
Vernon's Legacy is an horror adventure with an enigmatic story that takes place nearly a century ago. You are playing as Robert, the new owner of Dunkenhof manor.
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Languages: English*, German, Spanish - Spain, Russian, French*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Добрый день! Я посвятил месяц на прохождение разнообразных хорроров бюджетного сегмента. Мне попадались откровенные дурнушку, действительно страшные творения, а бывали и такие игры, которые до конца прохождения меняли представление о себе по несколько раз, вот о таком хорроре сегодня и поговорим. Разработчики поделили Vernon's Legacy на две совершенно разные с точки зрения геймплея главы. Первую половину игры можно обозначить словосочетанием "Неспешное изучение усадьбы", а финальную стадию "Беги и запоминай". [h1] Неспешное изучение усадьбы [/h1] Главный герой столкнулся с личной трагедией после того, как получил горькое письмо о кончине любимого дяди. Недолго думая он собирает вещи и выезжает в сторону огромной усадьбы, которая по логике теперь будет принадлежать ему, но вместо оформления всяческих бумаг и другой рутины главный герой решает изучить огромный дом в полнейшей темноте, вчитываясь в чужие записки и пытаясь открыть каждую комнату на своем пути. Первую половину игры мы будем бродить по комнатам и решать относительно простые головоломки. Необходимо заглядывать в каждый шкаф, запоминать особо важные связки предметов, да и в целом выполнять привычную ерунду для жанра *симулятора ходьбы*, но если откинуть банальные задачи, то играть невероятно интересно из-за жгучей атмосферы и зачатков сюжетной линии, подающейся через письма прислуги и хозяина дома. Исследовать огромный дом дело занятное, понеже в реальности я могу себе позволить только несколько комнат, опасность в которых представляет только пузатый кот, а Vernon's Legacy предлагает нечто большее, да еще и с ноткой мистики. [h1] Беги и запоминай [/h1] Вторая часть игры меняет свое направление в сторону экшена. Нам все еще нужно изучать отдаленную территорию усадьбы, но теперь наш герой находит сопротивление в виде сущности, встреча с которой приводит к гибели человека. Локации резко видоизменяются в пользу катакомб с системой лабиринтов...и это выглядит довольно спорно. Конечно же радует резкая смена сути игры, но первая половина прохождения обещала нечто большее, нежели слепую беготню по лабиринтам, да поиски недостающих частей всяческих засовов и механизмов. Что радует, так это безопасный исход при встрече с противником. Наш герой просто появляется на старте последнего уровня и продолжает свои поиски, что довольно сильно облегчает понимание прохождения определенного участка, да и нервы держит в спокойствии. Если вы пропустите часть записок и писем, то не поймете всю суть сюжета, так что старайтесь заглядывать в каждую щель, смотреть себе под ноги, да и в целом будьте предельно внимательны. Я посвятил поискам записок кучу времени, но даже при этом условии упустил из вида парочку из них. Vernon's Legacy в первую очередь бюджетный хоррор, продающийся на скидках за минимальную цену. За эти деньги сложно найти что-нибудь более достойное, более стойкое и разнообразное, но все же не стоит ожидать чуда от подобных игр. Даже при условии поиска записок у вас уйдет не более 2-2.5 часов на полное прохождение игры! Финальная часть истории вообще огорошит вас непродуманным исходом, но обойдемся без спойлеров. Vernon's Legacy атмосферный и довольно интересный хоррор, разбавляющий монотонное изучение дома с бесконечными забегами по ветвистой системе подвалов. Советую, но с долей сомнения. Приятной игры! Хочу поблагодарить всех за отдачу и лайки, берегите нервы и избегайте шлака в магазине. Если понравился обзор, то приглашаю оценить и остальные: https://steamcommunity.com/id/rrombik/recommended/
[h1]"Every book you pick up has its own lesson or lessons, and quite often the bad books have more to teach than the good ones." Stephen King[/h1] Venon's legacy puts you in the shoes of a man named Robert, he learns of his uncles death and returns to the uncles estate Dunkenhof manor. Upon reaching the manor he notices something is amiss as no one is around to greet him, he finds a letter on the nearby table and this sets you out on a journey to find out what happened at your uncles estate in the years since you've been gone. The story unfolds via letters left behind by the estates residents who are now conspicuously missing. The game plays out like many other walking simulators as no combat exist in the game, instead you're greeted by a eerie atmosphere and music, which often times leaves the gamer on the edge of his seat waiting to see what pounces out at him behind the next locked door. The game can be both frustrating and rewarding at the same time, many of the puzzles are riddles hidden in the pages you've found, others seem to be complete random and require a ton of guess work. Requiring guess work in a game isn't really the most exciting game play mechanic, but it can be forgiven as Vernon's Legacy has a very interesting story to tell. The scare factor isn't gained by having strange creatures jump out at you, (although I'm not saying something couldn't jump out at you) but rather by creating an atmosphere that makes you think something will cause you harm. The deeper you get in the manor the more nervous you feel with each successive door you unlock or key you find. The controls and movements were silky smooth, and the controls were spot on, the only issue I had was occasionally the inventory would bug out, normally the RMB would put an item back in your inventory, but occasionally the item wouldn't be placed back in my inventory and I'd be forced to stop playing and reload the game. That would clear up the issue, I never lost any progress and it conveniently placed me back in the main hallway. Some of the puzzles were rather frustrating, such as trying to unlock the second safe door, for the life of me I couldn't find any pattern or message in game which gave me a description or hint as to which direction the tabs had to be placed, likewise with the hidden panel which required using the crowbar, it was randomly that I discovered the panel could be interacted with.. Overall the game left me with a very positive feeling, and I felt it was a wonderful experience, not the scariest game ever made, but it certainly had me a bit creeped out at numerous times, like discovering that darkened room on the second floor, it was unnerving going inside and expecting some creepy creature to pounce into your face and end your adventure. Lucky for me that never happened so I got to continue my journey through the possibly haunted house. [h1]Pro's [/h1] Beautiful graphics smooth movements Interesting story told through notes Challenging puzzles A great atmosphere [h1] Con's [/h1] Biggest con was the inventory glitch Next up was the puzzles solutions which were a little too well hidden, maybe a few additional notes with information helping to show the gamer where those hints are might be helpful. [h1] Conclusion and recommendation [/h1] Vernon's Legacy was a well put together game, the story was interesting, the manor was beautifully put together and the game was fairly challenging to solve without resorting to seeking out a guide or walkthrough. The only thing that would have been slightly great to add would be something to add tension prior to getting into the tunnels, maybe some noises, some floor creeks, possible even a few shadow figures which disappear as you approach them. Even without these things the game is well worth a purchase and a play. If you have a few hours to kill and want to play a game which tells a good story, I'd highly recommend Vernon's Legacy.
I sampled this game's early stages, and despite some questionable inventory design and illogical puzzles the atmosphere and plot (the story is told entirely through notes) was really rather engaging. The beauty of the Unreal Engine 4 shone through, if not exactly the best use of it I'd ever seen, and overall it was looking like a really enjoyable and spooky horror story. Having played 81 minutes now I've had it refunded - what looked truly like a great little indie game was an ultimate failure, let down by a game design choice which absolutely destroyed it from around 40 minutes of gameplay onwards. Initially we had a spooky mansion setting, and quite a gripping one at that - foreboding atmosphere and some nice ambience as well as the gothic look of the place made this compelling enough to want to go on. And unfortunately that was where it unravelled - that initial setting was by far the best area, as once you end up deeper in the game and are introduced to the entity which pursues you, it loses every ounce of fun and atmosphere and just becomes a horrible chore. It has an entire four sections in a row which are basically complete copies of each other, all of whom where you get stalked by literally the most boring, unconvincing enemy you'll ever see and will die time and time again. What promised so much just turns into a vile grind, and isn't worth your time. To add insult, there are no configuration options in the menu (forget choosing resolution, folks), and as soon as this game went into retail, the dev simply stopped responding to the forum and presumably took the money and ran. It's as if they got bored and wanted to wrap it up and gave no real thought to how the game would develop, which is a huge shame because it promised so much and delivered, ultimately, a borefest. Extremely disappointing and absolutely not recommended.
I recommend this game with mixed feelings. I bought this on sale, and I think that is when it should be bought. Lets get the good stuff out of the way, because there is a good bit. The game is gorgeous. The mansion looks creepy and has a definite sense of foreboding. As you explore the mansion, the only soundtrack you get is the thunderstorm happening outside. I loved it. Sadly, the only music soundtrack you get is when you are reading notes, and it is highly repetitive. I feel that it breaks the rhythm of the game. I loved walking through a beautiful mansion at night with no musical accompaniment. I loved finding and reading all over the place to get the story. There were some light puzzles, but backtracking wasn't a big hindrance. Hindrances came in part 2 of the game but we'll get to that. Part 1 of the game took place in the mansion: reading notes and solving light puzzles until you get to Part 2, which changes locations and feel......and not all for the better. The bowels of the mansion look great. There are still periodic notes to find and light light puzzles to solve to go deeper underground toward the resolution of the game, but now there is an evil entity chasing us, and the underground cellars are a maze. This is when the game changed for me. What started as a light adventure/creepy walking simulator turns into a very tense cat and mouse maze scramble as you try to flee the evil chasing you. It's not fun. It's taxing. There were notes I know I missed in the cellars but I didn't have the will to go after them all because I didn't feel like dying....again. I died a lot. Fear and anxiety turned it frustration. When I beat the game, I was rewarded with a newspaper front page...and thats it. If this had been a straight walking sim, or light puzzle game in a creepy beautiful mansion, I would have been satisfied. But after 5 underground levels of mazes and evil chasing me....sorry I want a better resolution than that. The ending felt like a cop out. Now you are probably wondering why I am still recommending this game! I liked the look of the entire mansion, the first half, and the story. I felt those were strong enough to carry the rest. The second half would probably be more fun with a friend or a group and then you can tense together and laugh at your inability to run away well. I'm glad I played it, but I'm REALLY glad I bought it on sale.
[h1]Promising start, but most of it feels like a rush job, only get this on a deal.[/h1] [i]The Good[/i] This game starts out very promising in a well designed, graphically impressive house ca. 1900. There are a bunch of notes which give you an idea of the lives of the people living there and of the strange things they experienced in the basement. The game has a spooky atmosphere and in order to get to the basement you have to solve some fairly clever puzzles. Not really hard, not too ease and they fit in nicely with the overall level design. All the clues you need to solve them are in plain sight and I enjoyed solving most of them. The sound design is sparse, with no voice acting and very little music, mostly when you open up the journal in order to read notes, but what there is helps to set the mood. So far so good. [i]The Bad[/i] While I haven't encountered any gamebreaking bugs or glitches and the game has never crashed, there are a lot of small design issues that should've been addressed. The most annoying ones are: gamepad not fully recognised and therefore unusable (I use a wireless Xbox One controller); keyboard commands cannot be rebound, so you have to open your inventory with the 'i' key and open and close the journal with the 'j' key; no brightness, contrast or gamma controls in the options menu. There are also lots of smaller issues like the physics being on overdrive: thrown books bounce like they're made of pure rubber and will clip through walls, you're lantarn sways as if you're watching footage which is sped up four times and all reflective surfaces seem to refract more light than is shone on them. All of the notes you find use the same background with the same white (?!) characters using the same handwritten TTF, giving them little character. Text is sometimes longer than the actual note and doesn't fit unto the page shown. None of this is game breaking, but it annoyed me a lot. TripleBrick needs to put more polish in it's games and not just in it's the graphics. [i]The Ugly[/i] Unfortunately once you get to the basement (which encompasses about three quarters of the game) everything goes downhill. Instead of clever puzzles you go on fetch quests. Find x items so you can open the next door, rinse and repeat. And the basement is made up of several levels of mazes which all look very much the same. There is the odd room that is slightly more interesting, but most of it looks like it was a cut and past job with a lot of extra rubble added in an attempt to make it look more distinct. Unfortunately all of the rubble also looks alike. To top it all off during most of the basement levels you are haunted by a ghost. A large see through skull that completely fills a hallway. And it's also fast and has no problem finding you at all. It was somewhat scary the very first time I saw it and got the 'YOU DIED' screen for the first time. After that it became a nuissance. You can close doors and gates trying to slow it down or capture it, but the animations for closing doors and gates is very slow so you'll probably die trying to stop the ghost. So the only thing you can really do is run as fast as you can and hope you don't run into one of the many dead ends. Which is difficult if you consider that this ghost sucks up light like a black hole so the closer it gets to you the less you'll be able to see. The ending was somewhat satisfying but still left a bitter taste. [i]Conclusion[/i] If more of the game had been like the first part, I wouldn't have minded the bits with the ghost as much. If you could play a game of hide and seek with the ghost like you can in games like Alien:Isolation or Evil Within it would've been a passable game. In it's current state however, I cannot recommend it though. It's too short and has too many issues. [i]Final thoughts[/i] The game does show promise and if you can get it in a Steam sale or as part of a bundle it's worth checking out (especially the first part untill you get to the basement). Hopefully TripleBrick will take these critisism by heart and use it when they design their next game. Because they obviously have the talent and skill necessary to produce a good survival horror game similar to Penumbra or Amnesia. But Vernon's Legacy is nowhere near that level.
Oh my god, where to even begin with this steaming mound of unpolished, overpriced fodder. Vernon's Legacy is the first, and only, game by publisher/developer TripleBrick. It's your standard walking, key and note finding, simulator. Worse than that, however, is just how poorly this title runs, and just how much of the developer's laziness shines through. First of all, no matter what I do I cannot get this game to run in any type of full screen, 1080p mode. Why is there no resolution option in-game? Is that seriously too much to ask for? Hitting ALT+Enter just cycles through a bunch of preset options, and none of which are even remotely ideal for any PC built in the last 10 years. On top of that, TripleBrick couldn't be bothered to untick that one Unreal Engine checkbox that makes their game want to launch in freaking VR, so I have to put up with that running in the background on top of the resolution problems. There's also no VSync, so have fun listening to your HDD grind while the game is pulling 800+ FPS. The game itself is just running around, collecting notes, getting keys, and figuring out illogical puzzles. Get a bottle of "strange liquid"? Well you're supposed to know to pour that on some random map! Go through the entire first half of the game without any monsters or scares, only to run into a giant floating skull that will chase you to the ends of the earth until it kills you? Check! Crappy ending that's only a still shot of a newspaper? Yes! If I had a dollar for everytime that's happened to me, I'd be rich. Some people in other reviews have talked up the story aspect of this release, but in reality it's not that special. Not special enough to go through all the hassle of playing Vernon's Legacy, anyway. It's awful, clearly the developer had no pride in putting this garbage onto Steam. Selling this broken junkpile for $12.99 CAD should be considered a sin, and that's not even taking into account the hour playtime; hour-and-a-half at the absolute most. It should also come as no surprise that TripleBrick are MIA from their own forums as well, while multiple players are asking for help with glitches. In the words of Simon Cowell, "It's a no from me". [h1]Rating: [b]0.5/5.0[/b] - Abysmal, avoid it like the plague.[/h1] The Horror Network [url=http://store.steampowered.com/curator/28221963/]Curator[/url] | [url=http://steamcommunity.com/groups/thehorrornetwork]Group[/url] Click for Gore
I highly recommend this game! Jumping into the game my first impressions is to admire the beauty and the attention to detail. More lens flares than a JJ Abrams movie and I LOOOVE IT! The lights and their warm tones with the cool foggy surroundings make for an eerie environment that leaves you uneasy. The puzzles are tricky and keep the mind thinking. Nothing seems to be solved to easily but not hard enough to flip tables quite yet. The Sounds alone can make you jump or turn around quickly and it could be something as simple as the thunder cracking, or the sound of your own footsteps. Controls are pretty basic and quick to learn. Makes it easy to jump right in and play. Thank you Triple Brick for putting so much love into this game, it definitely shows!
The full game is finally out, and it's a pretty enjojyable trip. The story is intriguing, graphics are beautiful, and somewhat reminiscent of Amneisa. The story is told almost exclusively through the notes you find around the manor, and even though I'm usually not a huge fan of that, this game somehow makes it work. However, the biggest downfall of the game is really the "enemy" that starts chasing you. It is rather forgetful, and were it not for the great atmoshpere, it really wouldn't be nerveracking at all. And after encounetering it a few time, it becomes more of a chore to avoid it, instead of fear. The game ends up being more of just a scarry story, than actively trying to get away from something. If you want to take a look at the game before buying, consider checking out my walkthrough! https://www.youtube.com/watch?v=6ycbv_9uaqo&index=1&list=PLKMxTuqznyPM86bguxKr5xFbzPhtljbW1
i just finished this game and i didn't have a good time. i really wanted to like it but it turned out to be a complete nope. the start is quite decent. you explore the mansion, solve little puzzles and collect notes & letters. they did a fairly good job building a decent background story with the letters and all. however the puzzles are really as simple as they can get without them solving themselves. while graphics and sound are generally decent the textures aren't really as good as you want them to be in a game where you spend most of the time running around and taking a close look at everything. however this is just the first quarter of the game! all the rest takes place in the multi-storey cellar under the mansion and the fun really stops there. everything is just one big dark mush with generic rubble everywhere and every corridor looks the same. good thing they put maps on the walls otherwise you would get totally lost in no time. but even that would be sort of ok if it wasn't for that flying instadeath demon thing floating around in parts of each storey and hunting you down as soon as it sees you. at that point the game turns into torture. always fetching puzzle items around in samey corridors while being chased by that thing is as much fun as it sounds. that atrocity continues to the very end when you are even supposed to lure the demon into a trap. and guess what? you're the bait! and since that demon sucks up all the light from your lantern and extinguishes all torches nearby you are going to have a great time running around in complete darkness in same looking corridors trying to find the f#cking way back to the trap with that demon breathing down your neck. when you finally manage you get a newspaper ending. totally worth it. or maybe not. also it seems i missed the complete last quarter of all the letters and notes. most likely because i didn't see them in the murk between all the random junk while being chased by some nameless evil. in most cases i'm a completionist but i really can't be bothered to play this game all over again to pick up some pieces of paper. whatever they contain wont change my poor experience. 2.2 hours from start to finish and not a single second more. pick this up during a sale if you must but don't expect much.
It's just a clone of Amnesia only worse in every single possible way. The notes scattered throughout the game were semi-interesting to read, so I thought it could all wrap up to a decent ending. Alas, it fell flat on its face. I was severely disappointed at the extremely boring and lackluster ending. By the time it came I was so relieved that it was finally over. I suppose if you want to play a semi-fun, mediocre horror game it might be worth playing if you: A) Have nothing better to do B) Can get it for $3 or less. It's not worth a penny more.
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