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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
This game reminds me of the graph theory in my computer science graduation but this game is a lot better way to understand that concept that I never understood in college. There was a concept I clearly remember known as chromaticity, which enforces a condition to color the vertices of a graph in such a way that no two adjacent vertices can have the same color which is a condition of planarity. But at the time I was studying, this same concept was beyond my grasp and I hated computer science for the same reason. But once you play this game, you will get the feel of computer science applications. If only I had played this game before, I would have an A+ in my grades and a better job in computers industry. Highly recommended for programmers, algorithms enthusiasts, aspiring googlers who want job at google and computer science graduates and for those having trouble with data structures and algorithms. Better than teachers and traditional books and materials.
The second most played game in my collection - so a short review. First: This game is really fun! Second: It probably looks ugly and is most likely not well announced in its description: This is no mathematical puzzle-game! It is an action based game where you need awareness. Well, it would help you if you knew how to arrange colours quickly (and you might get more into it by time) - but you will in most cases simply not have the time to take it that way! I have to say that I never got a single achievement in this game - after over 60 hours of gameplay. I only used 'Quickstart' after completing a part of the beginners tutorial. And the fun I get out of this is fun for hours and hours. I do not wish to play campaigns here. I just wish to enjoy the fun of a quick play. If you do not pay attention you will play a close and hard match and suffer from earlier made mistakes. If you do pay attention enough you will win. Sometimes very fast! The next Quickstart of the game is near though… In my personal view this game is badly announced, not stimulating presented (except its simple TRON-like style) - and completely underrated. It is good enough to play it… a lot!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 35 reviews with recorded playtime.
I had a good time with this game. Pretty unique, and I found it engaging.
This game made me use my brain (if I ever had one). Interesting puzzle I only can recommend!
Not a bad puzzle/action game. Basically you move/shoot to color the balls/lines to control more land & spit out more abilities than the enemy. The game is very basic and also very short. I beat both episodes in about 2.5 hours. Each level has different goal, kill the enemy, capture ground, get certain colors, or live X amount of time. Overall, its ok for what it is. If you like simple action puzzle games, might be your cup of tea!
Pare assurdo, ma il gioco è davvero strutturato come una combo micidiale di Risiko, Alchemy e Quake: su una mappa 2D o 3D, e non necessariamente continua, la vostra astronave e quella dei nemici si muovono per annientarsi a vicenda o conquistare un tot di spazio. Questo spazio è diviso in due parti: i vertici, vale a dire i punti di incontro delle linee della mappa, e le facce, ovvero l’unione di tre vertici atta a formare un triangolo (unità di misura base per le facce). La modalità di cattura prevede l’utilizzo di particolari abilità di diverso colore, che si attivano e si rendono utilizzabili in base ai vertici dello stesso colore catturati. I vertici però non sono disposti casualmente per la mappa: il colore è deciso dai movimenti del giocatore stesso. Vieni a leggere la recensione completa su TheShelterNetwork.com: http://theshelternetwork.com/recensione-vertex-dispenser/
I usually tell my friends that I like smart, innovative games. Now I realize I was wrong. I commend the creator for doing something very different, and not trying to dumb down the mechanics. I am also completely overwhelmed by the sheer number of different abilities all mapped to separate keys and the boggling amount of information changing at an inhumanly quick pace. I feel like super advanced AI would love playing this game, but I am a mere human.
To me, this seemed to be less of a game and more of a manual graph problem solver. I'm not so sure I'll be playing this again.
The idea is really nice. It's just that it's very difficult to get the right setup. At higher levels you don't even get the chance to setup something correctly, you just bash as hard as you can to try to defeat the cheating AI. Just think of starting with a power of 1 versus 5, and this time it's not really strategy, because your just by yourself. A little traingled tank with a laser beam.
This is a mean bastard of a game, although maybe it's just my horrible lack of skill at RTSes. I want to describe it sort of as a puzzle-RTS? The only 'resources' are the color of points you control, allowing abilities to recharge faster the more of X color node you have. Try the demo? I straight up can't give a good confirm/deny if you'd like this one with ease like some other things. This is a competent little title that I just blow goats at.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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