
Once you open this book, you are no longer just a reader. A "reading-style" fantasy adventure in the spirit of The NeverEnding Story — handcrafted over six years by a 30-year veteran from Vanillaware. 100% handmade, from the first page to the last.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As you turn the pages, you'll make choices, face down enemies, and grow. You can charge in with a sword in hand, talk your way out of danger, or simply ignore it and keep walking.
Every choice you make and every roll of the dice changes the way the world responds to you.
Yoshio Nishimura, a 30-year veteran of the games industry from Vanillaware (Odin Sphere, Dragon's Crown, 13 Sentinels: Aegis Rim), spent six years in a remote Japanese mountain village crafting this game on his own.
Every single one of the 300+ illustrations was drawn by his own hand. No generative AI was used at any stage. This game has a soul that can only be found in something truly handmade.
Elden Ring, Baldur's Gate 3, Dungeon Meshi — Beneath the fantasy worlds we celebrate today lie the gamebooks and tabletop RPGs that first gave them form.
Veritas Tales returns to that moment — to the true weight and texture of swords, sorcery, and rolls of the dice. Savor once again what we first called fantasy, on pages that remember how it all began.
Yoshio Nishimura:
Founder of Digitalis Publishing. A 30-year veteran of the games industry. As Chief of Background Art, he contributed to the original Monster Hunter at Capcom, and to Odin Sphere, Dragon's Crown, and 13 Sentinels: Aegis Rim at Vanillaware. After leaving Vanillaware, he settled in a small mountain village in rural Japan. There, he tends his fields and crafts games.
Text volume: About 150K+ words of story and text
Estimated playtime: 20+ hours
Replayability: Branching second playthroughs with new outcomes
Playstyle: Combat, negotiation, or evasion — all routes are viable
Music: Hitoshi Sakimoto / Basiscape (Final Fantasy Tactics, Vagrant Story, 13 Sentinels: Aegis Rim)
Inspirations: GrailQuest, Sorcery!, Fighting Fantasy
Engagement
Reviews
Themes across 155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
感觉是个小甜点级别的游戏,吃多了容易腻。通关了第一条线之后,第二条线差不多1个多点小时就能打通,所以感觉不是特别划算。好玩是好玩的,但是故事也还是比较简单吧_(:з」∠)_玩法算是比较新颖,但是60r感觉略贵……可以等打折~全屏是按alt+enter
戦士でクリアまで 散らばった情報がどんどん集まって、謎が解けていくストーリーがイイネ ゲームブックについての知識は全然なかったけど、ゲーム性も面白かった なによりイラストがきれいでグッド これは絶対マストバイ
《Veritas Tales: Witch of the Dark Castle》是一款“交互式冒险小说”类型的奇幻RPG游戏。这是一个剑与魔法的世界,外来之人带来魔法后,魔法也不断引发着纷争……我们将扮演战士哈维洛克/魔法师帕内莉,探索这座笼罩在女巫阴影之下的绝望之城,于城中最后的安全区内展开探索,尝试阻止女巫的阴谋。掷硬币、投骰子,这段“纸面上”的冒险,究竟会走向何种结局? 若是之前接触过'不时遇到一个岔路口,比如“若要进门,请翻到第X页;若离开,请翻到第Y页”'的互动式冒险书,或是此前玩过跑团游戏的朋友,想必对这款游戏的玩法不会陌生。而本作的独到在于,虽然选择了电子游戏作为载体,却尝试着以“书籍”的形式再现TRPG的魅力。在游戏中,我们能够经常性地看到铅笔与橡皮舞动,修改更新着人物数值。与此同时,地图上能够前往的地点以名字列表+布局图画呈现,竭尽所能地还原着游戏书纸张的触感。个人非常喜欢这种处理。 而游戏玩法则与寻常的RPG没有太多不同,只是本作不仅有着“背包格数”的设定来限制物品携带,而且不同选择导向的结果也多得让人叹为观止。比方说[spoiler] 在小巷子里救人,如果选择放走两个强盗,获救者会感激,但继续追击杀了人,获救者反而会报官将你抓走! [/spoiler]虽然即死的选项仍然存在,但丰富的选项与路线又弥补了这一点。剧情整体比较王道,属于无功无过的水准。 总体而言,《Veritas Tales: Witch of the Dark Castle》是一款质量在线的诚意之作。在被现在数不胜数AI作品强碱眼睛和审美后,能看到古法手搓插画真是太感动了,必须好评! [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese**languages with full audio support
Hours played at review time, across 155 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Veritas Tales: Witch of the Dark Castle is excellent, and a true work of art from the heart. It's a testament to how much a small team can achieve when working around a distinct creative vision. The Vanillaware vibes are obviously strong with this one, but the excellent hand-drawn art is only one part of the story. Veritas Tales is bursting with personality everywhere and every page you turn -- the character and monster designs, the prose, the voice acting, and the gorgeous Basiscape OST. The RPG elements are streamlined compared to a full PnP module, but still crunchy enough to provide an appropriate amount of friction even in the later hours. This game does a superb job of making you feel like every choice matters, both in and out of combat. This game so perfectly captures that charming and nostalgic feeling of being spirited away to a far-off place as you leaf through the pages of an old-school Choose Your Own Adventure gamebook. To all the bookworm dreamers who know the joy of getting immersed in a world of fantasy, this one's for you.
名不副实,不如隔壁仿废都的屠龙者,比生化危机2重置还要格子危机。 前面的流程时不时给你把背包清空,被没收的装备需要sl才能摸回来,进了城内处处是支线。背包格子对比任务道具少得离谱,制作道具还得一个一个来,猫薄荷精油没办法一次全部制作真离谱,支线的顺序有极度严格的要求,如果你在触发瞭望塔boss之前没有龙玩具,那么恭喜你,等到你拿到之后没办法直接秒杀他。我只在章节开始处存档,但我感觉我这个档已经因为我喜欢完全触发剧情导致无法进行。你问我为什么不接着玩,我觉得这个游戏比起我平时玩的没任何可取之处,别家游戏比这个舒服多了,我得把时间留给更有价值的游戏。 剧情讲了很多却只注重主线,所有人都是事件发展的洗脚婢,偶尔穿插一些糊在你脸上的新设定,角色更是立不起来,文本给我带来的印象甚至不如立绘丰富,太空洞了。这东西不建议任何新老玩家玩,上位游戏太多,不说bg3,光是原版废都物语都比这强。 宣传里的香草社前画师独立制作能说明什么,你指望这个游戏能有一整个团队整的好吗,还是你认为这个挂牌游戏能有13机兵防卫圈或者圣兽之王的剧本还是人设了?
古のゲームブック好きならば、買って損はないです! ストーリーも、なかなか面白くエンド後に選ばなかった方の視点で 遊べるのも良いです。 なにより、随所にいろんなネタが仕込んであります。 ビットサカム男爵とトモロヤーズの名前に (あえて逆にしてある!?)ニヤリとして 宝箱の罠を開ける時に、これまた笑わされ(テレポーターでは無くてホッとした) どこかで聞いたような名前の家政婦が出てきたり 極めつけは絵画魔神!自分は元ネタをよーーーく覚えていたので 手を叩いて大笑いしました まだまだ通過してない選択肢もあるので 2周目も楽しみです。
I was just expecting some mid RPG with roll system and I got absolute cinema. Thank you Nishimura! :D
If you ever played a gamebook, have any interest in choose your own adventure titles, enjoyed any Vanillaware titles or just like somewhat dark fantasy settings with an interesting premise this one's an easy reccomend. If you hate reading or non action games then stay far, far away. Really enjoyed the art and interesting scenarios with lots of different ways for encounters to play out. At the time of review I've only played Paneri (the cute witch), but I'm interested in how Havelock (the warrior) plays. The length was perfect too, about 5-6 hours for a playthrough. My only gripes are that I was so powerful at the end of the game I could have failed half my rolls and still won and it would have been nice to see how your actions affected some of the people you encountered in the ending.
2周以上クリアし、隅々まで楽しみました。 デジタルでありながらアナログの手触りを徹底していてすごくよかったです。 ゲームシステムが大雑把なのも、無理矢理活路を見出しやすくて好感触でした。 TRPGやゲームブックに興味がある人、「魔女集会で会いましょう」タグを旧Twitterで延々眺めていた人にとくにオススメしたいです。
👍Alt + Enter でフルスクリーンにできます。ここテストに出ます。 The ゲームブックって感じで丁寧な作りになってて好きです。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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