauge, despite you having ♥♥♥♥♥♥♥ of modifiers, because enemies got more modifiers that aren't like your's +1 or +1-3, it's - i either draw a lucky card or i cast card "win" with ♥♥♥♥♥♥♥ of buffs and debuffs, oh! and also if you manage to stall me you got cancer that will kill you while you magically come up with ties and not losing round which you can get rid if you draw one specific card 3 times(I ain't even joking about this one). Playing this now feels odd, i can't stand it's assisted random now, i wonder how ate this ♥♥♥♥ while i was small. I even remember the final boss that was "hard" too. Design - okay Animations speed? even with option it's super long Randomization execution? eat ♥♥♥♥ instead of me, dev - why can't you make HARD boss battles without opponents being extremely lucky?
Мне порекомендовало эту игру, как похожую на Slay the Spire. Она вообще не похожа. Я посчитал игру сырой, но она релизнулась почти 4 года назад. Игра полностью основана на рандоме и геймплей очень скучный. Музыка вообще ничем не выделяется, а мой "инструктор" какой-то щенок. Я верну за неё деньги, никому не советую играть
Void Tyrant, developed by Quite Fresh Games and published by Armor Games Studios, is a roguelike deckbuilding adventure that cleverly merges blackjack-inspired mechanics with strategic card combat and persistent meta-progression. Originally gaining traction on mobile platforms before arriving on PC, the game stands out in the crowded deckbuilder genre by centering its entire combat system around risk management rather than traditional mana or energy-based turn structures. This design decision gives it a distinctive rhythm that balances calculated strategy with unpredictable chance. At the heart of the gameplay lies a “hit or stand” system reminiscent of blackjack. During combat, players draw numbered cards in an attempt to approach a target value—typically twelve—without exceeding it. Surpassing the limit results in a bust, forfeiting the opportunity to attack and potentially leaving the player vulnerable. Each encounter therefore becomes a tension-filled gamble, as players must constantly decide whether to draw another card for a stronger attack or hold back to secure a safer result. This mechanic introduces a dynamic risk-reward loop that feels both accessible and strategically layered. Success depends not just on luck, but on deck composition, artifact synergies, and tactical judgment. Progression unfolds across a galaxy map composed of procedurally generated planets. Each planet contains branching paths filled with enemy encounters, merchants, random events, traps, and treasure opportunities. Players select one of several character classes at the start of a run, each offering unique starting cards and abilities that shape playstyle. Some classes lean toward aggressive builds, others toward defensive sustainability or status-effect manipulation. As players advance, they acquire new cards, relic-like artifacts, and equipment upgrades that modify their strategies in meaningful ways. These elements encourage experimentation, as no two runs are likely to feel identical in terms of deck evolution. Beyond individual runs, the game incorporates a persistent meta-progression system. Currency earned during adventures can be invested in permanent upgrades at a central hub, unlocking new cards, enhancing survivability, and expanding build possibilities. This structure softens the sting of defeat while reinforcing long-term engagement. Even unsuccessful attempts contribute to incremental advancement, creating a satisfying loop of risk, failure, and improvement. The balance between roguelike reset mechanics and steady progression makes it approachable for newcomers while still rewarding dedicated players. Visually, the game adopts a colorful, stylized sci-fi aesthetic. Characters and enemies are cartoonishly exaggerated rather than hyper-realistic, which aligns well with the lighter tone of its presentation. The galaxy map offers varied planetary environments, though the art style remains consistent across encounters to maintain readability. During battles, card interfaces are clear and easy to interpret, ensuring that the fast-paced decisions required by the blackjack system are never obscured by cluttered visuals. The soundtrack complements the interstellar theme with energetic but unobtrusive tracks that support extended play sessions. One of the game’s strengths lies in its replayability. The combination of class variety, randomized maps, and evolving deck builds ensures that repeated runs remain engaging. However, some players may find that certain encounter types or early-game structures repeat frequently enough to diminish surprise over time. Additionally, while the blackjack-inspired mechanic is innovative, it inevitably places a strong emphasis on randomness. Strategic deck construction can mitigate bad luck, but there are moments when unfavorable draws can abruptly end promising runs. Overall, the game distinguishes itself within the roguelike deckbuilder landscape by offering a streamlined yet clever combat system built around calculated risk. It avoids unnecessary complexity while still delivering meaningful depth through artifacts, character classes, and progression layers. While it may not offer the narrative richness or intricate card interactions found in some genre heavyweights, its accessible mechanics and addictive “one more run” structure make it highly engaging. For players who appreciate strategic decision-making tempered by chance and enjoy refining builds across multiple attempts, it delivers a distinctive and rewarding interstellar card adventure. Rating: 6/10
great take on the roguelike deckbuilder genre!
Used to play this game on my iPhone (I believe?) until I changed my phone back to an Android, like a normal human. Then I couldn't get it and I was sad. Now it's here and I'm happy and can actually finish the game! Buy on sale :-)
Great game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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