
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $25.7K — a different platform, not this one.
Vertical Drop Heroes is a procedural platformer RPG hybrid with roguelike elements, where your hero adventures through randomly generated stages. Armed with a variety of skills and traits, you must use your cunning and reflexes to survive the dangers of each stage, until you face the final boss and uncover the truth behind the game! Vertical Drop Heroes features randomly generated stages, enemies, and bosses, resulting in a very replayable game, all coded and drawn by one person in that unique Nerdook style. Bring a friend and try the split-screen local co-op or play multiplayer games over a network. Controller support: Vertical Drop Heroes HD fully supports the Xbox 360 controller. Multiplayer notice: The multiplayer mode is only available for the PC version at this time. EXTRA: An interview with Nerdook, the game's creator, on the GOG.com Blog ! Randomly generated worlds on each playthrough, with different enemies, heroes, skills and special level events. Unlock more traits, upgrades and skills for your Heroes as you play, and unleash them on your unsuspecting enemies, growing stronger with each playthrough! Play with a friend in split scren co-op mode, or play multiplayer over a local network! Two Heroes means twice the mayhem! Enjoy GOG exclusive in-game content!
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $1.25−75% | 93ratings | 72% | — | not modelled |
| $6.99 | 155reviews | 75% | — | $25.7K | |
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $9.99 |
| 96ratings |
| 81% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 336 | 86% | $9.99 | |
| — | 768 | 82% | $14.99 | |
| — | 9 | 86% | $9.99 | |
| $25.7K | 155 | 75% | $6.99 | |
| — | 14 | 62% | $4.99 | |
| — | 123 | 88% | $2.99 |