
Embark on a journey through the longest night with Leila, a valiant member of the Vigilant Order. Delve into the hidden truths shrouded in eternal darkness, unravel the mystery surrounding Leila's enigmatic sister, and confront the eldritch horrors lurking in a world that has lost the light of day.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 8 → 1/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $21.99 | 3.7Kreviews | 86% | — | $1.5M |
| $21.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
Gothic and super awesome atmosphere. Brutal battles and overall excellent vibe. I love it!
Чудовищно недооцененная метроидвания, одна из лучших в жанре. Игра довольно длинная, контента много, есть вариативность в сюжете. Визуальный стиль просто сок, дизайн врагов/боссов/персонажей аналогично. Большая вариативность в билдах, сеты, кольца, разные типы оружия, несколько веток прокачки – все на месте. Не к чему прикопаться. ДОСТИЖЕНИЯ: 100% тут будет непросто. В игре жесткие ачивы на собирательство снаряжения + гринд тонны опыта для прокачки всех веток + выполнение квестов + все боссы. Больше ничего запарного нет, но гайды явно понадобятся.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Korean, German, Spanish - Spain
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩了十多个小时还没通关,说一下想法。 说一下对比普遍类银游戏的想法: ---地图还算友好,隐藏墙,单向墙,锁住的门这些都会标记出来,美中不足是没有办法手动标记,前期能力不够过不去或者非任务npc要自己做笔记记住位置, ---游戏的道具栏选择非常差,首先道具和魔法使用通用栏,游戏有八个道具栏,但是调用的时候特别麻烦,需要手动一个一个选,一点也不快捷,唯一快捷的是喝血瓶的按键,那个按键也可以绑定其他道具。道具栏的调取麻烦就意味着对魔法类特别不友好。游戏的魔法起到辅助的作用,有cd,但是魔力用不完。 ---游戏的任务蛮多的,全部都记到笔记里面,可惜的是没有办法隐藏已完成的任务,每次查看任务的时候手柄都要摁烂了。 ---游戏的难度不算高,玩过类魂的,在这里用困难模式也会觉得简单,游戏可以在途中更改难度,不会影响成就,对喜欢刷金币的非常友好。 暂时想到这么多 玩完再来评价 ps:打完序章之后,记得第一时间去拿盗贼的手套,然后快速买一把黄金武器,然后就可以毕业了
非常垃圾的类魂,做不明白动作、天赋系统就别做了。就连武器判定也非常招笑。起跳平a2下和弹反敌人竟然要点天赋,不点天赋无法在空中a两下和弹反敌人。盐与避难所拿着武器起跳平a都能a4下。直接光速退款。
que pasada...bravo
buena banda sonora, buena ambientacion, la trama aceptable, me esta gustando mucho
我挺喜欢玩的,要是能联机就好了
Scam developer changed requirements
然後那個儲存點設置的地方也太反人類了吧
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.5M | 2.7K | 74% | $24.99 | |
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