
Carefully guide your nation from the era of absolute monarchies in the early 19th century, through expansion and colonization, to finally become a truly great power by the dawn of the 20th century. Victoria II is a grand strategy game played during the colonial era of the 19th century, where the player takes control of a country, guiding...
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
green line go up
The routing game mechanics are horrible. The early gameplay experience is "you lose and lose" because AI has full Organization and you have near 25% at best which means.... your armies just run away no matter what you do. Lame...
Do not
I hate Nejd
Paradox Development Studio sucks
Первая партия. Сел за Сёгунат. Открыл границы гайдзинам. Выграл Босинскую войну и провел реставрацию Медзи. Настроил заводы. Захватил Корею, Маньчжурию. Два миллиона кривозубых крестян с вилами подняло три восстания и объявили о создании коммунистической республики. Провели демократические выборы на которых проиграли прошлому правительству императорской партии. Все во славу социалистической революции 1880 года и священного бога-Императора! 10 опиума из 10. Банзай!
Rebel galore
better than vic 3, play this game ig. saying this game is bad is like saying kamala is better than trump
Man ♥♥♥♥ you
从开创性来讲,V2创造了一个至今都算是顶尖的POP系统(part of population),你所有的政策和行为都会直接或间接影响POP,而POP根据你的决策切实的给你的国家带来影响。决策——POP——国家——再返回决策,这套系统如此出色以至于V3甚至是EU5都还在使用这套机制。 但是其他系统简直没什么可玩性,军事无自动补员纯科技人口对对碰,面对AI疯狂的分兵占点要么细致到一帧帧去部署,要么直接摆烂不玩,乐趣没有折磨倒是享受到极致。政治只能自下而上而没有自上而下的方法(虽然很符合POP系统),决策事件更是少到可怜,原版甚至连大清的薯片战争都没做,还得靠MOD给你找补,未开化国家前半段只能看海。还有那个经济的政策也没体现多大的差异化,计划经济只能手点谁还玩。经济无功无过但每一把RGO都一个样玩久了十分同质化。外交也没有多大的决策内容,拆盟友玩俾斯麦外交都做不到。综上,游戏玩到后面越玩越同质化,现在V3已经更新到一个非常成熟的阶段,评价是不如玩V3。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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