
Carefully guide your nation from the era of absolute monarchies in the early 19th century, through expansion and colonization, to finally become a truly great power by the dawn of the 20th century. Victoria II is a grand strategy game played during the colonial era of the 19th century, where the player takes control of a country, guiding...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
old game
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Good game, i recomend it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bad for my sleep
juego impresionante
Saca al megalomano que tienes dentro y lleva a tu humilde país a destrozar a las grandes potencias mediante guerras militares y económicas. Juegaso papu
Premetto che questa recensione è stata fatta dopo 17 ore di gioco e che dopo una a dir poco fallimentare prima campagna dopo aver comprato il gioco, avevo deciso, dopo un pò di tempo di mettermi d'impegno, con pazienza e capire tutte le meccaniche del gioco, così da godermelo e divertirmi e grazie anche a dei consigli letti sulle guide di Steam stava pure andando abbastanza bene la mia campagna con la Prussia, finchè decidendo di conquistare la Baviera le grandi potenze come Austria, Spagna e Francia mi hanno dichiarato guerra. Sinceramente a parte la grafica non particolarmente accattivante (che per un videogioco del 2010 ci può anche stare) Victoria II non è niente male per le meccaniche, uniche guardando agli altri giochi le meccaniche economiche per esempio, ma alcune di esse sono assolutamente snervanti, senza senso e impossibile come per esempio il fatto che tutte le grandi potenze cominciano a dichiararti guerra così a caso con la scusa di contenerti e non farti diventare troppo potente, cosa che ho riscontrato anche in altre recensioni. Poi ci sono anche alcuni problemi a cui non ho saputo dare risposta , per esempio quando si è in guerra e non si sta combattendo con l'esercito nemico, le tue unità cominciano a sciogliersi, forse per mancanza di morale, organizzazione oppure manpower. Molti eventi legati per esempio alle elezioni oppure allo scontento dela popolazione sono esattamente uguali per ogni nazione purtroppo, cosa che alla lunga annoia. Dopo l'ennesima esperienza deludente ho deciso di abbandonare definitivamente il gioco, almeno per un pò di tempo. Se proprio lo volete comprare compratelo scontato oppure comprate il suo seguito Victoria III, non so se è meglio o se hanno modificato sostanzialmente le meccaniche,dovrete informarmarvi. Se giocare un videogioco strategico ambientato nell'1800' vi allettava molto, proprio come a me, allora vi consiglio caldamente di provare la MOD di HEART OF IRON IV, "End of a new Beginning"(penso che si chiami così), che se avete comprato il gioco potete benissimo scaricare gratuitamente dal workshop di steam. Io personalmente per meccaniche ed eventi e anche somiglianze a HOI4 ho preferito di gran lunga. Grazie per il tempo dedicato e spero di avervi dato dei consigli utili. Buona Giornata!
i love imperialism
This game doesn’t hold your hand. It barely explains anything, looks like it came out in 2001, and the interface is borderline hostile. But once you get into it, it’s absolutely brilliant. I played a game as Argentina and it was one of the most satisfying runs I’ve ever had in a strategy game. You start small, with a weak economy and stronger neighbors breathing down your neck. I spent the first few decades just trying to build literacy, survive budget crises, and stop the country from falling apart every five years. Eventually I got things rolling — built some industry, allied with a Great Power, and managed to beat Brazil for Rio Grande do Sul. Later I even colonized a bit of Africa and got into the Great Powers club. Every bit of progress felt earned. Compared to Vicky 3, this game has soul. Your population reacts to what you do, reforms matter, wars are risky, and diplomacy is a constant gamble. It’s chaotic in the best way. Sometimes everything goes to ♥♥♥♥ and you have no idea why, but that’s part of the charm. 10/10
no entendi nada
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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