
Perceive the future in this time-loop metroidvania.
Modeled estimate, not a reported figure. How we estimate →
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
看好了时间之力是这么用的,臭蜥蜴,我最多陪你玩半分钟。
I really wish i liked this game. The concepts and mechanics are so cool, but actually using them in gameplay kinda sucks because of the finicky controls and poor framerates. It has so much potential, but I just can't recommend it.
The core concept is undoubtedly an awesome structural twist on metroidvanias, but Vision Soft Reset is a little too challenging and messy. The ability to see briefly into the future is helpful for small encounters but it can add more visual noise when a lot is going on. Because the game assumes you can time-travel out of most common damage sources, your actual health is very low. This is usually fine for exploration, but bosses and harder enemy arenas can be pretty punishing, especially when the chaos fails to provide safe moments to reset to. A lot of gameplay boils down to dodging at really precise times and reversing time to try again when you mess it up. Additionally, since attacks are telegraphed by your future vision, the attacks themselves actually come out really fast, so if you’re overwhelmed or don’t catch the foreshadowing there’s very little time to react, which can feel a tad unfair. It’s certainly a unique metroidvania and a gem of a game for many, but after trying a few times and repeatedly getting stuck/bored/frustrated, I can’t get into it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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