
Who says that work and play don’t mix? Not us! Play Pocket Boss, the game where you handle lots of fun data and one not-so-fun boss.
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Who says that work and play don’t mix? Not us! Play Pocket Boss, the game where you handle lots of fun data and one not-so-fun boss.
In Pocket Boss, you’re a remote employee working with business data to make your boss happy. And the boss needs so much done! Increase productivity, boost customer satisfaction, make losses disappear, erase competitors — all with just a swipe of your finger. As you solve ever-funkier data puzzles, your boss watches your progress closely, wondering if you’ve got what it takes to earn that promotion. Well, have you?
Fix puzzling charts and bend the trends. Make your company’s productivity, shareholder value, and customer trust shine — at least on paper.
Pie charts, bar charts, scatter plots: drag, pinch, pull and push all kinds of charts to make them behave while your boss pushes for results.
Chat with your boss. Yes, it can be awkward, and that’s funny – but what if it affects your promotion?
Solve the mysteries of equal pay.
Play time: 30-60 minutes
Created by Mario von Rickenbach (PLUG & PLAY, KIDS), based on an idea by Maja Gehrig, with sound by Luc Gut.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Un día cualquiera en las oficinas de Ubisoft[/h1] Pocket Boss es una experiencia tronchante sobre cómo tu jefe quiere que le ofrezcas resultados (aunque estén manipulados), porque la empresa necesita dar una imagen de éxito. Para ello te escribe por mensajes al móvil, enseñándote gráficas y diciéndote que las mejores. Aquí entran una serie de minijuegos en los que tienes que adivinar cómo se hacen (y el cual tu jefe se desentiende sin darte explicaciones). En general son minijuegos fáciles, aunque hay un par que vas a tener que repetir (el de la telaraña, UFF). El juego me ha hecho reír en muchos momentos porque ha calado totalmente ese ambiente de tiburón de las oficinas, en el que tu jefe te puede llamar a horas intempestivas para obligarte de manera pasivo-agresiva a hacer cosas de dudosa ética, o ese momento en el que ves que está escribiendo y piensas: "a ver qué se le ocurre ahora", o cuando en medio de una conversación te dice "un momento" para luego dejarte tirado dos horas. El juego no está en español, pero es muy fácil de entender. Son frases cortas y, con la ayuda del traductor del móvil, te las apañas. [u][b]Pros:[/b][/u] ✅ Las conversaciones y situaciones son muy creíbles. ✅ Hay minijuegos muy variados (algunos no tan fáciles). [u][b]Contras:[/b][/u] ❌ No está en español. ❌ 20-30 minutos=5€. [u][b]Conclusión:[/b][/u] Pocket Boss plantea una idea muy original y momentos cómicos en los que tu jefe, desde el móvil, te pide que manipules los resultados de la empresa para dar una imagen de éxito. [h2]Nota: [b]7/10[/b][/h2] [u][h2][url=steampowered.com/curator/45277685]🎮🌵Más reseñas en mi mentor🌵🎮[/url][/h2][/u]
"People can come up with statistics to prove anything. Forty percent of all people know that!" - Homer Simpson [b] Pocket Boss [/b] is an amusing and insightful look at how office pressures and the need to look good to your bosses can result in a little creative accounting. Don't like the figures? Perhaps they can be changed without anyone noticing. Just delete that column and move that zero across. Done. Now that looks much better and surely will impress the top brass. Hey, that was easy and I got a pat on the back. Bosses! Always asking you to do stuff and giving you little recognition in return. Your boss is determined to make himself look good and asks you to fiddle the graphs to make things look rosier than they actually are. What ensues is a series of mini games and puzzles based around graphs. It sounds very boring but it's actually a lot of fun and the mixture of chat and puzzles works really well. In the chat you usually have a choice of a couple of answers which are either dutiful or rebellious and this can bring about some funny moments. https://steamcommunity.com/sharedfiles/filedetails?id=3655180673 The games becomes more difficult and elaborate as you progress, poking fun at the world of statistics, and the puzzles are full of original and innovative ideas that will make you both smile and scratch your head. There are no instructions apart from "make this graph look better" and it takes a bit of trial and error and experimentation with the graph to work out what you need to do. It's a very clever idea and full of subtle humour. There's a slight chance you may get stumped. There were a couple of puzzles where I was just clueless as to what to do but generally after pulling a few things and trying different things, something happens that puts you on the right track. [h1]🍳Conclusion🍳[/h1] [quote][h2][b] Pocket Boss[/b] is one of those games that you come across now and again that feels completely original and innovative and stands out from the crowd. It is full of subtle humour and insights that will make you smile as you manipulate the figures. It is quite a short game at just over an hour's worth of content but it's a nice bite-sized puzzle experience which you will be talking about afterwards. [/h2][/quote] [quote]Thank you for reading my review. If you enjoyed it, please leave a like and follow[url=https://store.steampowered.com/curator/32732116-IndieGems/] [b]IndieGems[/b] [/url] for more reviews like this one. We also have a [url=https://www.youtube.com/@IndieGems2][b]YouTube channel[/b][/url] if you would rather see game play footage with reviews. [/quote]
Pocket Boss takes one of the least glamorous aspects of everyday life—office work—and turns it into an amusing and surprisingly insightful interactive experience. Developed by Langfilm and Mario von Rickenbach and published by Playables, this short indie title thrives on its originality. Instead of saving kingdoms or battling monsters, players spend their time adjusting corporate reports, inflating statistics, and trying to keep an increasingly demanding manager satisfied. It is an unusual premise that immediately stands apart from the crowded indie marketplace, proving that compelling game ideas can emerge from the most mundane settings. The game places players in the role of a remote employee communicating with their superior through a phone-like interface. Tasks arrive in the form of requests to improve company metrics, whether that means stretching a graph upward, manipulating market share figures, or making productivity charts look more impressive than they really are. The controls are simple and intuitive, relying on actions such as dragging, pinching, and reshaping elements on the screen. Every interaction is designed to feel playful, transforming what would normally be tedious office responsibilities into a series of clever puzzles. While the mechanics remain straightforward throughout the experience, they never lose their charm because each assignment presents a new visual joke or satirical twist. One of Pocket Boss's strongest qualities is its sense of humor. The game pokes fun at corporate culture without becoming overly cynical, highlighting how businesses often prioritize presentation over substance. Conversations with the boss feel authentic in an uncomfortable way, capturing the familiar experience of receiving messages outside of work hours and being expected to remain constantly available. There is an underlying commentary about modern employment, remote work, and the pressure to maintain appearances in professional environments. These themes give the game more depth than its minimalist presentation initially suggests. Visually, Pocket Boss adopts a clean and accessible art direction that complements its gameplay perfectly. Colorful charts and diagrams are contrasted against muted backgrounds, allowing players to focus on each task while still maintaining a distinctive aesthetic. The understated soundtrack and ambient audio contribute to the atmosphere, reinforcing the feeling that work can intrude upon any moment of the day. Despite its minimalist approach, the game succeeds in creating a recognizable identity, one that feels both contemporary and timeless in its observations about workplace culture. Its biggest drawback is undoubtedly its length. Pocket Boss can be completed in under an hour, and once players have experienced its sequence of puzzles and narrative beats, there is little incentive to return. Those looking for extensive replayability or a more robust puzzle system may find the experience too brief. However, the developers clearly intended Pocket Boss to be a concise statement rather than a lengthy commitment. By keeping its runtime short, the game avoids exhausting its central idea and leaves players reflecting on its themes long after the credits roll. Pocket Boss is ultimately a reminder that games do not need massive budgets or expansive worlds to leave an impression. Its clever concept, witty social commentary, and polished presentation combine to create an experience that is equal parts entertaining and thought-provoking. It may be small in scope, but it confidently delivers exactly what it sets out to achieve, making it a worthwhile title for players who appreciate experimental indie games with personality. Rating: 8/10
i feel sexually dominated
Mildly amusing! Wish there were harder puzzles. Feels like an idea that's 70% of the way to feeling like a big, whole, complete thing.
I have a crush on the Boss.
Me like shapes
Good game , enjoyed very much, sad about the boss not getting more romantically involved with me, cuz i felt the chemistry between us, like he was so caring and stuff... But the game itself 10/10 Recommend much
Pocket Boss is exactly what it looks like in it's trailer, which is exactly what I hoped. That trailer was so interesting, and the price was so cheap on it, that I immedately jumped on it. But, I didn't beat it until now, because of course I did! Now, the game itself does deliver on it's core premise very well. You get texted charts and graphs from a mysterious boss and you must manipulate them to make the data look better for shareholders. However, as you advance, the physical motions and interactions you have with these charts and graphs get more strange and playful. By the end of the game, interacting with these charts feels more like an interactive art exhibit than a defined puzzle with a set solution. That is something I actually like about the game, but the frame conflicts with that vibe a bit. There is a minimal story, as you and you boss build up a bit of a negative or positive relationship based on how you respond to their texts. There is a slightly, barely, clever twist at the very end, but it left me feeling a bit empty. Like the game is so playful, to reach an ending like that felt like the opposite of what this game's gameplay leaned towards. Also, this game is incredibly short, one 40 minutes for me, but it still somehow nearly overstays its welcome? It feels like the chart activities near the end start feeling less intuitive and more obtuse in ways that would frustrate if they lasted even a minute longer. This isn't to say those moments aren't satisfying once you figure them out, but often I'd think to myself "huh, well alright" once I got them, which isn't ideal for the final stretch. That and the fact that the barebones story begins the drag near the end made the game sour on me slightly at the end. The game is so cheap and so short, that I can't say I don't recommend the game. It does what it says on the tin afterall. But I would love to see this idea fleshed out more somehow, and maybe without a narrative even stringing them together. I can easily imagine a Wario Ware style mini game where you rapidly have to fix multiple graphs back to back for a more charismatic boss character with a more define personality. But I'm glad I got to play through, it's a great idea, even in its current, slightly flawed form.
I was expecting to have to solve seven perpendicular lines, ♥♥♥♥ you, lol. Great little short game. Made me feel like I was working in my corpo job again, [10 pm message] ugh, I'll go "fix" the data for you boss! xD
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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