
Once you open this book, you are no longer just a reader. A "reading-style" fantasy adventure in the spirit of The NeverEnding Story — handcrafted over six years by a 30-year veteran from Vanillaware. 100% handmade, from the first page to the last.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As you turn the pages, you'll make choices, face down enemies, and grow. You can charge in with a sword in hand, talk your way out of danger, or simply ignore it and keep walking.
Every choice you make and every roll of the dice changes the way the world responds to you.
Yoshio Nishimura, a 30-year veteran of the games industry from Vanillaware (Odin Sphere, Dragon's Crown, 13 Sentinels: Aegis Rim), spent six years in a remote Japanese mountain village crafting this game on his own.
Every single one of the 300+ illustrations was drawn by his own hand. No generative AI was used at any stage. This game has a soul that can only be found in something truly handmade.
Elden Ring, Baldur's Gate 3, Dungeon Meshi — Beneath the fantasy worlds we celebrate today lie the gamebooks and tabletop RPGs that first gave them form.
Veritas Tales returns to that moment — to the true weight and texture of swords, sorcery, and rolls of the dice. Savor once again what we first called fantasy, on pages that remember how it all began.
Yoshio Nishimura:
Founder of Digitalis Publishing. A 30-year veteran of the games industry. As Chief of Background Art, he contributed to the original Monster Hunter at Capcom, and to Odin Sphere, Dragon's Crown, and 13 Sentinels: Aegis Rim at Vanillaware. After leaving Vanillaware, he settled in a small mountain village in rural Japan. There, he tends his fields and crafts games.
Text volume: About 150K+ words of story and text
Estimated playtime: 20+ hours
Replayability: Branching second playthroughs with new outcomes
Playstyle: Combat, negotiation, or evasion — all routes are viable
Music: Hitoshi Sakimoto / Basiscape (Final Fantasy Tactics, Vagrant Story, 13 Sentinels: Aegis Rim)
Inspirations: GrailQuest, Sorcery!, Fighting Fantasy
Engagement
Reviews
Themes across 155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ゲームブックという言葉を知らない人にこそプレイしてほしいゲームです。 紙と鉛筆とサイコロさえあれば、想像力を働かせてゲームを作って遊ぶことができるって素晴らしいですよね。 ゲームには男と女二つの視点のエピソードが用意されてします。 プレイヤーは物語を読み進めながら様々判定をサイコロを使って進んでいきます。 サイコロの出目が悪いと弱いゾンビにすら勝てなかったり、爆速で追いかけてきたウサギに首をはねられることもありますが、任意の場所でセーブできるので何度でもやり直すことができます。 ゲーム中に少し気になった点があるとすれば、途中で魔法使いのじいさんがちょくちょく物語に乱入してきて没入感が失われたことです。 名前、職業、性別、初期ステータス等を設定して三人目のキャラクターで遊べたらリプレイ性が上がって楽しそうだなぁと感じました。
Veritas Tales is a relatively short game that effectively takes the old single-player choose your own adventure style books (Lone Wolf, etc) and turns it into a videogame format. While it's certainly not bad, the plot is a little contrived and the game thinks it has more replay value than it actually has. The game works a little like Resident Evil 2 in that there is an "A" playthrough and a "B" playthrough - the first character you pick goes through the game and anything they don't finish in their playthrough goes to the "B" game. This means that you can potentially have a "B" game that goes through the first part where both characters are together and can then immediately access the final boss. There's not much reason to actually do the "B" game, though: just going through the "A" game tells you pretty much everything about the other character's plot and there's no real reward for 100%ing the game. If you do decide to 100% the game, there are a couple of spots where you need to reload saves and where there's no indication that failing a certain check will stop you from getting 100%. It's worth a playthrough for the art even if you only play the "A" story, though.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese**languages with full audio support
Hours played at review time, across 155 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
wonderful artistry all around. i loved the world of veritas tales and i hope nishimura is able to continue this wonderful story
I really enjoyed reading the story and all the surprises it entailed.
还可以吧,就是剧情太短了
ゲームブック世代には懐かしさ満点です。ストーリーも非常に良く練られています。また細かなことで笑いをさそう仕掛けも。昔ながらで面倒なこともありますが、それも含めてオススメです。
现代化的巫术时期的老rpg,好玩
A loving homage to the Fighting Fantasy RPG books and a fantastic way to spend a lazy Saturday.
质量相当不错的Gamebook类型西幻冒险游戏,游戏书这种游戏形式上次看到还是在小学地摊上卖的五毛一块的小书。这种玩法和龙与地下城以及跑团玩法有相似性,但其单向性以及将节点包装成书籍页码的巧思直到今天还是很有趣味。玩家也是以一个受邀阅读书中男女主冒险故事的局外人身份来体验游戏的,故事发生在一个架空的西幻魔法背景城邦,一位女巫取得国王信任后发动了丧尸危机为自己掠取灵魂,男主作为女巫曾经的养子决定调查此事。 游戏的玩法和典型的RPG冒险游戏无疑,不过它相对来说确实更像是跑团游戏的类型,并且拥有很多叙事上的分支。 玩家平时需要点击屏幕左侧的书页来进行故事的阅读,而右侧的书页就记录着角色的生命,攻击,防御,等级,经验值等信息,下方则是限定格子数量的背包(这种空间有限且大多数道具无法堆叠的效果让我联想到了生化危机,为了一个药草想办法腾地方...) 左侧的书页阅读完故事后便会到达选择节点,此时玩家就需要做出自己的选择,并前往不同的分支。值得一提的是游戏没办法在某个选项时存档,只能在某个大章节结束后进行存取。 而左侧的书页也不是单单阅读故事的,某些选项譬如敌人的冷箭射出时,是否受伤会需要掷骰子根据你当前的属性进行判定,失败则需要扣除角色的生命值。 根据某些选项以及无法躲避的剧情也会进行战斗。战斗时会根据敌方的各项属性与己方的各项属性进行回合制的战斗,双方每次攻击行动时都是要掷骰子的,通过比拼大小来决定各自的攻击能否命中或是被闪避。 虽然我的描述可能看起来有点混乱,但在游戏内上手其实还挺简洁的。其实计算的原则大致上看等级就好,低等级打高等级怪物,或者装备了一些扣除命中的笨重武器就基本没办法打到对方身上了。 游戏的剧情说来有点离谱(毕竟是西幻包装下的生化危机...),但在游戏中的观感其实还是挺好的。 如果玩家选择男主的话,通过其背景故事可以了解到那位造成生化危机的女巫其实就是他的养母,但在前往侍奉国王之前似乎有意识地让他远离这座城市,不过命运还是让他们再次相遇了。整体故事会给人一种很复古的RPG的感觉,包括酒馆打听情报,骑士团和城门接取支线,昏暗的小巷会有神秘任务等等都很有那种味道。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
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