
Void Crew is a Chaotic, Co-op Roguelite game for 1 to 6 players: Outfit your spaceship and crew for thrilling quests, brave fierce enemies in Space Battles... and try not to panic!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 1.71/day in the week after.
About

Void Crew is a 1-6 player co-op First Person Space Adventure: Rally your crew, power your spaceship, and get ready for epic space battles, facing chaotic dangers you and your crew never trained for!
In the future, a doctrine of survival unites humanity against a mysterious aggressor - the Hollow. As the chosen ones, it’s up to you as a crew of up to 1-6 mavericks to brave the void and bring order to the galaxy!
Embark on the most advanced spacecrafts ever built, and journey into deep space on thrilling missions that you and your crew absolutely never trained for! Asteroid storms, solar flares and your buddies’ screw-ups will be the least of your worries, as hostile aliens, and desperate human scavengers push your crew to their limits.
Pilot the ship, man the turrets, perform emergency repairs, recharge the power cells, utilize space station weaponry, fabricate munitions and exit the ship on extravehicular missions - be it patching the ship hull or scavenging derelict wrecks.
Teamwork is key: pick a role and prioritize your most urgent tasks with your crew... or try to do everything at once and just wing it as you’ll be short on reliable manpower!
Brute force through thick armor, pierce energy shields, launch missile barrages or snipe weak spots - either way you’ll make sure the enemy ships spin out of control to their destruction - preferably before you blow up! The victor claims the spoils, and you’ll need to scavenge valuable materials to upgrade and face the direst conditions with top notch equipment … and don’t forget to go full fashion victim and customize your character's spacesuit to fly in style and boldly go where you probably shouldn’t have!
Team-up as a crew of 1-6 in co-op: Round up your best buddies and you're in for a wild space ride!
Your ship, your way to play: With a flexible player role system and on-the-go installable ship systems you’ll be able to switch your strategies faster than a rogue asteroid changes course.
Customize and upgrade: Give your character a spiffy new look with rich upgrades, or add more toys to your ship! You'll be the most powerful and stylish crew in the galaxy!
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.5Kreviews | 86% | — | $4.7M |
| $17.99−40% | 265ratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not sure what this game tries to be. It's a combination of busy work, simple turret control and steering in circles. The premise sadly is much grander than the game's actual depth.
Decided to use AI out of the blue when it was not mentionned when I bought the game around the ime the early access started.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 374.2/day in the week to Jul 16 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Japanese, Korean, Ukrainian*languages with full audio support
| $14.99−50% |
| 107ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
你说得对,但这就是火炮手 火炮一支,小凳一坐,哪里亮了炸哪里 开飞船的得照顾我,换电池的得照顾我,捡垃圾的得照顾我
I got flung out of ship 11 times and died by glitches going through the ship then my game is now fully broken to where I cannot go down the main lobby stairs whenever i join a friend WORST game mechanics I've seen yet....
This game got really old, really fast
Disappointed to learn that the devs support the usage of AI. While I understand that it was a very limited and thematic application, I cannot in good conscience support the normalization of AI tools which harm peoples' livelihoods and stifle creativity. If they hadn't used AI, I would very much continue to play the game.
Too little content, too repetitive to play, no actual contest in gameplay
The design philosophy of this game is wrong, the way it makes things more difficult is tedious. Just because something is realistic does not mean it is fun. There are literally on three open single player games the entire time I played.
Really good game, Once learning the ropes of how the game runs its quite chill and relaxing while also being really unpredictable and needing to problem solve on the fly. Solo playing is quite the challenge to begin but can be done and multiplayer is just heaps of fun. My only complaint with the game is weird bug im not too certain of. After surviving a fair few missions the connection to me and those im playing with get worse and worse the transition in warp lag spikes get worse until those im playing with lost connection. Seamed to be a connection error but its too frequent and consistent with being when we get though 20- 30 or so missions. Im hoping there is a solution to this and welcome any responses because i love this game and dont want this to ruin it for me. Both me and those i play with have up to date graphics cards and drivers and we usually talk via discord and those dont flutter when this happens. Im hoping its a bug or something that can be fixed. Either way other then that progress cap bug great game! 9/10
This game is like Barotrauma, but in space, with co-op for up to 6 players. I’d say it’s fun, although some roles are more enjoyable than others. The funniest part of the game is the chaos and confusion during the first few matches. Once you learn what to do, however, it starts to feel repetitive, and the game lacks depth. It’s still a good game for casual sessions with the crew.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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