
Vernon's Legacy is an horror adventure with an enigmatic story that takes place nearly a century ago. You are playing as Robert, the new owner of Dunkenhof manor.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Russian, French*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
вполне неплохая бродилка на пару часов. вторая половина, где надо прятаться от призрака, ничем в целом не отличается от такой же схемы в любом другом хорроре.
Don't buy it, not even on sale. The game starts out ok, the story is kinda interesting and develops as you find notes. At first that is alright but as you "progress" it becomes a chore to go on. The game isn't scary, the entity that "chases" you makes it so damn boring and frustrating to navigate the basement levels. The graphics are not bad at all, probably one of the best features of this game and what convinced me to buy it in the first place but the rest is just not worth it.
Прогулки в темноте. Графика неплохая, а вот оптимизация так себе. Брать по скидки.
Vernon's Legacy verspricht ein atmosphärisches Horrorerlebnis, doch was man bekommt, ist ein textlastiges, spannungsarmes Abenteuer. Der Gruselfaktor bleibt komplett aus – keine Schockmomente, keine bedrohliche Stimmung, einfach nichts, das einzige was das Game kann gut aus sehen. Stattdessen wird man mit Notizen bombardiert. Man verbringt mehr Zeit mit Lesen als mit tatsächlichem Gameplay. Wer sich auf ein packendes Horror-Spiel freut, wird hier bitter enttäuscht.
Para quem gosta do leva e traz de itens é uma boa pedida ! É um game que foi quase totalmente baseado na Franquia Amnésia e sendo assim usa muita inspiração de la para fazer uma nova história. Parte do game é desenvolvida em um calabouço com labirinto, onde é fácil de se perder e mais fácil ainda de desistir do game, mais basicamente é isso 3 cenários e fim do jogo. Curto, leve e de boas para desenvolver habilidades no quesito de instinto. Não tem conquistas e nem legendas, talvez por isso muita gente não compre. Mais sabendo onde vai se mete e tendo em vista a sua curta duração, é uma boa pedida.
I was as close to recommending a game as I might ever get, but ultimately, the game doesn't keep its promises. The first chapter really was charming, as I am a sucker for old mansions, and I thought the development team really did a great job of creating it. It wasn't hard by any means, but it worked for me. When I reached chapter 2 and finally got the chance to see what's in the cellar, I welcomed the change of pacing. Now, it wasn't as much about taking your time and looking around, but about finding the perfect way so to not fall into the hands of the dark presence down there. The next level was quite the same, and the next level was quite the same, too, and the last level was, again, the same. Not once did I have a feeling of some sort of progression. It just went on and on. Go in there, find this and that, come back, proceed. And it's not that hard, either. Sure, you will get caught by the presence, but I never had the feeling that I outsmarted it by planning my way. I was just running around and, with one level, didn't see it at all. So while the game starts interesting and builds a decent mytery as to what is going on in the vaults, it does not deliver story- or gameplay-wise.
[i]Vernon's Legacy[/i] is another representative of the wave of first-person indie horror-adventure games using the amazing Unreal Engine 4 from 2016. Unfortunately I can't say that it stands out from the crowd, as the initially promising atmosphere and story quickly dwindles into (below) mediocrity. While some people dared to compare this game to [url=steamcommunity.com/id/atisz2/recommended/57300/]Amnesia: The Dark Descent[/url], mainly because of the note/memo-based storytelling formula (or the way our protagonist carries his lantern which sways by the way as if there were no gravity), I think any comparison would be a disgrace to that amazing game. In Germany, shortly after World War I, a young man named Robert returns to the mansion of his recently deceased uncle, the titular Vernon's. With the servants gone, the building is now completely abandoned. While exploring the old manor he finds various letters and notes written either by the late owner or by the attendants which mention strange events taking place in the estate originating from the vault/catacomb system down under. As it turns out, there is a 'great evil' dwelling down there, which has to be stopped or else... First of all, I think it would be important to mention that the game can be divided into 2 parts: the first half functions as an adventure game (or 'walking simulator' if you will) where we search for keys, unlock doors, collect a few items and solve puzzles to advance; meanwhile the second half consists mostly of hectic running from the mentioned evil entity, degrading gameplay into a second-rate Slenderman-clone (well, not exactly, since the monster in this case floats or rather flows following a pattern, but if it notices us, it will give chase). So, is this a horror game then? Well, to a certain extent, it is. Surprisingly, the first half of the game somewhat succeeds to create the required atmosphere within the old, abandoned mansion and the sounds of the raging thunderstorm outside. The latter half however, despite the excessively loud sound effects of the nearing monstrosity with screen shaking, quickly ruins the fun and becomes more of a frustrating chore rather than a horrendous experience we all love in horror game and the reason why we play them. This evil entity (which is basically a huge, flowing, etheral skull) is rather clumsy looking itself, but given the nature of the underground maze, it can corner us with no places to hide (we can slam the occasional door in its face - if there is one) and can sometimes grab us by seemingly effortlessly passing through corners too, so we are going to die a lot. The autosave points are frequently placed and there's no punishment for dying, but it will still cause a considerable amount of frustration (unless the thing gets stuck in something - which can be the source of further annoyance since at the end of the game we [b]HAVE TO[/b] provoke it to follow us). In case anyone wonders how the monster looks like, here, so you don't have to buy the game just for this: steamcommunity.com/sharedfiles/filedetails/?id=1923912644 Unfortunately the first half of the game isn't without problems either, since there are only a handful of puzzles and some of them don't really make much sense such as the segment where we have to pour alcohol over the map or the rather trial & error method of safe opening part. The other really problematic part which bothered me was related to the notes: I managed to find all of them in the first half, but when we first encounter the being, collecting them will be nearly impossible. It'll be hard enough to run away from it, without paying attention to such luxuries as picking up randomly paced sheets of papers while fleeing. Despite this I still managed to obtain about 2/3 of the notes in the second half, sometimes even going back from safety and searching for more, risking my progress, but still couldn't find more. I dare to say that not all diary excerpts/entries exist (maybe in some unexplorable corners far in the lower catacombs, that requires the monster to be stuck), which is a shame since I enjoyed reading them (after all these are the only elements in the game which provide the plot itself). Fortunately the ones which tell us what to do are usually in plain sight. The game takes advantage of Unreal Engine 4, the mansion's interior is wonderful to look at: the picturesque rooms and hallways are probably the game's only strength. My only grief regarding this was the washed-out, greenish colour palette the game uses :/ steamcommunity.com/sharedfiles/filedetails/?id=1923696508 This changes too as we reach the second half, where the similar looking corridors of the cellar and the catacombs won't offer much variety as opposed to what we've seen before (the pitch black darkness doesn't help either). Sound effects are quite loud, which isn't uncommon in horror games, but it's problematic if these provide the main source of tension. There's only 1 short sinister-sounding track which only plays whenever we read said notes. [i]Vernon's Legacy[/i] is a big disappointment, as it can't really do anything right despite the given resources: the great enviroment and graphics engine. If the game stays at the formula of the first half, it could have been better altogether, but still a bit boring, run-of-the-mill horror adventure. The second half however makes the end result undisputablely worse and turns it into a primitive version of cat-and-mouse game, something I wouldn't even recommend at a serious discount. PROS + proper use of Unreal Engine 4, nice graphics + first half of the game is kind of all right mainly because of the atmosphere CONS - primitive gameplay in the second half - several notes are impossible to be found - some of the puzzles are based on trial & error - unsatisfying ending - no music basically - very short RATING 2.5/10
Steam really has to figure out a better way to quality control. I feel really bad for everyone who stuck around since Early Access...a great idea tossed out the window and ruined. Play a project that the developers actually care about instead and skip this one.
Das Spiel ist ganz nett. Das Setting ist gut gewählt, die Rätsel relativ Simpel und die Briefe die die Geschichte gut in Szene setzen, sind schön geschrieben (Deutsch). Allerdings wenn man in den Keller kommt wird es irgendwie hmmm. Ein eher "Naja" Monster jagd Dich Maze/Snake mäßig durch den Keller wo man gleichzeitig schauen muss Schlüssel&Briefe zu finden. Ich habe es inem Sale für 2,99€ geschossen, darum geht mein Daumen auch nach oben!! Der Vollpreis von 11,99€ ist hier aber NICHT angebracht, es gibt bessere Indie Spiele für 12 Tacken^^ Fazit: SALE ONLY!!!
Vernon's Legacy nie jest grą AAA, dlatego nie można od niej oczekiwać cudów. Przez długi czas znajdowała się ona w fazie wczesnego dostępu, aż wreszcie trafiła na Steam'a. Jest to którka, niezbyt wymagająca gra. Wizualnie wygląda dobrze, ale ze względu na mroczny charakter (w końcu to horror) oraz fakt, że w zasadzie poruszamy się w ciemnościach, ciężko powiedzieć czy jest bardzo dopracowana. Muzyki w zasadzie nie ma, odwiedzamy posiadłość w ciszy z przerwami na oddechy głównego bohatera. Sama historia nie jest niezwykle wciągająca, ale całkiem przyjemna. PLUSY: + ciekawa historia, + przyjemna oprawa wizualna. MINUSY: - zbyt krótka, - brak muzyki budującej napięcie w grze, - za mało straszna ;P, - dość droga, polecam kupić na wyprzedaży.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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