
The draconic threat is once again upon us. Legendary heroes rise up to face the legions from the depths. Tame your wyrmlings, create unique power builds with the Ancestral Grid, expand your city and destroy the Dragons!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.7Kreviews | 74% | — | $1.5M |
| $39.99 | 1.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 205 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The latest update has significantly harmed the overall game experience. The best farming areas were heavily nerfed, making resource gathering much slower and more exhausting than it already was. As a result, collecting the materials needed for crafting items went from being a tedious activity to becoming an extremely tedious task. Instead of adding new and interesting activities, the update only artificially extends the game's duration through excessive grinding. There is an NPC that requires players to deliver hundreds of identical items just to receive a bonus. For new players, this will be even worse than it already was. In the end, this update does not meaningfully increase the game's longevity; it only forces players to spend much more time performing the same repetitive tasks. Instead of making the experience more engaging, it makes it unnecessarily frustrating, tedious, and exhausting. Upgrading your city to the maximum level requires an absurd number of hours spent repeating the same activities. What should provide a rewarding sense of progression ends up becoming an exhausting and repetitive routine. I have completed all achievements, leveled four characters to the maximum level, and have a fifth character at level 40 out of 50. Even so, my city has not progressed beyond level 39 out of 50, despite having played for more than 162 hours. I was hoping for significant quality-of-life updates. What we received, however, was an overall deterioration of the game. I am familiar with the guide "Resources and how to Farm them!". Since I acquired the game during its early access period, obtaining resources for item creation (crafting) has always been one of the main challenges encountered throughout progression. https://steamcommunity.com/app/1863430/discussions/0/601905389491006948/ I was not even able to return to the previous version. With a heavy heart, I have decided to leave the game behind, and I cannot recommend it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $39.99 |
| 318ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 206 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game gives the impression that it should be fun, with quite a bit of effort put into art and layers of gameplay mechanics. Unfortunately, it is let down by poor coding around quest progression and multiplayer stability. For example, my group almost quit thinking that a quest objective was bugged and unable to be completed, only to find out that the quest kill target had to be left alive for a while to do a transformation sequence, and kiilling them before that point simply leaves the quest in limbo until you re-load the area. On a similar vein, we discovered that specific players needed to complete all of the quest progress in arbitrary quest objectives, as they only counted for all players if the 'host' achieved them (killing things, interacting, reaching objectives, etc...) The stability was the real killer for this game though. Once we hit the mid-game on apocalypse difficulty, we found that killing groups of enemies too quickly caused the game to desync, leaving players seeing phantom immortal enemies, or becoming invulnerable for the remainder of the map. We also saw repeated issues with loading into areas, where you would get bounced back to the main menu, or be unable to open portals to travel. All up, the game was OK at best, with a lot of screen clutter everywhere, random invisible/desync projectiles or aoe effects hidden under overly-detailed terrain and plenty more to cause constant frustration and unexplainable deaths throughout the game.
딱 73점에 걸맞는 게임 정식출시는 되었다지만 여전히 20% 부족한 완성도와 살짝 빈약한 엔드컨텐츠 때문에 높은 점수는 줄 수 없겠음. 게다가 첫 레벨링 구간때 퀘스트들의 동선이 너무 여기갔다 저기갔다 난리인데다 맵의 크기까지 너무 넓어서 좀 뭔가 시간을 질질 끌게 만드는 지루한 구간들이 굉장히 많았음. 다만, 그 악몽같은 구간을 이겨내고 신화템과 폭식템 그리고 템에 스킬 강화 옵션을 붙이게 되는 순간 부터 게임은 상당히 재밌어짐. 일단 템 파밍 요소 자체는 거의 갓게임 수준이었고, 또 스킬 조합도 솔직히 너무 심하게 복잡해서 그렇지 막상 이해하고 하면 은근 재미는 있었음. 하여튼 1년전 얼리때에 비하면 훨씬 좋아졌긴 한데 그래도 여전히 아쉬운 부분들이 많았으므로 점수는 74점 주고 감..
This game could be good if not for the obnoxious repetitiveness. from beginning to end this game will have you running past hordes of enemies to get to an objective across the map only to have to do it immediately again. Boss fights could be fun if you arent bored yet from the repetitiveness. the endgame is the samething but slower. I kind of hate this game, I just Bored-quit the final stage of an endgame map after they made me run back and forth 3 times on the same map and ALL the objectives were MILES away from every teleport on the map. the teleports are kinda useless too!
The latest update increases the difficulty to improve the grinding experience. Enemy damage goes from 350% to 510%, and enemy armor and health from 500% to 800%. All this to increase loot quality from 460% to... 487%. i'm not understand what is point?
I've put in at least 100–200 hours in almost every RPG and ARPG—that's the MINIMUM. That's how I'm able to tell the difference, when I'm writing this review. After more than 20+ hours of gameplay and having completed Story Mode, I played as an Oracle. Here are my experiences so far. If you disagree with anything, it’s just because that’s what “I” think :) PROS: - Dragons. Dragon species and their mutations are everywhere! Of course, there are other monsters too! - The visuals, appearance, and layout of the levels are BEAUTIFUL. - The sounds and sound effects are simply BRUTAL. When something explodes or shatters. I haven’t really heard anything better than this in any other ARPG game. - The Story mode still needs some polishing, but it’s NOT bad! - The boss fights are cleverly designed, though there’s room for improvement here too! - A VERY, VERY big plus (for me) is that city building and development are account-wide! I’ve always wanted to develop a city like the ones in Lost Ark or Embers of the Uncrowned. - The Loot Filter automatically adds hidden items to the "Grand Benedictor," and if the talent is maxed out, it sells them automatically. PERFECT! - Dragon pet armor upgrades. WTF. Just plain awesome :D - When you switch dragons, your (main) skills change! - The level destruction and ragdoll effects are simply incredible. - I like that you get “Quality” gear later on! - And lots of other things I can’t think of right now as I’m writing this! CONS: - The maps are HUGE. And you have to run everywhere. - The quests are poorly optimized. - The quest tells you to run back 10,000 km, then go back in the other direction, and then go up and kill 2 *dragon squirrels*. - If you don’t have the right skills or city level, and you DON’T HAVE MOVEMENT SPEED, then running back and forth like this is f__king boring. It takes a lot of time... - Skill Hex Grid? A f__king nightmare. It needs TONS of updates, fixes, and OPTIMIZATION! - A grindfest just so you MIGHT get 3–4–5 Mythic+ fragments at max level. Disgusting. It really kills your motivation. - The developers need to do something about the SKILL HEX GRID (OR make the interface twice as big), because as you can see on influencer channels, YouTube, Reddit, forums, etc., EVERYONE uses only 1 or 2 skills—you can’t use more because of the support skills. This is bullsh__t. - They also need to do something about the Resist attribute because it’s disgraceful... - City Development and the rest (like dragon upgrades) require a GIGANTIC amount of materials, and the material drop rate is VERY BAD. I'm going to keep testing it. I hope there will be lots more new features in the game, because I REALLY love it! I had the option to choose between Diablo 4 (new season, by the way) and Dragonkin: The Banished. And I chose THIS one. This is MY opinion. Keep that in mind! You might like/or not something else, etc. Even though I'm using a really old computer and can only play on GeForce Now rarely :( SUMMARY: 7* or 8,5* / 10* There ARE mistakes, and there are things that need to be fixed. Let's not be disappointed ! It's a really refreshing nice game :)
Just play Grim Dawn
Generally it is a fun game. Multiplayer is possible, which is nice. The story is flat and irrelevant. But what makes it awful to play are the amount of bugs in that game. How often I had to redo things, or crash while in the battle of will on a high stage. That easily kills the fun.
Starts off pretty nicely, presents some great features at first, like: - town upgrading as persistent progression with unlocking new features, traders et.c. - hexagonal grid system with runes - potentially infinite builds experiments - double character system - you level up not only self, but dragonling who's always with you and gives additional passively activated skills But after some time you encounter the worst possible downside for an ARPG - absolute lack of gameplay diversity. All you have to do is chose ONE skill you will spam, stack some upgrades around its' rune in mentioned hexagonal field to make it better - and that's all. You don't need any other buttons, you will use them only if you're too bored of clicking your main skill button just for fun, not to gain some effectiveness. The game is all about 1 skill spam fest over and over on any difficulty and any character. Game design of skills synergies and enemies is just that.
Great game. The combat feels good and the skills I've tried with Barbarian have all been great. It took me about 30 hours playtime mostly with controller and not knowing anything before starting to reach the end of end game. Not sure if I've missed something. I can get many minimal upgrades gear wise, the city levels are incredibly slow compared to the rest of the content to grind up. But everything in the end is repeating the same stuff and not really much to modify the gameplay. Not enough high end stuff to chase late game that is build changing etc. During the campaign the maps were way too large, I don't think I've ever had to intentionally backtrack that much and run through massive maps like that in an arpg. The devs should streamline the quests in the layouts. Also add some unique flavours to the quests and remove most of the long timer quests. The dragons and bosses should be harder during the campaign and have more unique skills. Solid performance at 5k2 with DLSS. Overall solid base, looking forward to see what the devs add in the end game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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