
Fancy some cards, alchemist? Grime & Gold is a small game about stacking and mixing cards to craft strange recipes. Open boosters, delve into dungeons to find rare resources, hire goblins to help you to craft the Holy Grail and save the city, and don't forget to serve your shady clients!
Modeled estimate, not a reported figure. How we estimate →
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About

Grime and Gold is a small game where you play as a street alchemist, crafting potions by stacking and mixing cards. Your goal is to discover new recipes, manage scarce resources, and race against time to serve demanding clients. The game blends strategy and time management in a gritty, tense atmosphere, where every decision could lead to success or disaster.
Grime&Gold is
an intense stacking game focused on management and survival.
a 1-2 hour experience.
featuring 96 unique cards with 9 different boosters type and 25 recipes to discover.
What Grime&Gold is NOT
Not a deckbuilder.
Not a roguelike.
Want some ingredients for your potions ? Manage your ressources and go to dungeons to find rare ones. If you manage well, you'll complete quests and get rewarded ! If you don't, be prepared. By progressing toward the holy grail, you'll discover more recipes, and more places to learn from... or to die from.
A good alchemist should always thrive in discovering new weird brews. Use your ingredients in the right way with your trusty cauldron to make potions and whatever the clients need, because in here, the client is king, and a bloody one... You can also hire gobelins to work for you and keep yourself safe from those clients.
Open your grimoire and find how to make everything that the clients need, and maybe find new potions to make ! You can also check some hints and scribbles that Calis put there just in case... and collect all the cards !
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] 성배를 위해 카드를 쌓아라. 연금술사여, [/h1] 카드를 활용해 연금술을 행하는 캐주얼 시뮬레이션 게임이다. 다키스트 던전(Darkest Dungeon) 시리즈가 떠오르는 비주얼과 다크 판타지 분위기, 그리고 스택랜드(Stacklands)와 유사한 느낌의 카드를 활용한 게임 플레이가 눈에 띈다. 그러니까 스택랜드를 다키스트 던전의 감각으로 재해석한 게임인 셈이다. 한국어를 지원하는 게임은 아니나 일단 영어가 크게 어려운 편은 아니다. 자원 카드를 확보하고, 확보한 자원 카드를 조합해 포션을 제조하고, 손님들에게 포션을 판매하고, 던전을 돌며 새로운 재료를 수집한다. 포션 제조에 필요한 레시피는 스스로 추측하거나 점쟁이에게 물어볼 수 있고, 고블린을 고용해 잡일을 시키거나 던전을 대신해서 돌게 만들 수 있다. 대체로 퀘스트 라인만 잘 따라가면 게임이 술술 풀리는 편이다. 카드를 쌓으며 진행하는 게임으로써는 다소 무난하고 평이한 형국이다. 물론 이를 다르게 말하면 특출난 점은 딱히 보이지 않는다는 뜻이기도 하다. 음울하고 삭막한 분위기를 강렬하게 드러내는 다키스트 던전 풍의 비주얼을 제외하면, 유감스럽게도 딱히 할 말이 그리 많지 않은 게임이다. 더군다나 플레이 타임도 짧고 난이도에 있어서도 딱히 언급할 점이 없다. 좋게 보면 정석에 충실한 게임이고, 나쁘게 보면 딱히 차별화가 두드러지게 나타나진 않는 게임이라 할 수 있다. 2시간이 채 걸리지 않는 짧은 게임이고 노멀 난이도 기준으로 크게 어려운 게임은 아니다. 그만큼 스케일이 작은 게임이라 많은 걸 바라기는 좀 무리다. 그래도 저렴한 가격 덕분에 가볍게 구매해서 즐기기 좋고 도전과제 100% 달성도 무난히 할 수 있다. 보기에 따라서는 만들다 만 게임처럼 보일 여지도 있겠지만, 반대로 빠르게 끝낼 수 있는 게임을 찾는 이들이라면 그럭저럭 재밌게 즐길 수 있을 게임으로 추천한다. https://blog.naver.com/kitpage/224161481780
[H1] 錬金術師となり、失われた聖杯の錬成を目指すクラフトゲーム [/H1] 次々と訪れる街の怪しげな人々から依頼を受け、注文通りの薬を調合していくのが基本的な流れ。 ただし、どの素材を組み合わせるとどの薬が出来るかのレシピは、試行錯誤で探し出していく必要があり、パズル要素が強い。 納品に時間がかかりすぎると、ブチ切れた客にぶん殴られ、殴られすぎてHPがゼロになるとゲームオーバーとなる。 無事に目的の薬が出来たら納品して報酬を獲得するわけだが、特にビジネスを大きくする要素などはなく、薬の材料を仕入れては新たな依頼を受けることになる。 新しいレシピを発見するごとに、少しずつ加工方法や素材の種類、入手場所などが増えていき、それに合わせて顧客の注文も多様化していくという仕組みだ。 またゲームが進むとゴブリンを雇用できるようになり、錬成作業をある程度自動化したり、ダンジョンに送り込んで貴重な資源を回収させたりできるようになる。 最終的に聖杯を錬成できればクリアなのだが、そのためには中間生成物のレシピを発見していく必要があり、それなりに複雑な手順を踏まなければならない。 とはいえ、レシピさえ割れてしまえば基本的には簡単なゲームで、最後まで通して3時間もかからない程度。 ショップやダンジョンで獲得できる素材、顧客の注文内容などがランダムなので詰むときは詰むのかもしれないが、理不尽な難しさは感じなかった。 ボリュームが少な目でリプレイアビリティも実質的にないが、このお値段ならいいのではないか。 [table] [tr] [th]言語依存度[/th] [th]★★☆☆☆[/th] [/tr] [tr] [td]難易度[/td] [td]★★☆☆☆[/td] [/tr] [tr] [td]モンスターカスタマー度[/td] [td]★★★★☆[/td] [/tr] [/table]
Simple, short yet good. Wish it lasted longer since I wasn't able to explore one of the locations. There was also a bug in which the transmutation circle booster did not unlock so I had do another run to get all the achievements. Other than that, great game!
An extremely fun game that is worth playing. Its a fun short experience that has it's own unique quirks and setbacks but nothing that would turn someone away from the game. I think that the two biggest inspirations, appearing to be Darkest Dungeon and maybe Cultist Simulator, actually work really well for a quick game like this. The art style is what brought the game to my attention and the gameplay sold me on trying it. The music in the game is also fantastic. Towards the end of the game I found myself just sitting there vibing while my goblins worked for me. I think the only thing about this game that felt "off" was just balancing. There were times where I felt like I was just sitting there waiting for basic resources, and while granted those moments weren't long, it still took away from the experience for me. I think this game would have done better for me if it wasn't in the deck-like/card-stacking format. Not that its a bad decision by any means, but the "Player Card" never felt all that useful, besides for the slow moments where I needed to acquire unsavory materials through unethical means and a knife, it just kinda sat there. I would have been neat if I could put myself to work like I was able to with the goblins. As of posting this I do plan to get every trophy and keep playing for a bit because it is a very quick and fun game that I'd recommend everyone playing at least once, and I'm excited to see more from these three developers in the future.
Disappointingly empty.
Surprisingly addictive game, the card-stacking mechanics are satisfying and the dark fantasy atmosphere is perfect!
Fun game that doesn't take too long to complete, got confused about what to do in a few instances but that was on me for just being forgetful about things explained earlier. Played it on the highest difficulty and took me about 4 hours to complete and then spent a bit of extra time to get 100%. Nice art style that reminds me of Darkest Dungeon and interesting gameplay that doesn't outstay it's welcome
[h3]EMPILEZ VOS CARTES JUSQU'À REFORGER LE SAINT GRAAL ![/h3] [hr][/hr] [b]NOTE GLOBALE[/b] ❤️❤️❤️🤍🤍 En tant qu'unique alchimiste de la ville de Vordheim, il est de votre devoir d'aider la population et de retrouver cette petite babiole sacrée qu'est le Saint Graal ! Croyez-le ou non mais une de ces deux tâches sera plus ardue que l'autre... Venez tester vos talents de gestionnaire de ressources dans ce jeu à mi-chemin entre Stacklands et Darkest Dungeon. [hr][/hr] [table] [tr][td][b]Gameplay[/b] ❤️❤️❤️🤍🤍[/td][/tr] [tr][td][b]👍[/b] - Addictif - Le système de Stacklands agréablement réadapté [/td][td][b]👎[/b] - Un peu trop centré sur une unique source d'argent - Manque de plus de dézoom [/td][/tr] [tr][td][b]Histoire[/b] ❤️❤️❤️🤍🤍[/td][/tr] [tr][td] Point trop n'en faut. Le décor est planté, et à nous de jouer. Simple, efficace. [/td][/tr] [tr][td][b]Graphismes[/b] ❤️❤️❤️❤️🤍[/td][/tr] [tr][td][b]👍[/b] - Une belle cohérence graphique - un soin apporté à toutes les cartes et à l'ambiance [/td][td][b]👎[/b] - Un peu trop inspiré de Darkest Dungeon (manque de prise de risque/originalité) [/td][/tr] [tr][td][b]Musique/SoundFX[/b] ❤️❤️❤️🤍🤍[/td][/tr] [tr][td][b]👍[/b] - Plus ambiant que musical - Bon équilibrage [/td][td][b]👎[/b] - Timide - Spacialisation SFX insupportable ! [/td][/tr] [tr][td][b]Prix[/b] ❤️❤️❤️❤️🤍[/td][/tr] [tr][td] Un prix très attractif au vu de la durée de vie [/td][/tr] [/table] Vidéo Youtube de mon test : https://youtu.be/cE9GPvEJGUE Note du chat durant le stream : 4 / 5 [i]Cette évaluation ne reflète que mon point de vue sur le contenu et le temps que j'ai consacré au jeu. Il n'est ni objectif, ni absolu.[/i]
Great game, was a lot of fun!
It's 90 minutes long and just not that interesting plus the game makes you click on stuff to progress it unlike stacklands which is just timer based, it's annoying
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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