
A neutral family fights for its business - and its survival - and is swept up in the struggle against the encroaching Empire. You must defy the strong-arm tactics of a rival family who will stop at nothing to destroy your trading company.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I wanted to like this as a throwback but. Unfortunately this game REQUIRES a joystick (flightstick specifically) to play. Tried remapping, tried utilizing a PS5 and gamecube controller as a flightstick stand in... Do NOT buy this game unless you have a flightstick specifically for flight sim type games. Will NOT work on keyboard/mouse and will NOT work with controllers such as PS5/XB/GC as a stand in
[h1] Космосим по ЗВ не только с тактикой, но и с сюжетом [/h1] Это пиковая ступень развития тактикульных космосимов от "Лукасов". Всё, что мы видели в предыдущих частях развито, расширено и отполировано, если в двух словах мы - полноценный пилот космического корабля, перед которым, помимо управления кораблём ещё и стоят сюжетные задачи. Сюжет неплохой, история начинается с космической торговли и постепенно закручивается до участия в извечной борьбе "хороших" и "плохих". И если без спойлеров, он затягивает, почти как фильм, тем более, что есть куча отсылок к ранним эпизодам ЗВ. Графика очень порадовала. Здесь она на голову выше, чем в x-wing vs tie fighter, очень чёткие и прорисованные текстуры, для тех лет, чистое не мыльное изображение и космическое пространство теперь не выглядит, как унылый плоский задник, нарисованный на картонке. А ещё, легким движением руки здесь (впервые!) можно вертеть головой в кабине, почти как в war thunder, ну круто же! Помимо этого здесь никуда не делось управление двигателями, щитами, перераспределением энергии, появилась возможность стыковки (!) с кораблями, пишу и даже не верится, что это про игру "нулевых". Кроме того, идут постоянные фоновые радиопереговоры, что добавляет атмосферы, а не как раньше, только на на наши действия кто-то там что-то бубнил в эфир. [h2] Плюсы [/h2] - Сюжет. Не хватаёт звезд с неба, однако не вторичен и в какой-то момент герою даже сопереживаешь - Объем. В этой части космос выглядит действительно масшатбным. В некоторых сражениях можно увидеть просто рой различных кораблей, что добавляет к погружению - Графика. Если в лоб сравнивать с предыдущими космосимами, то здесь действительно виден прогресс [h2] Минусы [/h2] - Обязательное наличие геймпада. На клавомыши поиграть, в принципе не получится - Некоторые миссии умеют потрепать нервы. Если у Вы не отличаетесь терпением, жёпка может подгореть - Локализация. Тоже отнесу это к минусам, хотя лично для меня, после 5 игр, без локализации, это уже не представляет серьезных проблем [b] По итогу игру могу порекомендовать ценителям. Нужно понимать, что это достаточно нишевой продукт, хоть в этот раз они и попытались приблизиться к массе казуалов, запилив неплохой сюжет. Если отсутствие локализации и куча кнопок Вас не пугает, то эта игра точно для Вас [/b]
This game has not been topped. Its older, but still great. I use my Xbox controller and keyboard without any issues at all. The story is pretty good and there is a nice skirmish mode. A great piece of space flight sim gaming. There are lots of variety in missions. Especially with the freighter. I recommend this game.
[h1]Absolutes Highlight aus der Goldenen Ära der Simulatoren![/h1] Lasst euch von der Spielzeit hier nicht täuschen, denn die liegt wesentlich höher als es Steam angeben kann, da hier [url=https://www.xwaupgrade.com/]X-Wing Alliance Upgrade[/url] genutzt wird (unbedingt installieren!). Für die [url=https://www.compiware-forum.de/downloads/file/546-star-wars-x-wing-alliance-german-patch/]deutsche Synchro[/url] steht ebenfalls ein Download bereit (der ersetzt zu 95% der Audiodateien ins deutsche). [h2]Was wichtig ist:[/h2] Ein Joystick oder Controller ist zwingend notwendig, ansonsten werdet ihr dieses Spiel nicht spielen können. [h3]Story & Gameplay:[/h3] Ihr übernehmt den Charakter "Ace Azzameen" (komischer Vorname) und spielt Anfangs ein aufstrebendes Familienmitglied der Azzameen Familie (Twin Sun), führt leichte Aufträge aus und begebt euch so in die Welt von Star Wars (irgendwo angesiedelt zwischen Teil V & VI). Durch die Rivalitäten mit den feindlichen Viraxo, kommt es irgendwann so wie es kommen musste: Eure Familie verliert alles und zerstreut sich in alle Winde, wobei euch euer Weg zur Rebellion führt. Hier werdet ihr nach und nach zu einem erfolgreichen Piloten, der immer wieder auch Familienangelegenheiten erledigen muss und so unaufhörlich die Story vorantreibt. Gejagt vom Imperium, auf dem Weg der Rache gegenüber den Viraxo und bemüht seinen Platz im SW Universum zu finden, werden euch viele abwechslungsreiche Missionen erwarten. Teilweise sehr schwer und frustrierend (es gibt keine Speicherpunkte, sterbt ihr während einer Mission, muss diese von Vorne begonnen werden, egal ob ihr schon 20 Minuten gebraucht habt). Trotzdem, dass System aus Missionen (wirklich vielfältig), der Story selbst (ok, wenn auch vorhersehbar), der Belohnungen (Souvenirs, Medaillen, Beförderungen) und Wendungen ist motivierend und ein tolles Beispiel warum Spiele früher einfach anders waren (z.B. wie TIE-Fighter, Wing Commander, etc.). Natürlich ist das Spiel technisch gesehen total veraltet, jedoch macht das X-Wing Alliance Upgrade (oben im Link) vieles wett. Ich persönlich hab dieses Spiel [url=https://www.battlestats.com/players/awards/?id=23890]gesuchtet[/url], damals als man noch per Modem online spielen musste und regelmäßig an Events & Turnieren teilgenommen (alles über CD's...ja, CD's, nicht DVD's & einfachen Telefonleitungen) ^^ Absolute Empfehlung! ~S~
LucasArts launched its last real space combat shooter on the market in 1999. In X-Wing: Alliance, we take on the role of civilian pilot ‘Ace’ Azameen, the youngest member of an old transport dynasty of the same name. Set between Episodes V and VI, the family, which initially wants to pursue its business neutrally, must increasingly assert itself in a galaxy-wide conflict between the Rebel Alliance and the Empire as well as unscrupulous competitors. However, the Azameens, who have been in business for centuries, are not so easily intimidated. After all, the family's reputation as a reliable transport company is at stake. But when the Galactic Civil War inevitably threatens to disrupt the business, the Azameens forge a risky plan. They go on the offensive. And strike back... What is impressive about the game still today is not only the freedom of play, but also the high level of detail for its time and the excellent story structure. Instead of predictable plot twists or ridiculous mind-changes of protagonists (Yes, EA´s Squadrons...), fans are rewarded with an ingeniously thought-out background story that, like the other projects of its time, fits seamlessly into the storyline of the old Legacy trilogy. The fact that we have to help the smuggler Dash Rendar hijack an Imperial secret freighter and even steal the shuttle "Tyderium" in another mission was worthy of a film itself and proved how great the writers combined background events from even different video games without seeming desperately or ridiculous. It added depth to the game world and gave new significant weight to the events between Episode V and VI. It also offered a full voiceover soundtrack and full in-flight dialogue, which made the dogfights way more dynamic. Flight controls were marginally updated from the previous games of the series, but even allowed to link different energy weapons to fire together, as well as managing your onboard energy supply. Another aspect is that the game is quite challenging right from the start and at times frustratingly difficult, even on medium level. It can also only be played with a joystick in combination with your keyboard. And keep in Mind that the game does not take the player ‘by the hand’ - right from the start, you are thrown into the icy expanses of space and entrusted with quite challenging missions. However, this aspect alone gives the game its appeal. It´s also recommended to pay close attention to the briefings before the flight - because there are many pitfalls that can cause an entire mission to fail. But those pilots who bring time, skill and a love of learning as well as a good dose of frustration tolerance will be rewarded with an excellent adventure in a galaxy far, far away. And anyone who has completed the journey should definitely try out the game with the ingenious mods that are available online. "X-Wing Alliance Upgrade" and "TIE Fighter Total Conversion" deserves praise here. One can only hope that such games will retain their fanbase, so that a new generation of fans will learn to appreciate and preserve the old classic Legacy Timeline of Star Wars for the future. So, fasten your seatbelts and prepare to jump into Lightspeed!
Legendary game, for me the best of entire Star Wars franchise. Bought it originally when it came out a million light years ago in a galaxy far far away. I like the original story line that only reluctantly connects you with the original trilogy instead of putting you into one of those characters. You start as Ace Azameen, the son of a shipping conglomerate that fell on hard times and even harder competition that uses every method to run you out of business. In this game you get to fly everything from a humble freighter to the best fighters and bombers. Well worth playing!
Gameplay: 8/10 Story: 8/10 Graphics: 9/10 Performance: 8/10 Overall: 8/10 Unlike the previous title, Star Wars X-Wing vs. Tie Fighter, which felt more like a multiplayer experience with a singleplayer tacked on. Star Wars X-Wing Alliance feels like the point where the series finally comes together. Right away, the graphical jump is obvious, this is a huge step up from the earlier games. Ships are more detailed, textures are softer, environments feel more alive, and the scale of everything is just bigger. Capital ships actually feel massive now, and battles have a sense of presence that the older titles couldn’t quite pull off with the limited hardware of the time. The greater roster of flyable craft is also a big win. You’ve got your standard Rebel and Imperial fighters, but the game really shines with the inclusion of smuggler and pirate ships like the R-41 Starchaser and Firespray patrol ship (i.e. Boba Fett's ship). On top of that, you can pilot light freighters like the YT-1300 (Han Solo's ship) and YT-2000, which adds a completely different feel to certain missions and helps sell that “living in the Star Wars universe” vibe. The mission design is another area where X-Wing Alliance clearly improves. Objectives feel more dynamic, and it’s not uncommon to move between multiple locations within a single mission, which keeps things from getting repetitive. Being able to land and rearm mid-battle is also a great addition, and it adds a layer of strategy and makes longer engagements feel more manageable. The sound design deserves some praise too. Like the original X-Wing, the music shifts depending on how the battle is going, kicking into intense tracks when things are going south and switching to more heroic themes when you’re gaining the upper hand. All done brilliantly with scores of John Williams. It goes a long way in making each fight feel cinematic. The inclusion of a "simulator" mode allowing you to fly nearly any craft outside of larger ships is a nice touch as you can use it to easily create dogfights, capital ship duels, races and other exciting missions before even touching the campaign. On top of this, it also supports multiplayer, although not to the same extent as X-Wing vs. Tie Fighter (that game is still the premier multiplayer experience for Star Wars sims). All of this "just works" too. While I did make use of a XWA_ddraw config available here: https://github.com/rdoeffinger/xwa_ddraw_d3d11/releases/tag/v1.5.12 This really isn't super necessary to get the game running well and you shouldn't even bother if you're planning to use the well known and very popular X-Wing Alliance Upgrade (XWAU), which overhauls the game’s visuals with modern-quality models, textures, and effects. Personally, I didn't use XWAU as it does screw with the original balance and feel of the game in certain areas, but it is still a monumental achievement worth mentioning for those interested. Overall, X-Wing Alliance is easily one of the strongest entries in the series, offering a more complete and immersive experience that still holds up really well.
One of the best games ever made.. 50 decently long missions of space shooting goodness.. mod it though for modern looks
TIE Fighter gets all the spotlight, but it's a spectacular 4-game series. I always felt X-Wing Alliance had the most engaging campaign because of the story and how it's told. As the youngest son eased into the family business, you've just started to fly with a helper bot when you're exposed to rivalries and pirate activity. The family is slowly dragged into the wider conflict and the campaign keeps juggling this so well. Never mind the time logged, because the way to play these days is through the XWA Upgrade mod. XWA is even a great place to start as the entire series has the same basic controls. The older titles have some wonky balancing so might be better with some experience. You'll still want a joystick - everyone I knew that played back in the day broke their mouse wheel on TIE Fighter...
STAR WARS: X-Wing Alliance is often considered the ultimate evolution of the classic X-Wing space simulator series, combining cinematic storytelling, deep tactical combat, and large-scale space warfare into one of the most immersive Star Wars games ever created. Unlike earlier entries that focused primarily on military campaigns and anonymous pilots, X-Wing Alliance introduces a much more personal narrative centered around the Azzameen family, traders and smugglers whose lives gradually become entangled in the growing conflict between the Rebel Alliance and the Galactic Empire. This stronger emotional focus gives the game a more memorable identity while still preserving the strategic space combat that made the series legendary among PC gamers. The story follows Ace Azzameen, a young pilot working alongside his family in a dangerous galaxy increasingly dominated by Imperial control and political instability. Early missions focus on cargo transport, escort duties, and commercial rivalries involving the powerful Viraxo corporation, but the narrative slowly escalates into something much larger as the family becomes drawn into Rebel operations during the events surrounding the original Star Wars trilogy. This slower progression works remarkably well because it allows players to connect with the Azzameen family before the larger war begins to consume their lives. Unlike previous games where the player mainly served as a faceless military pilot, Ace feels like a genuine character with personal stakes tied directly to the unfolding conflict. One of the game’s most impressive qualities is how effectively it captures the atmosphere of the Star Wars universe. The moment players enter the cockpit, the experience immediately feels authentic through detailed ship interiors, mission briefings, radio communication, and dynamic music that recreates the tension of galactic warfare. The game constantly reinforces the illusion that players are actively participating in important events happening alongside the original film trilogy. Massive fleet battles, escort operations, and covert Rebel missions all contribute to the feeling of existing within the larger Star Wars timeline rather than simply observing it from the outside. The gameplay itself remains incredibly deep and rewarding even years after release. Unlike arcade-style space shooters focused entirely on reflexes, X-Wing Alliance emphasizes tactical combat and resource management. Players must constantly balance shield power, laser energy, engine speed, targeting systems, and situational awareness during intense dogfights. Success depends not only on aiming accuracy but also on understanding how to manage a ship’s systems effectively during battle. This simulation-heavy design creates a much more immersive and strategic experience than many modern Star Wars games. Mission design is another major strength. The campaign consistently introduces varied objectives that keep gameplay feeling fresh across its long runtime. Players participate in cargo escorts, reconnaissance operations, smuggling runs, rescue missions, fleet assaults, and major battles involving dozens of starfighters and capital ships simultaneously. Many missions evolve dynamically as reinforcements arrive or objectives suddenly change mid-operation, forcing players to react quickly and adapt their strategies. This unpredictability prevents missions from becoming repetitive and helps maintain excitement throughout the campaign. The variety of playable ships adds tremendous depth to the experience as well. Players are not limited to standard starfighters and eventually gain access to X-Wings, Y-Wings, A-Wings, B-Wings, transports, freighters, and even the Millennium Falcon itself. Each ship handles differently and fulfills unique tactical roles during combat. Fast interceptors prioritize agility, while heavier bombers focus on firepower and durability. The inclusion of multi-crew ships was especially impressive because players could switch between piloting and turret control during missions, creating larger and more cinematic battle scenarios. Visually, the game represented a major technical leap for the series during its original release period. Fully rendered 3D cockpits, improved lighting effects, larger battle environments, and more detailed ship models helped create a far more cinematic presentation than earlier entries. Even today, massive engagements involving Star Destroyers, Mon Calamari cruisers, and swarms of starfighters still manage to feel epic because of the game’s strong sense of scale and atmosphere. The sound design also deserves enormous praise. Familiar Star Wars music dynamically shifts during missions and battles, reinforcing dramatic moments while helping create the feeling of participating in an actual Star Wars film. Radio chatter between pilots and commanders keeps battles feeling alive, while the fully voiced cutscenes and briefings strengthen the cinematic storytelling significantly. Few Star Wars games manage to capture the audio atmosphere of the films this effectively. Another area where X-Wing Alliance excels is its integration into the larger Star Wars timeline. The campaign overlaps with important events from the original trilogy and even includes connections to Shadows of the Empire. Players eventually participate in operations tied directly to the Battle of Endor, giving the later missions a genuine sense of historical importance within the Star Wars universe. These connections make the campaign feel meaningful rather than isolated from the broader lore. However, modern players may struggle with the game’s age in several areas. The controls are extremely complicated compared to contemporary flight games, relying heavily on keyboard shortcuts and detailed system management. New players unfamiliar with classic space simulators may initially find the learning curve intimidating. The game expects patience and practice before its mechanics fully become comfortable. The visuals, while groundbreaking during the late 1990s, are obviously outdated by current standards. Ship models and textures appear simplistic today, and some interface elements feel clunky compared to modern design conventions. Despite this, the strong art direction and atmosphere still help preserve much of the game’s cinematic appeal. Difficulty can also become unforgiving during later missions. Certain operations require near-perfect execution, especially during large fleet battles involving multiple objectives and enemy squadrons simultaneously. Players who fail to manage shields or energy systems properly can be destroyed quickly. The steep challenge level may frustrate casual players, but it also creates a satisfying sense of accomplishment for those willing to master the game’s systems. Despite these aging elements, STAR WARS: X-Wing Alliance remains one of the most ambitious and immersive Star Wars games ever made. Its combination of emotional storytelling, strategic gameplay, cinematic presentation, and large-scale space combat helped define the space simulation genre for years afterward. Even decades later, few games have recreated the fantasy of participating in Rebel starfighter operations during the Galactic Civil War with this much authenticity and depth. For fans of Star Wars, tactical space combat, and classic PC simulators, X-Wing Alliance remains an essential experience. While the dated visuals and demanding controls may require patience from modern audiences, the outstanding atmosphere, memorable campaign, and deep combat mechanics continue to make it one of the greatest Star Wars games ever created. Rating: 8/10
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