
Vertical Drop Heroes is a procedural platformer RPG hybrid with roguelike elements, where your hero adventures through randomly generated stages. Armed with a variety of skills and traits, you must use your cunning and reflexes to survive the dangers of each stage.
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Vertical Drop Heroes is a procedural platformer RPG hybrid with roguelike elements, where your hero adventures through randomly generated stages. Armed with a variety of skills and traits, you must use your cunning and reflexes to survive the dangers of each stage, until you face the final boss and uncover the truth behind the game!

FEATURES
- Randomly generated stages, enemies and bosses, resulting in a very replayable game
- Artwork, coding and animation done by one person (me) in that unique Nerdook style
- Split screen, local co-op, as well as local network coop!
- Destructible terrain and multiple uses for each skill gives you plenty of options to approach the different situations generated
- Tons of skills, abilities, traits and powers that you can unlock in the game, creating a different hero each time
- Unique combat system where proper planning is more important than quick reflexes
- Persistent upgrades allow you to carry forward progress between games, with a choice between increasingly expensive persistent upgrades or generally cheaper temporary upgrades
- Every enemy and boss has been designed to provide challenge and variety

BACKGROUND
This is a HD remake of GIGANTIC proportions for Vertical Drop Heroes, the original webgame with over 2 million plays... from Nerdook, a one-man developer with a portfolio of games that has accumulated more than 50 million plays worldwide! Bigger and better in every way, Vertical Drop Heroes HD revamps the entire game into an epic, randomly generated platformer RPG!

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, German, Spanish - Spain, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
not as good as the flash game
eh, not the best controls, but looks like someone's first game. Gameplay is decent, sometimes easy to cheese the boss
I don't remember buying this so maybe it came from a humble bundle. I was looking through my library when I stumbled onto it and decided to go for all achievements. Procedurally generated rouge light games are usually hit or miss. It’s a saturated market so it didn’t particularly spark intrigue for me initially. It also possesses a classic new grounds style art that I must commend for its DIY vibes. That being said it wasn’t the prettiest game to look at, at least for my personal taste. The game play itself is where the game shined. Just make sure you disable auto attack in the settings. You’re tasked with making it to the bottom of the screen and how you go about that depends on the level, the layout, your build, and the monsters. In theory, you don’t have to attack any enemies at all. You seemingly could complete an entire run passively. How realistic that is for the final boss is debatable and likely based on your build but I love that about the game. I do have some gripes. The spikes for one can absolutely destroy a run especially towards the end. Need to fall through a gap with two spikes on either side? Better hope the game decides your not half a pixel too far to the left or right and oops your dead. Some of the enemies can be frustrating to deal with. The flying octopus for instance with its phase ability. Some enemies can destroy the environments before you have a chance to even realize what’s going on leaving the floor on fire and you struggling to avoid clusters of flying enemies but that’s a part of random generated levels as opposed to curated design. You gain variety and a little bit of BS difficulty spiking is along for the ride. All in all, a very charming game. The game play loop was addictive and it was very clear that this was a passion project. Most of my complaints are to be expected with a smaller game like this let alone one of 2014. I think $7 feels a bit steep of an asking price. I doubt most folks will put 40 hours in like I did. If you like 2D games, rough lights, or new grounds; I think you’ll get a kick out of this one. Maybe wait for it to go on sale or buy a discounted key. Cheers! 8.5/10
Просто игра которая была сделана на на 10 минут гемплея но из за растягивания циферками проходится 3 года. И также в зале с повышающими мето прогрессию НПС стоит полный рессетер. Короче 10 сухих каках из 2. А оценка этой поделки 1 из 100.
3/10
Simple, but fun. A great introduction to rogue-like genre. Not a whole lot to the game play loop, but it feels well polished for how simple it is.
The gameplay gets repetitive real fast. I progressed quite far in an hour but ultimately wasn't inspired to continue.
Meh 4/10, not recommended.
Really hate to give this a bad review, but the flash game was much much better. The whole draw of that for me was the class system, which virtually is nonexistant here. For reworking so many mechanics, they didn't actually improve the flash jankyness. If you want to get this game, just play the original version. It's free and better.
Поиграл полчаса, понял что хватит. Слишком всё топорно и уныло. НЕ рекомендую. 77% положительных отзывов из которых наверное 50% от людей, которые наиграли < 1 часа, окей.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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