
Void Crew is a Chaotic, Co-op Roguelite game for 1 to 6 players: Outfit your spaceship and crew for thrilling quests, brave fierce enemies in Space Battles... and try not to panic!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 1.71/day in the week after.
About

Void Crew is a 1-6 player co-op First Person Space Adventure: Rally your crew, power your spaceship, and get ready for epic space battles, facing chaotic dangers you and your crew never trained for!
In the future, a doctrine of survival unites humanity against a mysterious aggressor - the Hollow. As the chosen ones, it’s up to you as a crew of up to 1-6 mavericks to brave the void and bring order to the galaxy!
Embark on the most advanced spacecrafts ever built, and journey into deep space on thrilling missions that you and your crew absolutely never trained for! Asteroid storms, solar flares and your buddies’ screw-ups will be the least of your worries, as hostile aliens, and desperate human scavengers push your crew to their limits.
Pilot the ship, man the turrets, perform emergency repairs, recharge the power cells, utilize space station weaponry, fabricate munitions and exit the ship on extravehicular missions - be it patching the ship hull or scavenging derelict wrecks.
Teamwork is key: pick a role and prioritize your most urgent tasks with your crew... or try to do everything at once and just wing it as you’ll be short on reliable manpower!
Brute force through thick armor, pierce energy shields, launch missile barrages or snipe weak spots - either way you’ll make sure the enemy ships spin out of control to their destruction - preferably before you blow up! The victor claims the spoils, and you’ll need to scavenge valuable materials to upgrade and face the direst conditions with top notch equipment … and don’t forget to go full fashion victim and customize your character's spacesuit to fly in style and boldly go where you probably shouldn’t have!
Team-up as a crew of 1-6 in co-op: Round up your best buddies and you're in for a wild space ride!
Your ship, your way to play: With a flexible player role system and on-the-go installable ship systems you’ll be able to switch your strategies faster than a rogue asteroid changes course.
Customize and upgrade: Give your character a spiffy new look with rich upgrades, or add more toys to your ship! You'll be the most powerful and stylish crew in the galaxy!
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.5Kreviews | 86% | — | $4.7M |
| $17.99−40% | 265ratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Понравился концепт, Sea of Thieves в космосе. Но большие претензии к контенту. Больше всего не хватало именно активностей на и вне корабля. В "море" - полноценный контент на суше, можно на шлюпке кататься, бухать, рыбов ловить, трень брень гусельки, рандомные ивенты постоянно, плывешь никого не трогаешь на тебя галеон с гопниками че куда ядра доски есть нет хуево вам джентльмены))) Понятно, что совсем другие бюджеты, но хоть как-то время коротать между "обязанностями" на корабле? В Void Crew есть вылазки наружу, но они убоги - забрать два куска лута из пустой комнаты (лут - говно, часто не стоит даже времени на парковку). В Void Crew активность сводится к тому, что ты бегаешь как кошка в ванной из угла в угол, только отбился от волны одинаковых болванчиков - хопай на новый уровень, где все, бляд, тоже самое - вариативность заканчивается на модификаторах сложности (чтобы ты еще чаще бегал из угла в угол) и непосредственной цели уровня (кто именно тебя гоняет) - целей уровня, кстати, посчтитать на пальцах, те за десяток часов они все уже приедаются.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 374.2/day in the week to Jul 16 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Japanese, Korean, Ukrainian*languages with full audio support
| $14.99−50% |
| 108ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
congrates on making another game playable, then not playable to apeal to 20 people instead of the 20,000 that have real jobs and try to play video games to relax. Great work dumbasses.
1라운드가 너무 어려워서 끝인줄 알았는데 투토리얼이였음
Fun Co-Op Space Ship action roguelite game. Very fun with 3+ players (I think 4 players is the sweet spot). But also has the ability to play solo with the "BRAIN" hardpoints. Which can also be lots of fun! I've had some of my best runs as a solo. I think the constructive criticism I would have is that EVAs and the Scavenger need more content and/or a major rework. I think if EVAs had more content, then the Scavenger would have a bigger role. As of right now, other than the Scavs main ability, the grappling hook, putting any more points into Scav is kinda trolling. Unless maybe you were the 6th person in a crew and just messing around? IDK. Either way the Scav needs major work. I think it would be awesome if there was ground combat during EVAs. Could be a long term addition to make EVAs and the SCAV better. Other than that, I think it would be cool to have just more! The game is great and it just needs more! I would be happy to buy more DLC if they made it. I would love to see new enemy factions, new missions, relics, ships, ship paint job customization and more. Another idea would be in addition to BRAIN modules, you could fabric a droid to command. Either man guns, be an engineer, unload the scoop, all that good stuff. I've had a ton of fun and hope the Devs keep adding content to the game despite passing the 1.0 milestone and more. Blessings be to Metem!
I generally like this game and would recommend it if you enjoy ship combat and you and your friends enjoy crewing said starship. It can, however, be a pretty slow game where not much happens outside of said ship combat which can turn some people off. I do think the game would benefit from implementing some challenges and combats outside of the ship to make the game more engaging.
cant believe this game is getting one up'ed by a recent release. not even barotrauma can save you now
Slow paced and monotonous game with strange gameplay. Also some strange decisions and boring routines such as: - Your ship always starts turned off with no power. So you have to take the core and turn on everything. How did the ship get from the base into space then? - Horrible ship controls. It moves within an invisible flat surface like if was on the ground. Why don't you make the controls like in most other spaceship games? - Very high difficulty and not many tutorials. The tutorial mostly shows how to turn on the ship but does not explain how to survive in a battle vs 30 enemy ships. Or even how to move the ship down... - The pilot seat does not have buttons for basic features like charge thrusters. So you have to run to the back of the ship each time. - I don't get how to move down a ship. Only sideways and up. In the controls menu the game shows a gamepad (I don't have a gamepad) and no keyboard layout.
If sea of thieves was in space and RNG with a bunch fun guns and a Level and Class multisystem.
Wish the weapons were rebalanced and there was more to do, a fun game but after ~30 hours theres nothing new to do
The game is incredibly good and you become addicted very easily, there are bugs, I won't say they don't exist, and I would like it if they fixed some of them, but in the end the game is quite well put together, you did a good job, Team Crew.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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