
Explore a world of elemental spirits and adventure in the latest Mana action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.7Kreviews | 78% | — | $3.4M |
| $59.99 | 5.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am a big fan of the mana series. This game is great, though the story about the alms sacrificing their souls is pretty creepy.
This game is incredibly gorgeous. It's a breathtaking blend of painterly textures with semi-realistic lighting that calls back to the prerendered games of Square's past. It's so pretty to look at, that it's hard to care about any of its shortcomings. The combat might be a bit basic and the story isn't treading new ground, but the characters have good chemistry in line with the "Tales of" series of games that much of this title pulls inspiration from. TBH, I'm mostly leaving a review to say that it's a shame the studio that made this was shut down immediately after this game was released. They deserved better considering how much effort was on display here. Considering the simplicity of previous entrees in the Mana series, this is a huge improvement across all areas and is definitely a step in the right direction. Basically, if you want a fun action JRPG with a cute little story and a gorgeous world, buy it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $23.99−60% |
| 1.1Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very beautiful game with cool environments, held back by simple combat and damage sponges. overall solid 7/10 holy cow the superboss was terrible
Very good story
A lovely classic Action-JRPG, well done with beautiful environments, and gorgeous characters. The action is really fun, it's pleasant to evolve in the world of Mana (again). The pace of the game is a bit perturbate by a lot of story cinematic, and you will miss nothing by skip most of them.
Muy buen juego, hacía mucho tiempo que no tenía un vicio tan fuerte como con este juego
GOOD!!
GooD
Eine Kurzbeschreibung für diesen Titel wäre "Trials of Mana+". Da ich beide Spiele gerade nebeneinander spiele, ist diese Beschreibung für mich evident, da das Gameplay in etwa exakt dasselbe ist. Klar, die Tastenbelegung ist'n bisschen anders und das Charaktersystem ein wenig ausgefuchster, aber nutzt Visions das Remake des SNES-Klassikers als Vorlage. Worum gehts? Keinen Dunst. In den ersten Spielstunden gabs dermaßen viel Exposition und Gelaber, dass ich mein Hirn auf Wanderschaft geschickt habe - und da mich die Handlung bei JRPGs meisten eh nie wirklich packt, bin ich auch nicht wirklich reingekommen in den ganzen Schlonz, aber ich schätze ganz einfach mal, dass man eine Gruppe aufbaut und am Ende Gott besiegt, da machste nichts falsch. Das Gameplay hingegen gefällt mir. Klar, durch die ganzen Zahlen wirkt alles etwas unübersichtlich, aber daran gewöhnt man sich. Auch habe ich das Gefühl, dass man im Vergeich zum Remake ein wenig das Tempo und die EXP-Kurve raufgedreht hat. Die Kämpfe laufen schön schnell und flüssig, dafür dauerts halt auch manchmal ganz schön lang, bis man eine Stufe aufsteigt. Die meisten Level habe ich bisher durch Bosskämpfe und Extramobs gesammelt. Weitere Unterschiede? Ja. Visions macht jetzt Open World-Kram und das heißt, dass auf der Karte lauter Symbole aufploppen, die man einfach abgrast, bis man sie alle hat. Nichts Spannendes - da hätte man auch getrost drauf verzichten können. Der einzige Typ, der sich (bisher) nicht auf der Karte finden lässt, ist der Kaktusfratz, denn der Knaller lässt sich in den weitläufigen Gebieten gut und gern suchen. Auf die Nebenaufgaben hätte ich auch gern verzichtet, denn meist ist das nichts anderes als "Geh mal vor die Tür und renn eine Runde durch einen blauen Kreis", weiter nichts. Eindeutiger kann man einen Spielzeitstrecker nicht gestalten. Der Grafikstil gefällt mir hingegen gut. Ich hab einfach eine Schwäche für diesen romantischen Animestil und das Figurendesign, das mich stark an Legend of Mana erinnert. Auch bei der Musik habe ich mich immer wieder beim mitpfeifen erwischt. Leider ist das Studio ja inzwischen weg vom Fenster, was ich sehr schade finde. Mich hätte interessiert, ob da noch was gekommen wäre, denn Visions of Mana kann zwar nicht mit den anderen Mana-Titeln mithalten, macht mir aber auch so Spaß. Außerdem tanzen die Händler fleißig, allein dafür könnte ich nie einen Daumen runter geben. Insgesamt hätte ich mir eine etwas knackigere Erfahrung gewünscht, denn dieser Semi-Open World-Stil steht dem Spiel nicht. Der Rotstift hätte an mancher Stelle echt gut ausgesehen und einiges an Tedium erspart. Lohnen tut sich der Titel trotzdem.
Visions of Mana is fun, the game lets you explore to your heart's content even if the enemies are too difficult to defeat. It's rare these days for a game to respect the player's autonomy. Normally in a JRPG, the treasure chests you find randomly scattered around the world map or dungeons contain stuff you can buy from the market in town. However, in Visions of Mana you can only expand your characters' ability slots with unique Chalice items found in treasure chests. This means you are very highly motivated to hunt down each treasure chest, because more ability slots means a considerable power boost that leveling up alone can't provide. I truly appreciate this feature, it made exploration worthwhile and rewarding. I finished the main story and the bonus chapter. The game as a whole is a truly excellent experience. As I said before, exploration is lots of fun, but when you unlock more elemental spirits, you get new ways of moving around the map! This increases the enjoyment considerably, so that collecting all those treasure boxes is no longer a chore. In my opinion, Trials of Mana is the better game, but Visions of Mana is also a worthwhile way to spend your time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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