
Once you open this book, you are no longer just a reader. A "reading-style" fantasy adventure in the spirit of The NeverEnding Story — handcrafted over six years by a 30-year veteran from Vanillaware. 100% handmade, from the first page to the last.
Modeled estimate, not a reported figure. How we estimate →
Media

About
As you turn the pages, you'll make choices, face down enemies, and grow. You can charge in with a sword in hand, talk your way out of danger, or simply ignore it and keep walking.
Every choice you make and every roll of the dice changes the way the world responds to you.
Yoshio Nishimura, a 30-year veteran of the games industry from Vanillaware (Odin Sphere, Dragon's Crown, 13 Sentinels: Aegis Rim), spent six years in a remote Japanese mountain village crafting this game on his own.
Every single one of the 300+ illustrations was drawn by his own hand. No generative AI was used at any stage. This game has a soul that can only be found in something truly handmade.
Elden Ring, Baldur's Gate 3, Dungeon Meshi — Beneath the fantasy worlds we celebrate today lie the gamebooks and tabletop RPGs that first gave them form.
Veritas Tales returns to that moment — to the true weight and texture of swords, sorcery, and rolls of the dice. Savor once again what we first called fantasy, on pages that remember how it all began.
Yoshio Nishimura:
Founder of Digitalis Publishing. A 30-year veteran of the games industry. As Chief of Background Art, he contributed to the original Monster Hunter at Capcom, and to Odin Sphere, Dragon's Crown, and 13 Sentinels: Aegis Rim at Vanillaware. After leaving Vanillaware, he settled in a small mountain village in rural Japan. There, he tends his fields and crafts games.
Text volume: About 150K+ words of story and text
Estimated playtime: 20+ hours
Replayability: Branching second playthroughs with new outcomes
Playstyle: Combat, negotiation, or evasion — all routes are viable
Music: Hitoshi Sakimoto / Basiscape (Final Fantasy Tactics, Vagrant Story, 13 Sentinels: Aegis Rim)
Inspirations: GrailQuest, Sorcery!, Fighting Fantasy
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 87 reviews with recorded playtime.
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The plot got a bit convoluted for my tastes and the RNG nature of a handful of the events wound up to be a bit frustrating, but overall a good time, the "free exploration" parts were neat and the Dark Castle in particular was giving me some strong Shadowgate vibes, it was just fun to see what manner of tomfoolery you came across next. The pen & paper UI is stylish, the art and and music is great and all in all the game comes across as a sincere effort.
Played through with one of the characters and going to do the other. If you enjoy Adventure games like the Fighting Fantasy games, you will like this. Like the Vanillaware games, this one features a Basiscape soundtrack.
明明是很喜欢的玩法和类型,但玩起来莫名难受。点击后文字的翻页有迟滞,好像在等语音但是既听不懂也不感兴趣语音说了什么。不想带个战士一起行动,结果自己打完丧尸后怎么跑都是死档,甚至连个检定机会都没有,玩到这基本就知道这游戏的自由度是什么水准了。完全不是我想体验的桌面扮演,而是老套日系rpg设定好剧情的路数。所以,不推荐……
目前没有全屏设置,也没有背景音乐调节,考虑到是日厂游戏,我对优化保持谨慎态度
质量相当不错的Gamebook类型西幻冒险游戏,游戏书这种游戏形式上次看到还是在小学地摊上卖的五毛一块的小书。这种玩法和龙与地下城以及跑团玩法有相似性,但其单向性以及将节点包装成书籍页码的巧思直到今天还是很有趣味。玩家也是以一个受邀阅读书中男女主冒险故事的局外人身份来体验游戏的,故事发生在一个架空的西幻魔法背景城邦,一位女巫取得国王信任后发动了丧尸危机为自己掠取灵魂,男主作为女巫曾经的养子决定调查此事。 游戏的玩法和典型的RPG冒险游戏无疑,不过它相对来说确实更像是跑团游戏的类型,并且拥有很多叙事上的分支。 玩家平时需要点击屏幕左侧的书页来进行故事的阅读,而右侧的书页就记录着角色的生命,攻击,防御,等级,经验值等信息,下方则是限定格子数量的背包(这种空间有限且大多数道具无法堆叠的效果让我联想到了生化危机,为了一个药草想办法腾地方...) 左侧的书页阅读完故事后便会到达选择节点,此时玩家就需要做出自己的选择,并前往不同的分支。值得一提的是游戏没办法在某个选项时存档,只能在某个大章节结束后进行存取。 而左侧的书页也不是单单阅读故事的,某些选项譬如敌人的冷箭射出时,是否受伤会需要掷骰子根据你当前的属性进行判定,失败则需要扣除角色的生命值。 根据某些选项以及无法躲避的剧情也会进行战斗。战斗时会根据敌方的各项属性与己方的各项属性进行回合制的战斗,双方每次攻击行动时都是要掷骰子的,通过比拼大小来决定各自的攻击能否命中或是被闪避。 虽然我的描述可能看起来有点混乱,但在游戏内上手其实还挺简洁的。其实计算的原则大致上看等级就好,低等级打高等级怪物,或者装备了一些扣除命中的笨重武器就基本没办法打到对方身上了。 游戏的剧情说来有点离谱(毕竟是西幻包装下的生化危机...),但在游戏中的观感其实还是挺好的。 如果玩家选择男主的话,通过其背景故事可以了解到那位造成生化危机的女巫其实就是他的养母,但在前往侍奉国王之前似乎有意识地让他远离这座城市,不过命运还是让他们再次相遇了。整体故事会给人一种很复古的RPG的感觉,包括酒馆打听情报,骑士团和城门接取支线,昏暗的小巷会有神秘任务等等都很有那种味道。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
没有预期中好,很多地方有种半成品感,而且流程太短了。但是总体来说是有意思的,如果这个游戏卖20块估计会好评如潮
A loving homage to the Fighting Fantasy RPG books and a fantastic way to spend a lazy Saturday.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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