
Build a vending machine empire in this cozy idle sim! Manage staff, decorate locations, and watch your business thrive. Play actively or let it run passively in the background with relaxing music to enjoy while you work or unwind.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Immerse yourself in Vending Dokan!: Kozy Kiosk, a charming idle simulation game for creating and managing your very own vending machine business.

Place your machines in various spots around the city, design each location to match your style, and build a thriving business whether you're playing actively or letting it run passively in the background while you work or play other things.

Transform ordinary streets alleys into bustling hotspots and create destinations that the locals can vibe with. Decorate each vending location with various items, plants, and themes that attract more customers and boost sales.

Every detail adds a touch of personality and flair to your growing business and creates a vibe that is uniquely you.

Hire and manage staff to keep your vending business running like clockwork. Assign different workers specific responsibilities such as restocking, cleaning, or repairs, and balance their needs to keep morale high.

A happy team makes for a growing business!

Whether you're actively managing every detail or letting your business thrive passively, Vending Dokan! is designed for cozy gaming at your own pace. With soothing music and a laid-back vibe, it's perfect for multitasking or unwinding.
Build and Customize: Strategically build and personalize vending machines across various locations, each with its own unique ambiance and customer base.
Staff Management: Hire and oversee a dedicated team to ensure smooth operations, from restocking to general maintenance.
Decorate and Enhance: Adorn your vending locations with delightful decorations to attract more customers and boost sales.
Passive Gameplay: Whether you're actively engaged or letting the game run in the background, your business continues to flourish while you enjoy a soothing soundtrack that's perfect for multitasking.
Relaxing Atmosphere: Enjoy a serene gaming experience with cozy visuals and calming ambiance sounds, making it an ideal companion during work, study, or other activities.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
questo non e un gioco non si capisce niente non e tradotto italiano peccato pensavo fosse bello se io faccio fatica ad capirlo non ci gioco tanto spero che lo sviluppatore fara la traduzione italiana almeno da capire cosa devi fare ci spero tantissimo io ho provato a scrivere nel forum di steam e su discord ma non rispondono......
Generally good. If you like what the trailer shows, that's basically it. It's basically a diorama builder game with economic simulation that turns into a clicker. I guess you can go bankrupt if you hire too many people. I personally don't care if these assets look bought or AI generated, at the very least everything fits sort of together, even though I'd wish there would be a looooot more variety. The music is nice and fitting. The game is in EA tho, so keep that in mind. It raises a few bug bears with me after 10 hours. Currently, it's: Lacking on QOL features like the machines and assets snapping onto a grid, or better yet, adjacent to each other. Some things seem to outright bug out, mainly the employee AI getting caught in between assets, or the boxes in the delivery bay. Lacking on variety. Give me more machines. Esp machines with more than 7 slots (even tho 4 of those perfectly match the amount of non-hot items you have). Also, there seems to be like just a good dozen of customer assets which is frankly ridiculous if there is a red basecap wearing hedphone dude standing at every vending machine at the same time. Lacking on clutter variety too. There is very little aestetically pleasing and authentic decor for a game supposedly playing in japan. Why are there stickers fro german or french slogans when none of the food items are german or french? most of the lighting stuff feels out of place. If you want to shield your customers from rain, you have basically one actual option - the big glass roof that's just about as wide as the first location's gap betrween houses is, and the rest is just not working out. Oh yeah, and the café chairs don't work. Customers don't use them. Lacking on quality on the textures, esp the stickers you can put onto the machines, which should be at least twice their current resolution to not look this pixelated even if you scale them down. Lacking on performance. For such a tiny scene and simple models, the only reason I'm not suspecting the game for being a bitcoin miner that runs my 5070 TI at 100% at 30 fps, is that the lighting is neat. Although the scene and especially the heavy ghosting suggests just as heavy AI post procressing on all of it. Imho, a game like this shouldn't chug like that, so please work on the optimisation a bit more. Lacking on graphical settings. If you don't like various AI upscaling and lighting gimmicks, you can at least turn the latter down a bit, but don't expect fine controls of any kind. Like, for example, post processing just seems to be a very unnecessary and ugly sharpening filter that you can thankfully switch off. You want to set the game's actual resolution? Why would you ever want that, it seems. You can't. Lacking on any kind of purpose and goal. Milestones happen very fast, but mean nothing but resetting your game speed to normal after they trigger. From some point onwards, about 5 hours in, you don't get anything for them at all besides that. The main reason to keep playing is Brand quests, which you could probably put effort into beating, by double- or tripple filling machines with their stuff... but since you can have up to six quests, there's hardly any reason to do that. All in all, at this point, this game is sort of neverending busywork. Sadly, the economic part can't be fully automated, for those that would just want to concentrate on the diorama building part. You still have to buy stock manually. Your workers at least slow down the other menial tasks, but you still have to keep an eye on all that - emptying trashbins, filling machines. I didn't figure out the sweetspot on how many workers you need for each task, that is above the 12 that are min req - 3 shifts by 4 tasks for them. And I frankly also don't really seem an insentive to care. All in all, still a neat game. Here's hope this is an actual passion project, not just an asset flip, and we'll see a bunch of the above mentioned irklings dealt with soonish.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very addictive and fun
Buy it if you like Japan or cozy games!
よくある〇〇シュミレーター系のゲーム 地味にハマる感じで他の作業をしながらプレイするのに丁度良いです。 早期アクセスなので所々バグはありますが、ゲームの面白さが損なわれるほどではないので許容範囲です。 ↓個人的に気になった点 (早送りしてると段々掃除スタッフが仕事をしなくなる、物が壁を貫通する、スタッフが自販機に挟まる、雰囲気の基準が曖昧、最後のロケーションを解除するとやる事が無くなる、雇用しているスタッフの数が分からず管理が大変、製氷機とリサイクルマシンはスタッフが修理してくれない、本業よりガチャアイテムを売る方が儲かる)
Honestamente tiene pinta de ser un buen juego de este estilo, lo único malo que le encontré es que el movimiento de la cámara es un asco. En general me di cuenta que es un juego que no es para mí, pero estuvo bien probarlo.
Players by region
Where this game's players are, estimated from review languages.
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