
Embark on a journey through the longest night with Leila, a valiant member of the Vigilant Order. Delve into the hidden truths shrouded in eternal darkness, unravel the mystery surrounding Leila's enigmatic sister, and confront the eldritch horrors lurking in a world that has lost the light of day.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 8 → 1/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $21.99 | 3.7Kreviews | 86% | — | $1.5M |
| $21.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Playing this feels like stepping into a Bloodborne side-scroller, minus the immediate heart attack from a Victorian werewolf. You get a surprisingly huge map with lots to explore, meaning plenty of opportunities to get delightfully lost in the gloom. The atmospheric, beautiful music almost makes up for the fact that every single creature in this world wants to rearrange your internal organs. Coupled with a genuinely interesting story that keeps you hooked through the nightmare, it is an absolute treat for masochists and gothic adventure fans alike. Highly recommended if you enjoy dying in style!
挺宝藏的一个老类银+类魂游戏,能给到8分,20多个小时困难模式基本全收集,除了经费不足个别地方有些粗糙,其他地方都还可以。 优点:暗黑克苏鲁风个人比较喜欢,音乐美术都不错,地图探索量足,剧情和任务也还可以,怪物和BOSS种类,武器装备种类都相对比较丰富,没有拖时长的跳跳乐,地图传送和各类赶路技能都有,后期机动性很强,有很多友好的设置,总体量也是够的,比这两年一些类银做的好很多。 缺点:后期还是有点赶了,无论剧情还是战斗,在装备成型,等级上来后,就比较简单了,最后的一些BOSS血都不用喝,中期有几个BOSS还是有挑战的,需要一定熟练度,但是后期一下就变割草了,有些地图比较空大,还有很多无用的平台和地形,一些地图奖励也没啥用,跑半天一个血瓶一个破烂材料,有些地图单纯为了探索而设置,却又空大没有什么探索价值,这点不太好。最后剧情戛然而止,感觉有些地方没有讲清楚,完全可以更精彩的收尾。 总体还是不错的,算是这种风格里做的挺好的了,毕竟小制作,30多块钱,还是挺值的一玩的,而且发售几年了还更新,还有免费DLC,真的挺良心,希望这个发行还能有后续的好作品。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Korean, German, Spanish - Spain
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is pretty chill. My only real vice is that I wish there was a way to highlight a quest and have it mark a location on the map. - This is because you will have a quest that tells you to go to XYZ area to look for something, I have gone to areas, looked high and low for what I need to progress the quest, and still miss it despite exploring so much I've managed to pick up and progress other quests and run into boss fights unintentionally just trying to complete 1 QUEST. You can also accidentally fail a quest without even realizing it. I don't quite know yet what the fail triggers are and I'm going in blind. That being said, I think it's worth mentioning that I personally did not feel like it was worth my time to play this game in Hard mode. Not because I found it difficult; just time consuming. If you know the strategies to beat each enemy while taking little to no damage in Easy mode, it does not change in the other difficulties. Example: I'm in a boss fight, and I can beat this boss with 0 damage taken in easy mode. In Hard mode I can still beat this boss with 0 damage taken. Just now the fight lasts longer because my hits do less damage. So a fight that would take me 5 minutes or less in Easy mode, will take me more time in Hard mode and it's just as easy for me. - So if you value your time, don't worry about playing on Hard. Are there other things in HARD worth noting? Not that I noticed, but I also wasn't exploring as deeply when I was on that mode so maybe I missed something.
buenardo, para sacar el final bueno hay que hacer muchas misiones secundarias.. ojo eh
One of the 'always recommend' games for me
블러드본, 할로우 나이트가 아주 많이 생각나는 게임. 전체적인 플레이나 보스전은 나쁘지 않은데 스토리가 아쉽다. 무슨 스토리인지 하나도 모르겠음. 하면서 딱히 궁금하지도 않으니까 숨은 요소나 파밍도 그냥 저냥 하다가 깨는데 2일 걸림. 엔딩은 베드 엔딩 봤는데 왜 베드 엔딩 인지도 모르겠고 트루 엔딩이 따로 있다는데 별로 안궁금함; 소울라이크 느낌 거의 없고 걍 메트로베니아 임. 근데 돌아다니는게 별로 안 즐겁고 안 궁금함; 저기 빈칸에는 뭐가 있을까? 와! 더 좋은 아이템이네. 이건 많이들 못 찾았을 거야 라는 두근거림이 있어야 돌아다니는데 그렇게 할 촉매가 없음. 할로우 나이트를 해보고 비슷한 걸 찾고 있다면 세일할 때 사서 해보는걸 추천.
可玩性不高,美术灯光还行,困难难度有没有什么挑战
78/100 This game starts off rough and I had to force myself to continue playing after the first 2 hours. The first story act tries to teach the basics of the game but then struggles more and more to tell a gripping story. Defintely buy this game when it is on sale only. + Good graphics and very good performance on all settings + All around good music and atmosphere + Multiple weapons + skill trees to allow different builds + A couple custumisation options available later in the game + Many hidden optional bosses + Ingame map tells you the exact locations of hidden locations / breakable walls ec. + Plenty of unlockable abilities/spells to explore further & deeper + Multiple endings - Many of the ingame translations are really bad, personaly it felt like some sentences were translated by 5 different translation machines at the same time - I've collected every story hind, finished every sidequest, talked to every NPC, carefully read all books and honestly still have no idea what 70% of the story was actually about - Very little to none magic weapons & gear in early & mid game but arcane becomes by far the best playstyle at the late game - Later in the game one NPC called Drew gives you a sidequest to come visit him every so often but if you explore the map too fast the quest automatically fails - which the game never tells you
Разработчик, чтоб тебя бешеная ворона каждый раз скидывала с унитаза, где-будь на 87м этаже в окно. до конца твоих дней. Чтоб ты так же часто застревал ступнями в текстурах, в прыжке. Чтоб у тебя дебафф на яд багался и не проходил никогда.
yup ghet it
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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