
Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.4Kreviews | 86% | — | $3.7M |
| $29.99 | 605ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Робот Антон, убил 28 человек по причине того, что его отца избивали на работе в Boston Dynamics.[/h1] Средненький роуглайт который очень хочет быть хорошим, но у него не выходит. Сама игра ощущается очень маленькой, локаций немного, врагов немного, оружия немного. Всего немного. И это немного со временем начинает надоедать. Сюда же можно добавить то, что игра сама не особо понимает чем хочет быть. У нас довольно сильно геймплей завязан на менеджменте ресурсов, которых постоянно не будет хватать. Патроны так вообще со временем становятся на вес золото, а лут с врагов, точнее его непостоянность приводит нас к тому, что мы просто начинаем пробегать врагов, так как потеряем мы на них намного больше, чем получим. Из плюсов могу назвать интересный концепт с новыми героями в каждой новой катке, а так же комиксный стиль, который тут вполне подходит. Игру могу порекомендовать взять по скидке, так как полную стоимость она не стоит. Право на существование у нее есть, но она явно не входит в топ лучших представителей своего жанра. [h1]Вступайте в [url=https://steamcommunity.com/groups/KPSAVMNI] группу Steam[/url], там вы найдете регулярные розыгрыши, помощь новичкам и поиск сопартийцев. И подписывайтесь на [url=https://store.steampowered.com/curator/36010948/] куратора[/url]. Честные обзоры и только! [/h1]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
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| $0 |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game. Poor pay off. I really tried, but its pretty much the same thing over and over. The art is nice, the humor is good, but there is no depth and after the number of hours you will put into this game the payoff is poor. How many hours of your life do you have to burn?
How this still hasn’t spawned a sequel is beyond my understanding. Great game that could have easily been expanded on.
Too repetitive. There's nothing to make an emphasis on the feeling of making progress, I feel like this game suffers by not having a boss battle, or anything that is a test of skill, once you get into this game for long enough, it feels like every ship is the same. The end was probably the worst part, too obvious and just... Bland. Art style is good though, but not much else.
После где-то 3-4 часов душит однообразностью. Оно казалось бы и нормально - рогалик же, тем не менее повторение одних и тех же действий в данных декорациях и с таким геймплеем чувствуется очень утомительным. Разрабами в описании игры даже заявлено 13-15 часов геймплея, и спасибо им конечно, за такой короткий рогалик... но нет, мне хватит и 5 часов т.к. чувствуется что дальше скорее будет вымученное добивание. Да и судя по другим отзывам... ради практически ничего, и игра просто закончится на одной из очередных вылазок. Штош. Сделаю себе на полусотню забегов поменьше, спасибо. 😌
The unique art design breathes fresh life into the genre, offering a memorable and immersive experience. Despite its familiar mechanics, the game's execution and atmosphere set it apart, making it a standout title in its own right.
Gameplay loop isn't very good for being a roguelike, ends up being dull and repetitive.
This is basically a looting simulator, where you walk around derelict ships looting scraps to survive and unlock new equipment. - First and foremost, it's slow paced, repetitive and mostly uneventful. Ship after ship after ship of doing the same thing over and over. - Everything needs to be grinded and constantly looted to stay afloat: ammo, health, fuel, oxygen, etc. - I almost never enjoy ammo scarcity and this is no exception. It's really not a shooter. It's a looter with discouraged shooting and poor stealthing. - This is a fantastic game design idea (FLT like meta-game driving shooting levels), but I found the execution just boring, chorish and not fun. - I like the humor, the narrator and his tone. - The in-mission ambiance and mood could have been fun and humorous as it is outside missions, but instead it's kitsch-creepy and depressing. I would have given it more time, but I'm not confident enough to risk the refund period. Sad because I was really enthusiastic about the idea...
Game is miserable if you get bad RNG with spawns. Maybe don't spawn the hardest enemies in the game that you are supposed to avoid in a hallway at the start point? Is it really that hard to make sure that doesn't happen when developing a game like this?
Из игры понял, что бастардс только разработчики. Не вижу у этих ребят других игр в стиме. Наверное скопытились и пустили пузыри. Итог закономерный. Выделим явный плюс игры - это рисовка типа комиксов или мультяшная графика. Во всем остальном рыгалик не вытягивает ничего. Ни какого-то дополнительного контента, ни каких-либо особенностей нет. Задачи очень часто повторяются, количество врагов не такое уж и большое. Исполнение так себе, могло бы быть намного лучше.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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