
Perceive the future in this time-loop metroidvania.
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 165reviews | 90% | — | $31.9K |
| $9.99 | 13ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was a very unique experience. Definitely had those old school Metroid vibes (I highly recommend a walkthrough to avoid frustration) but I overall enjoyed my time with VSR. Great art and music. Barebones story. The unique timetravel mechanic sets it apart from the endless Hollow Knight Likes.
僵硬的手感,垃圾的时间系统,类似rouge,每次重新跑状态都不保留
十分的不错 这游戏最大的问题是找不到攻略,特别是一些成就攻略,steam讨论区都找不到,想超个作业都超不到,只能大致的那种攻略做参考,很多地方只能自己规划,b站有个up主做的收集攻略倒是很不错,我打45分钟速通前半段就做了很多参考 不过自己规划一下后更能发现一些设计的精妙,一周目初见经常无脑从零开始(梅祖拉假面后遗症,做大事先留充足时间),有充足时间能解决很多问题,但是速通的时候很多地方要存档点复用,一个存档下去,然后到很后期再发挥作用;还有前面绕了个弯,看似浪费了时间,但到了后面又发现其实节省了很多时间 建议尝试一下最后的单线全收集和速通,即使是差非常多失败了,试一下更能感受到设计的精妙,打一遍单线全收集更能感觉地图设计的好,打一遍速通更能感觉出游戏机制设计的好。单线全收集实在手残可以跟着跑一下大概,收集就不做了,就是路过那个房间体验一下路线;速通也可以跑一遍路线感受感受,我感觉这游戏至少有三分之一的精髓通过这个才能感受出来 开局有点惊艳,又有一点平平无奇,越往后玩感觉越牛逼,特别是打最后两个成就的时候才发现居然可以这样,总之就是比较推荐
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $9.99 |
| 7ratings |
| 78% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这地图设计绝了,地图虽小五脏俱全。限时机关、联动机关等该有的全都有,正着走和反着走还能触发不同路线;而且,由于游戏的主要机制是时间回溯(更像是一种轮回——每次回溯都对应一条不同的时间线),玩家需要对地图有更深刻的理解。于我而言,它和其他类银最大的不同在于:大多数类银我都是凭感觉走,探索过程比较发散;而我玩这款游戏时的目的性更强,我会下意识地去规划路线。地图虽是自由的,但每一次探索的方向其实都很明确。当然,最终结局强制要求你规划路线(条件不算严苛),这也是我最享受游戏地图的时刻;未来我可能还会尝试速通和全收集。 不过问题也存在:道中战斗的水温有点高,操作不熟练的话需要频繁回溯,而时间回溯后会自带“动量惯性”,这就要求你要么回溯的时间点非常精准,要么直接回溯到起点。虽然这种设计极大提高了操作精准度,但战斗时的回溯手感,不说难受,也可以算是相当糟糕了。[spoiler] 重探索游戏的通病吧——好探索难有好战斗。[/spoiler]
挺不错的类银!推荐类银爱好者游玩。 没中文,但初中英语水平就够用,重点文本还有金色高亮提示,其他文本我估计不看都行。 如果卡关,可以去翻steam指南,但小心别翻多,这游戏还是有点怕剧透的。 时间回溯的想法很好,不过玩起来就是本质类银,该干嘛干嘛,很舒服。 后期的水温稍微有点高,有几个版面玩着真挺蛋疼的。 不过通关的那一刻都和解了,连带着前期不理解的设定一起和解了。
以时间回溯为核心的一款小品级类银,手感不错,包括时间回溯的能力在内,很多相当有创意的设计,虽然内容不多但完成度非常高,推荐类银爱好者尝试。
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $59.3K | 265 | 92% | $11.99 | |
| $3.1M | 15K | 97% | $10.79 | |
| $217.1K | 579 | 94% | $10.99 | |
| $123.8K | 286 | 76% | $19.99 | |
| $74.8K | 307 | 75% | $14.99 | |
| $46.5K | 199 | 80% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.9K | 67 | 85% | $11.99 | |
| $31.9K | 66 | 82% | $14.99 | |
| $31.9K | 233 | 91% | $7.99 | |
| $31.9K | 491 | 91% | $4.94 | |
| $31.9K | 214 | 88% | $4.99 | |
| $31.9K | 193 | 85% | $11.99 |