
Transform your passion into profit with hydroponics! Design, build, and manage your own sustainable farming and business system. Experiment with different plants and fish, customize your setup, supply the market needs, and harvest your success. Dive into the future of farming today!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Choose various hydroponics systems with various grow bed styles, including Raft model and PVC pipe model. Customize your setup to suit your specific needs and preferences, ensuring an efficient and productive system. Whether you're aiming for a small-scale home setup or a larger commercial operation, the flexibility in grow bed styles allows you to create a hydroponics system that perfectly fits your goals and space requirements.
Experiment with different species of plants and fish, each offering unique growth rates and profitability. Regularly care for your hydroponics setup to ensure the healthy growth of both plants and fish. By staying vigilant and proactive, you can maintain a thriving hydroponics environment that consistently produces high-quality produce and fish.
When your commodities are ready, harvest and sell them in your store. Develop efficient harvesting techniques to minimize waste and maximize yield. Transport your products to the in-game store, where you control the sales process. Arrange your fresh goods strategically to attract customers.
Step into the role of a cashier, assisting customers as they purchase your carefully harvested goods. Ensure correct pricing and smooth transactions, handle payments, provide change, and keep the line moving with friendly, efficient service.
Whether you're a beginner or an expert, Hydroponics Farm & Store Simulator provides the tools and knowledge to turn your hydroponics dreams into reality. Create a sustainable and profitable venture by nurturing plants and fish, managing your store, and processing groceries.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Indonesian, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian +6 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"Hach, endlich eigenes Grünzeug anbauen, ich freu mich! Dieser Pflanzen-Handel ist genau das Richtige für mich. Mein Ex-Job als Gesundheitsminister war mir eh viel zu stressig. Und überhaupt, wir könnten in dieser aufgeheizten Gesellschaft ALLE etwas Entspannung gebrauchen! Da müsste man doch pflanzliche Abhilfe schaffen können... Hmmmm... lass mal überlegen. Welche Pflanze nehm ich nur, ich komm mir vor, wie ein Kind im Bonbonladen. Mal ins Gärtnerhandbuch gucken. Häh? Was soll das denn? Spinat? Aber, aber, aber... ich wollte doch Gras anbauen... Öhm... ich meinte: Schönes grünes Gras natürlich, für die Allianz Arena. Die brauchen dringend neuen Rollrasen und Fußball ist gut für die Gesundheit. Ich weiß sowas, schließlich war ich mal Arzt. Aber vielleicht muss ich mich vom Spinat erst zum köstlich duftenden, beruhigenden Gras hocharbeiten... hmmm.... Und was soll das hier noch? Fische? Puh, wieso denn in aller Welt auch noch Fische? Ach egal. Ist mir alles zu anstrengend. Ich fahr nach Holland." Tja, lieber Leser. Unser Neu-Gartenbau-Profi... nennen wir ihn der Einfachheit halber mal: Karl... ist wohl jüngst ausgeschieden aus dem neu erwählten Beruf. Wie wärs? Springst Du für ihn ein? Grünzeug ziehen, Fische züchten und all das in wohlig monotoner Shop-Simulator Atmo! Toll, oder? Ich weiß: Klingt nach dem gleichen Quatsch wie immer im Genre, doch hier gibts noch ein wenig mehr. Deine hydroponischen Fisch-Pflanzen-Kübel darfste selbst in höchst eigener Regie zusammenklöppeln und Billiglohnsklaven nehmen die die ekligsten Fronarbeiten ab. Dazu fällt der Level Grind nicht ganz so widerwärtig aus wie gewohnt und insgesamt zieht die Karotte vor des Spielers Nase erstaunlich gut. Ist man im Nischengenre der Schufte-Sims gar nicht mehr gewohnt und wir waren im Stream erst skeptisch, dann angenehm überrascht. Guckste hier: https://www.youtube.com/watch?v=fEFeV4IV_50 Grafik und Sound, puh... naja... also... ähmmmmmm.... Schwamm drüber, erfüllt alles seinen Zweck und am Ende gehts ja nur um eines: Kannst Du, anders als unser Karle, im neuen Job das Maß an Entspannung finden, nach dem sich ein jeder Shop-Sim-geplagte Zocker sehnt? Probieren würd ichs zumindest mal, kost ja nicht die Welt, für den Gegenwert knapp eines minderqualitativen Entspannungs-Räucherstäbchens für den Eigengebrauch reißts ja kein Riesenloch ins knappe Qualm-Budget. Also wünsch ich Dir beim Entspannen, alles anbauen und abernten und am Ende seelig grinsend nen Fressanfall kriegen wie immer... ... viel Spaß ;-) Und hey, wenn´s Dir gefallen hat, ne Runde von mir zu lesen, dann klick hier: [url=https://store.steampowered.com/curator/41622336/] Fieldy´s Game Gedankenfetzen[/url] und da gibts mehr von mir auf meiner Kuratoren-Seite. Schmökern for free: Also stell Dir nen Tee bereit und viel Spaß beim Lesen... Ach so, fast vergessen, guck in meinen Stream und auf YouTube vorbei und viel Spaß beim berieseln lassen: https://www.twitch.tv/fieldysgg https://www.youtube.com/@FieldysGG
A personal opinion for these below. Pros: - Nice simple and clean graphics; - Good sense of progression overall - growing and expanding in time; - Very low stress and easy to automate game - I did not have any issues with employees and their AI was really good, they just need to be trained to max on tasks you focus them on; - Cozy and chill vibes - easy to profit, low expenses, does not require some harsh micro-management; - Variety of plants, fish and items; - Timely autosave option. Cons: - Set progress trough 16 chapters that make the game boring at times; - No pause; - Too little in store space; - Basic and in my opinion few option to customize the store; - Have to rehire workers every 7 days. This game would be really great if there is: - A sandbox option right at the start or after some basic few chapters; - More location option for the store, different store layouts and more room; - More options for workers, would like to see some seniors some variety; - Much more customization options, for floors, for lights, hanging signs etc. I would also suggest more space in the area where tables are. To fit 2 of the community storage and one of that fertilizer shelf. I know they can be places in store or in the greenhouse but they are in the way like that. Finally adding more plants is always great, I would propose adding heirloom varieties of some plants, making it the final step of supreme quality. And I would remove the gold particle off of good quality products from the store please. Keep the star but remove the bubbles please.
fun, enjoyable, simple
It is very entertaining and well done!
Finally fully finished the game. I'd give it a neutral review because of a total lack of qol features. However, I played for 18 hours, so I don't wanna give it a thumbs down. This is a very basic shop/farming simulator, but the idea to combine fish and veggies is nice. Learning about hydroponics and building your growbeds is fun! The diversitiy of different fish and veggies is good enough. The objectives each chapter give you a guideline throughout the game and let you finish the game 100 %. There are a ton of downsides though, mainly because of the already mentioned lack of qol. - My biggest gripe is, that you can't upgrade your workers' inventory/carry capacity. They are stuck at 12 items max throughout the game despite the increase of customers. - AWFUL inventory/stock management. You have to find the correct slot of each item every time you wanna move things around. If you use a bigger container, it always gets filled and emptied to the max, no matter how many items you really want or need. The biggest container is 144 items, it takes a while to move them... - Your workers are not able to fulfill contracts, it's all up to you. - Your workers don't prioritize low stock or contract items, they stubbornly empty one stock from top to bottom. - Your workers prioritize veggies over fish. - You have 9 workers max, no way to increase that. - You can't make the time go by faster and tasks get really repetitive. - Very limited customization of the store. Endgame is a chore because of all these reasons. You are supposed to produce mixed food with your fish and veggies, but your workers can only have 3 tasks assigned to them. Food production/sales both take one slot. So your already slow and tiny workforce gets diminished even more if you wanna produce food. The shelves and growbeds in your store are constantly empty because of that. So I was mainly pushing through the last third of the game, just to finish everything. I can't recommend this boring endgame grind. Only play this game if you are patient and don't mind repetitiveness. It has potential, but needs a ton of qol changes!
It's a tentative yes. The game is very chill, easy to turn your brain off and just muck abouts. But that's also its downside; it gets repetetive fast and the options for variation are quite limited. But it is cozy. If you like the supermarket sim type, you'll likely like this. I didn't read the fine print, so I was a little disappointed it wasn't more about growing exciting things and less selling them. Cons (mind that while there's more of them than pros, they're also all together minor): - There are still a few bugs around. I have things falling through the floor/tables. I had to ALT F4 once, because I got stuck holding a box and couldn't put it down. The NPC pathing tends to get them stuck. NPC's glitch outside the building if your growbeds are too close to the windows. - The customization is meh. You get tiles (but nowhere to store them?) They can only be used in the actual shop section, which was a bummer. I drowned in tiles I couldn't store (you can throw them out, tho) and the greenhouse was stuck with the sad look it came with. - Repetitive. As mentioned, the activities and varieties of items (both for selling and for showcasing) are so-so. Nothing riveting. I'd have loved being able to tweak plants more or maybe even plant genetics. - The game could honestly do a better job of explaining how mechanics work. The guide section is very limited. - Very short gameplay time. I even went overkill and spent way longer than I needed to. - The storage is not ideal. The boxes have arbitrary numbers that don't fit with the orders. I'd have preferred running things in sets of 10, instead of 12. Who puts 144 items in a box? It's just an odd number, even tho I understand why. xD I'd wish similar storages were linked or that we could have smaller storages for better optimization. It was also very tedious to move stuff from store storage to food processing storage. - The grid for placement could've been a bit more untutive, but it's in no way gamebreaking. Minor inconvenience. - The food processing comes in too late. I barely touched it before reaching the end. - The employees cannot keep up with a maximized hall. I feel like either it should've been smaller or they should've been more effective. Pros: - The music is really chill without being obnoxious. - It is extremely relaxing to just zone out to and forget the world a bit. - No flashing lights, no extremely bright ouchies, no visual oh-nos of that caliber at all. - Setting up the grow hall is neat. I spent most of the extra time just messing around with layouts and figuring out what was both efficient and visually pleasing to me. I'm actually a little sad the game is done now, because I had this grand redesign in mind. Just no motivation, because now it's all same-same. But I did super enjoy that part, despite the wonky grid. It felt satisfying. - You get a clerk thrown at you early. I hate doing check-out duty. For me this was a feature. - The fish are really cute. I like fish. These looked like actual fish. Overall? I don't regret playing it, but I likely won't play it again unless more content comes out. Get it on sale and turn off your brain. Just don't expect it to be more than that.
Foarte reusit. Nu foarte complex. Ar mai trebui niste comenzi ca sa simplifice jocul, dar in general, un joc reusit si placut.
Bien, mais un peu stressant de remplir tous les bacs...cela va trop vite!!!
没有任何中国人能抗拒种菜、养鱼的游戏,就是游戏内容太少了,求更新
相较于市面上同类模拟游戏,这款作品的玩法设计别具匠心。它打破了传统单一的经营模式,将蔬菜种植与水产养殖完美结合,玩家可自由选购各类蔬菜种子与鲜活鱼苗,还能雇佣员工帮忙打理,种菜养鱼双线并行、互不耽误,养成体验更有层次。从播种育苗、搭配使用营养液来减少病害、提升作物品质,到精心投喂照料鱼儿生长,再到丰收出售换取回报,整个过程充满期待与成就感。在沉浸式体验经营乐趣的同时,还能轻松学到实用的种养知识,娱乐与实用兼备,休闲又有内涵。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 8BitBoy™ | $120.7K | 683 | 74% | $6.99 |
| Rogue System | $120.7K | 200 | 64% | $14.99 |
| FRESHMAN | $120.7K | 412 | 67% | $7.14 |
| Chip ‘n Clawz vs. The Brainioids | $120.6K | 136 | 90% | $29.99 |
| Containment Initiative | $120.7K | 538 | 89% | $9.99 |
| Dread X Collection 2 | $120.6K | 686 | 94% | $9.99 |