
Inspired by the iconic Call of Duty Zombies experience, Raining Blood Hellfire 1.0 is an intense survival bullet hell where chaos reigns and every round is a brutal battle for life — and absolute power. Kill, upgrade, explore, die, repeat.
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About

Face relentless demonic hordes in frantic combat, master over 50 unique weapons — including flamethrowers, grenades, elemental guns, and rotary machine guns — and unleash destruction on an epic scale.
With unlimited upgrades, a deep damage system, unique characters, and the ability to create insane custom builds, each run offers unique paths, explosive synergies, and near-infinite possibilities.

Fight through brutal levels, confront colossal bosses, and uncover the secrets that bind Heaven and Hell — a world where Hell is leaderless, Lucifer has vanished, and a mysterious angel emerges from the shadows offering help.
In this blood-soaked struggle, only the strongest will survive.

Modify your weapons and abilities using Runes that grant devastating effects like multishot, orbital blades, elemental bursts, and more. Mix and match Runes to expand your arsenal and wreak havoc across the battlefield.
Choose from five distinct Paths — Time, Luck, Focus, Power, and Balance — and stack upgrades within the same path to unlock powerful synergies and become an unstoppable force of nature.

Fully customize your build with over 76 unique passive abilities. Create absurd combinations and define your own playstyle — from a methodical exorcist to a chaotic destroyer.

Take down the Lords of Hell, fallen angels, and the guardians of Heaven in brutal encounters that will push your power to its absolute limits.

Harness the power of the elements in chaotic battles where each one plays a vital role. The system follows a rock-paper-scissors logic — Water extinguishes Fire, Fire explodes Gas, and Electricity becomes deadly in moist environments.
Devastating Effects
Elemental attacks inflict brutal conditions like freezing, burning, bleeding, and shocking, drastically altering the pace of combat.
Elemental Interactions & Adaptive Enemies
Elements react with one another in powerful and unexpected ways — fire ignites, water douses, electricity surges through moisture, and more. These interactions can drastically alter the flow of battle. Meanwhile, enemies adapt to their current state, gaining new resistances and vulnerabilities on the fly. To dominate the battlefield, you'll need to read the situation, combine elements wisely, and strike where it hurts most.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Simplified Chinese, Spanish - Spain, Portuguese - Portugal, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Comprei um computador recente, então ainda não sou acostumado com jogos no teclado. Mesmo assim, a mecânica é bem simples e qualquer jogador consegue jogar. A história, cenário e música são muito bons. O jogo no geral está sensacional. Posso ser suspeito a falar já que curto muito o zombies do COD, mas realmente está sem palavras esse jogo. Fazia tempo que não sentia o prazer de jogar algum jogo.
jogo não atualiza mais, não tem como entrar no discord e as redes sociais estão abandonadas. jogo scam
自地狱烈火中出现的恶魔狂狩,杀死恶魔向更为邪恶的存在献以生命力。当罪孽的灵魂交织在一起,罪之骸流向禁忌的祭坛,灵与肉的结合召来猩红赐福宝座,猎魔者与恶魔的身形交叠在一起,罪与罚已然不知为何者所所执。曾经神圣的教堂如今已是恶魔的巢窟,暴虐的恶魔看守着通往前行的桥梁。当教堂的钟声响起,神圣的三却化作了孽物而来。本该是圣洁明亮之地已然布满了黑暗与罪孽的铁棘枷具~ 本作是一款肉鸽射击型生存解谜游戏,游戏内的波次和敌人固定,但是除了第一关的解谜不会变更以外,后面关卡的解谜环节会有小小的随机环节,不会存在过于固定位置的解谜(其实也不算,打多认路了基本也就那几个固定点位会刷和互相变一下),每关都有关卡内的特定机制怪,但是随着游戏时间的推移,特定机制怪也会慢慢加入袭击波次大军(游戏时间越拖下去压力其实就越大,而且可能会对游戏内的boos有一定程度上的加强,因为有时候boos脆的跟水一样,有时候又能硬吃我N连攻击,差别就在于水一样的boos是我解谜快时候的,解谜慢的时候肉的一批) 游戏攻略小贴士:游戏内初始关卡有一把小神器(榴弹发射器,谁用谁知道,三连发直接秒boos,反boos神器而且还能花4000变金榴弹再猛提伤害,boos甚至连技能都放不出来就直接赢了。不过反杂兵的效果不咋行,打杂兵会有个击飞效果和小概率后坐力,反而不如机枪和散弹枪清杂舒服)游戏内的赐福有加子弹尽量选加子弹,对于除本来子弹射击量大的来说可能算是个没啥用的赐福,但是对其他枪械的赐福效果是肉眼可见的增益显著。 本作的战斗体感非常的带感,但是游戏宣传的元素反应游戏内根本来不及看和玩,波次堆怪太多,后面的怪不光速度快,而且还有会远程攻击的飞行怪,飞行怪不仅量多还是从四面八方飞过来,玩家的闪避技能根本躲不过来,而且小怪里面还有能控玩家的扑击怪可以无视地形直接大跳过来控住玩家一直扣血(要切右键小刀,aoe攻击对挂脸上的好像无效),然后游戏内的回血还比较看运气(游戏里的小怪粪怪多 ,导致游戏里面小怪反而比boos难打,从无双射击游戏变成竞速射击解谜游游戏了,悲) 总的来说本作游戏性85分(战斗体感非常的爽,就是小怪堆怪太狠,好多还又都是机制怪),像素画风85分(里面挺多经典怪诞恐怖片恶魔元素,还有一些不错的老恶魔故事片里面的初始武器类型),音效80分(中规中矩还行),总的来说本作比较推荐喜欢战斗爽和喜欢解谜的玩家入手。 这里是奈亚我们下期不见不散~ [code]欢迎关注[url=https://store.steampowered.com/curator/45467420/]琴音社[/url] 让我们听见游戏的每一个音符♪~[/code]
Character gets stuck, enemies get stuck, bosses get stuck, bosses are too tanky, bad camera in certain bosses, enemies spawn in closed areas instead of in opened ones, etc...
A ideia do jogo é muito boa. Um jogo que é um modo zumbis do Black Ops, mas no estilo Bullet Hell. O jogo é muito bem feito e bem gostosinho de jogar. PORÉM, é um jogo bem curto. Em 5h eu consegui zerar sem muito dificuldade. Como é um jogo feito no Brasil e por apenas uma pessoa, é compreensivo que seja assim. Acredito que no futuro tenha mais conteúdo. Mas, jogando agora (01/09/2025), falta muita coisa. Principalmente um modo mais desafiante, pois hoje só tem uma dificuldade e é bem tranquila de jogar. Gostei de arvores de upgrades mas o problema que com a dificuldade atual do jogo, nem faz tanta diferença upar a arvore, por ser tão fácil. Resumindo, o jogo tem grande potencial, ao meu ver vale o investimento por estar ajudando um dev Br fazendo um jogo solo, mas caso você não liguei para isso, vale a pena esperar para ser acrescentado mais conteúdo ao game.
O jogo é muito viciante, a cada rodada, você sente vontade jogar mais. Apenas as runas que são dispersas de forma quase aleatória torna complexa a forma como você pode criar builds diferentes, te tornando dependente de builds específicas por serem mais fortes. Dinheiro bem gasto.
Divertido, frenético e sonezera massa. Vale a pena em uma promoção.
mais um jogo que prova como o Brasil, um triste, amaldiçoado, caótico, corrupto, desorganizado, atrasado, sofrido, desigual, frustrante, decadente e imprevisível país, consegue produzir coisas boas, apesar de tudo 10/10 vale o preçõ
Jogo bom em bom mesmo em
I'm torn with this game... specifically whether to suggest or not suggest. It does do somethings very correctly and does some things very poorly. I don't know how they expect anyone to die 333 times, this game feels like a 100 run max kind of game at the moment. The plot falls off real quick, the moment you beat the final boss. Some weapons do 0 damage, and some do absurd amounts of damage, making bosses and waves much easier when you get certain things. This doesn't feel like a 1.0 release, but rather feels very early access still.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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