
Collect an intergalactic bounty of eccentric allies and deadly weapons, explore vibrant planets, and engage in risky turn-based battles to restore the Eyes of Chronos and save the galaxy in this strategic roguelike deckbuilder!
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About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I REALLY LIKE THIS GAME!!! but, there are some unavoidable design flaws. i think if the modifiers were a seperate system from the cards there would be more strategy, and additonally the enimes having access to such strong modifers kills the game. with some tweaks this game would be tottally worth it, hold off until then
Прекрасная игра, взял за 50 рублей по скидке.
I was really on the fence about this but in the end its relies on random luck too much. The basic premise if you have a deck of cards that are 1 through 6. You need to get as close to 12 without going over. Your enemy does the same. Whoever has the highest without busting wins and attacks a number of times equal to the difference. Sounds good on paper but so many times your enemy has stopped on 11 and you are at 7. You end up pulling a 6 so you bust and then get absolutely wrecked knowing there was nothing you could have done. This also lead into the other problem. You need energy to fuel your special abilities. You get energy by winning hands. So if you spend all your energy on a hand an still lose you end up in a downward spiral where you continuously lose hand after hand because now your enemy has enough energy to play their abilities. Then to top it off later enemies become huge damage sponges. It'll be like, "I got a perfect 12 and the enemy busted so I got hit them 6 times for a total of 10 damage. Now they just 120 hp left". The game is less about coming up with good strategies and more just trying to down play bad luck.
Juego casual y muy entretenido. La mecanica de las cartas con numeros es un golazo.
Great game.
I remember playing it on mobile as a kid years ago it felt greatm but now it feels like game trolls me every run - it specifically rolls ideal numbers for bosses. Straight up unfair ♥♥♥♥ every time i try to boot it up. You'd say - "yeah cause it's roguelike and your can get some unfortunate ♥♥♥♥" BUt you know what? The unfortunate ♥♥♥♥ you get in this game is the attack gauge, despite you having ♥♥♥♥♥♥♥ of modifiers, because enemies got more modifiers that aren't like your's +1 or +1-3, it's - i either draw a lucky card or i cast card "win" with ♥♥♥♥♥♥♥ of buffs and debuffs, oh! and also if you manage to stall me you got cancer that will kill you while you magically come up with ties and not losing round which you can get rid if you draw one specific card 3 times(I ain't even joking about this one). Playing this now feels odd, i can't stand it's assisted random now, i wonder how ate this ♥♥♥♥ while i was small. I even remember the final boss that was "hard" too. Design - okay Animations speed? even with option it's super long Randomization execution? eat ♥♥♥♥ instead of me, dev - why can't you make HARD boss battles without opponents being extremely lucky?
Мне порекомендовало эту игру, как похожую на Slay the Spire. Она вообще не похожа. Я посчитал игру сырой, но она релизнулась почти 4 года назад. Игра полностью основана на рандоме и геймплей очень скучный. Музыка вообще ничем не выделяется, а мой "инструктор" какой-то щенок. Я верну за неё деньги, никому не советую играть
great take on the roguelike deckbuilder genre!
Void Tyrant, developed by Quite Fresh Games and published by Armor Games Studios, is a roguelike deckbuilding adventure that cleverly merges blackjack-inspired mechanics with strategic card combat and persistent meta-progression. Originally gaining traction on mobile platforms before arriving on PC, the game stands out in the crowded deckbuilder genre by centering its entire combat system around risk management rather than traditional mana or energy-based turn structures. This design decision gives it a distinctive rhythm that balances calculated strategy with unpredictable chance. At the heart of the gameplay lies a “hit or stand” system reminiscent of blackjack. During combat, players draw numbered cards in an attempt to approach a target value—typically twelve—without exceeding it. Surpassing the limit results in a bust, forfeiting the opportunity to attack and potentially leaving the player vulnerable. Each encounter therefore becomes a tension-filled gamble, as players must constantly decide whether to draw another card for a stronger attack or hold back to secure a safer result. This mechanic introduces a dynamic risk-reward loop that feels both accessible and strategically layered. Success depends not just on luck, but on deck composition, artifact synergies, and tactical judgment. Progression unfolds across a galaxy map composed of procedurally generated planets. Each planet contains branching paths filled with enemy encounters, merchants, random events, traps, and treasure opportunities. Players select one of several character classes at the start of a run, each offering unique starting cards and abilities that shape playstyle. Some classes lean toward aggressive builds, others toward defensive sustainability or status-effect manipulation. As players advance, they acquire new cards, relic-like artifacts, and equipment upgrades that modify their strategies in meaningful ways. These elements encourage experimentation, as no two runs are likely to feel identical in terms of deck evolution. Beyond individual runs, the game incorporates a persistent meta-progression system. Currency earned during adventures can be invested in permanent upgrades at a central hub, unlocking new cards, enhancing survivability, and expanding build possibilities. This structure softens the sting of defeat while reinforcing long-term engagement. Even unsuccessful attempts contribute to incremental advancement, creating a satisfying loop of risk, failure, and improvement. The balance between roguelike reset mechanics and steady progression makes it approachable for newcomers while still rewarding dedicated players. Visually, the game adopts a colorful, stylized sci-fi aesthetic. Characters and enemies are cartoonishly exaggerated rather than hyper-realistic, which aligns well with the lighter tone of its presentation. The galaxy map offers varied planetary environments, though the art style remains consistent across encounters to maintain readability. During battles, card interfaces are clear and easy to interpret, ensuring that the fast-paced decisions required by the blackjack system are never obscured by cluttered visuals. The soundtrack complements the interstellar theme with energetic but unobtrusive tracks that support extended play sessions. One of the game’s strengths lies in its replayability. The combination of class variety, randomized maps, and evolving deck builds ensures that repeated runs remain engaging. However, some players may find that certain encounter types or early-game structures repeat frequently enough to diminish surprise over time. Additionally, while the blackjack-inspired mechanic is innovative, it inevitably places a strong emphasis on randomness. Strategic deck construction can mitigate bad luck, but there are moments when unfavorable draws can abruptly end promising runs. Overall, the game distinguishes itself within the roguelike deckbuilder landscape by offering a streamlined yet clever combat system built around calculated risk. It avoids unnecessary complexity while still delivering meaningful depth through artifacts, character classes, and progression layers. While it may not offer the narrative richness or intricate card interactions found in some genre heavyweights, its accessible mechanics and addictive “one more run” structure make it highly engaging. For players who appreciate strategic decision-making tempered by chance and enjoy refining builds across multiple attempts, it delivers a distinctive and rewarding interstellar card adventure. Rating: 6/10
Void Tyrant é um roguelite de cartas que mistura combate estratégico com exploração espacial em uma jornada divertida e desafiadora. O sistema de batalha é simples de aprender, mas cheio de nuances, baseado em rolagem de cartas que lembram um blackjack estratégico, onde cada decisão pode definir se você ataca os inimigos ou se você vai tomar o ataque. A variedade de classes, inimigos e eventos mantém cada tentativa divertida, além das cartas que você joga, existe um outro baralho de itens que auxilia nas suas cartas numeradas, esses itens podem variar como poções, armas, equipamentos, magias ou até cartas que mexem diretamente no número da barrinha do baralho numerado. O visual colorido e cartunesco é bem agradável, aliado a uma trilha sonora leve que acompanha a aventura sem cansar. Apesar da dificuldade crescente e da natureza roguelite, que exige várias tentativas até chegar ao final, o jogo consegue ser viciante, sempre dando aquela sensação de “só mais uma run”, uma coisa muito boa que tem é o save automático, dando a disponibilidade de você fechar o jogo e poder continuar mais tarde da onde você parou. Dificuldade para pegar todas as conquistas [2/10] Levei cerca de 50h para desbloquear tudo. A maioria das conquistas são as tradicionais em jogos assim, como zerar algumas vezes, zerar com cada uma das classes, fazer upgrade em toda sua cidade. Mas é bom olhar as conquistas, pois tem conquistas que pedem para você fazer algo específico nas suas tentativas, como completar uma Run com 3 seguidores, ou como também em um único ataque dar 11 hits, ou destruir uma carta fazendo meditação, conforme você vai fazendo suas tentativas você vai entendo os momentos para fazer ou as classes corretas para fazer cada coisa. As conquistas mais trabalhosas são os de longo prazo, como chegar a 100 passos no modo sem fim que começa assim que você derrotar o último chefe da Run e a outra demorada é a de conseguir 3 maldições em uma única tentativa que pode demorar mais que a conquista mencionada anteriormente, recomendo usar a Classe Mago para ter uma chance maior de conseguir as 3 maldições, não existem nada impossível em Void Tyrant, mas demanda paciência e dedicação para chegar ao 100%. [url=https://steamcommunity.com/groups/cacadores_de_platinas][b] >> Caçadores de Platinas << [/b][/url]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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