
It starts with a daring escape from a zombie-infested city; it ends at Zombie Exodus, when a horde of zombies swarms outlying settlements like locusts.
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Languages: English
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This is a story, not a game. The game gives you "choices." But those choices are an illusion. You become entangled with a group where there is an established leader, and he sends you out on 'missions.' I explicitly didn't want to do this. Every opportunity I attempted to become a cowardly like character and said I didn't want to help. But no matter what options you chose, you get sent out on these rambo missions, most of the time alone. Like they force you to go to a boat where there are like hundreds of zombies aboard. I didn't want to do that, because that's an awful idea. But the game sends you there anyway. Also there are certain decisions where it doesn't allow you to go back no matter if it would be a good idea or not. For example you have an option of either going to the subway or taking a car. I chose the subway thinking it might be in service. Nope. It was out of service, so as soon as I saw that I...went into the dark subway tunnel with no flashlight even though there's a zombie apocalypse going on...because there was no option to go back. If I saw it was dark and I had no flashlight I wouldn't go down there, I'm not a dumb horror movie character. But the game doesn't let you do that. Also there is a mission where you encounter bandits. I wanted to reason with them, so I chose the dialogue option and died. So it lets you continue at your last save point. So I chose a different dialogue option, then died again. I chose every talking option and died every time. Literally you have to be an old west gunfighter rambo character in this game. If you want to be a normal person, or a smart person, you can't do that. You have to be lone wolf mcquade out there on your own doing suicide missions. So, yeah, pretty much that's the game. You get sent alone to location after location, going in guns a'blazing everywhere you go. The 'choices' in the game are an illusion. There is no choice in this game. It's just a story, not a game. And so, yeah, the writing isn't very good either, so I wouldn't recommend the game.
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Hours played at review time, across 40 reviews with recorded playtime.
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It was all a dream and I wasted 8 hours of my life on a story that canonically did not happen.
Writing is very weak. This is an early "Choice of" game and it shows. The tone it's written in also doesn't do it any favours; there is no character to these characters, they do not speak or act in any way approximating real people. There is no real attempt at believability or immersion. That being said, the (admittedly basic) story is entertaining enough and you have some room to play with your build. This might be a good introductory Choice of Game, but if you have prior experience with the genre, or you like reading, then there are better choices. If you're looking for a story to get lost in like you would a novel proper, or a good tv show, this is not it.
Reviewing (mostly) every game (or DLC) in my library, part 115: ⭐️⭐️⭐️⭐️⭐️⭐️☆☆☆☆ (6/10) [i]Zombie Exodus[/i] is one of the earliest major interactive fiction games published by Choice of Games—a classic zombie apocalypse story with solid mechanics, a sprawling plot, and surprisingly deep systems for an IF. It lets you build your survivor, manage supplies, and make major choices that affect who lives and dies. But while the structure holds up, the writing does not. The prose is dense and dry, and dialogue often feels flat. Characters rarely jump off the page, and the game spends more time describing logistics than letting you connect emotionally with your crew. If you’re looking for a narrative-rich experience full of personal bonds or romance, this ain’t it. But if you like old-school survival management with long-term consequences and a gritty tone, you might still get a lot out of it. 🪖[b] Pros: [/b] [list] [*] Solid survival systems. You scavenge, defend your base, manage supplies, and upgrade your skills over time. It’s satisfying to build your character into a strong, capable survivor. [*] Meaningful decisions. Choices actually matter. Whether you take charge, delegate, or split from the group has tangible long-term consequences. You shape the group’s direction, even if the emotional payoff is muted. [*] Massive length. This is a big game—easily 750k+ words. You get multiple chapters, shifting scenarios, and replay value. For an early title, it’s ambitious and content-rich. [*] Classic post-apoc setup. The tension is solid. You get attacked, betrayed, forced to flee. The major arcs feel like real survival scenarios rather than action movie set pieces. [/list] 📖[b] Cons: [/b] [list] [*] Dry, mechanical writing. Descriptions often feel like you're reading a checklist of events. The prose lacks flair, and there's little emotional texture. Moments that should be scary or sad fall flat because they’re told in such a utilitarian tone. [*] Flat characters. Few party members feel fleshed out. Most are there to be useful (or die), but their voices and motivations blur together. There's not much charm or levity, just serious people doing serious things. [*] Barely any romance. There are some options, but they’re minimal, shallow, and often mechanical. No slow burns, no emotional arcs, just an occasional checkbox. If you’re looking for meaningful bonds in the apocalypse, look elsewhere. [*] Pacing drags in places. Some chapters feel like filler, especially when you’re waiting for a major event to happen. The writing style doesn’t help. It makes downtime feel like homework. [*] It shows its age. As one of the first ChoiceScript success stories, it’s very much a prototype. The polish and narrative nuance found in later CoG titles just isn’t here yet. It’s function over finesse. [/list] [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our YouTube channel for more reviews like this one. [/hr]
From my experience of text-based games that focus on the 'Choose Your Adventure' style of gameplay, I had initially my first test of it through none other than another of the very same zombie setting that this game bases itself upon here, with how I tried out a neat little Flash game from way back in November of 2009 called 'Dead Frontier: Outbreak' on a Flash-based gaming website called Kongregate followed by it's sequel some months later. (Sadly it's one of those artifacts of gaming lost in time, but it's something I still fondly recall every now and then) It's what brought me back to finding out new, more modern, alternatives to this genre of gaming and it's how I eventually came across Zombie Exodus here not long after getting settled into using Steam here, with how I've severely neglected PC gaming outside of a few MMORPGs and a couple of DVD games that really ought to have been played on the console at that time! PC Specs asides, (seeing how this is one game that ABSOLUTELY does not need a decent computer to run, with how the most intense 'graphics' to be processed here is the occasional sketch-based photo that describes the action of the scene currently ongoing) Zombie Exodus focuses on one man's (or woman's) long and arduous journey through a world that gradually turns from bad to worse through the zombie apocalypse that is painfully-detailed in quite the sinister way that builds up a horrific atmosphere that is befitting of such a story of this caliber! Now, getting into the actual 'meat' of the gameplay itself, indeed I could forgive some for looking about it to be as intriguing as that plain and ordinary big book on the shelf that comes across as quite a dull activity to participate in, so much so that perhaps their own work might be a preferable alternative, however Zombie Exodus is a game that takes full advantage of it's dynamic interactivity in that one can *choose* the outcome that their character makes and see their chosen decision lead them to victory or defeat, to rewards or perils and so much more that a mere book that actually engages with these principles can offer on paper! (For the curious, the first I came across this genre was way back in my primary school days, with a rather intriguing book going by the name of 'Journey Under The Sea', it's perhaps the first inspiration from way back that got me thinking more openly and expanding one's imagination) What I quite enjoy about this fascinating game here, outside of the excellent use of the dozen characters that one can develop a friendship or, perhaps, relationship with alongside making changes to the main base once you make your arrival to it, is that it offers a lot of choices that don't come off as entirely unrealistic, by which I mean some games that are shallow in their actual choices that impact the story will give either 'false' choices that don't do anything or give you a meaningful choice or few right at the very end of the game to minimize expenses from additional branching content. (Telltale Games comes to mind here, The Walking Dead being an OBVIOUS example of what could be done with this sort of storytelling although, despite lacking the iconic graphics that Robert Kirkman's series possesses, Zombie Exodus does go one step ahead of that game as choices will lead to problems, some lethal, later down the road, something I like to call 'delayed deaths' in a couple that doom your character or otherwise put you in a worse situation.) The sheer amount of detail one can have to converse with the many characters here is also quite good, as it is all optional and, in fact, I would wager that one could theoretically speedrun and speed through this whole game in less than 15 minutes easily with the quickest paths with the least dialogue possible, however I quite enjoyed taking my time and thinking about the decisions I had to make for each of my three playthroughs here in the 29 hours I spent with this game. (Not including a fourth that was really just to see how many ways I could die, which took a fair amount of time to document just about ALL of them!) It's why I reckon this is the kind of game that a lover of details will enjoy, as it's not a game with such 'gameplay' where some form of skill in performance can change the outcome, much like it is for many other traditional games, hence why thinking about what actions your character will take alongside the equipment he or she will bring is the utmost importance. Now I will admit, for as much as I do like this game, there are several flaws that need addressing here, with the first being that those sketch photos from before, as much as they are seem simple to do and maybe does not add too much to the story itself, does seem oddly missing once one moves into the third chapter of this game and beyond, as not one sketch was seen after, something I found a little disappointing for lack of consistency. Secondly, there are still some 'false' choices here, a few of which make sense once you further explore the story and see what is going on 'behind the scenes' as you come back to it from a second playthrough, however others are a little questionable and had me scratching my head as to why it wouldn't result in a prolonged death or wasting time that could impact how the intended path would follow instead of seemingly leaving no difference to the overall story itself. A missed opportunity, one might say. Finally, and something of a nitpick here at most, it is not made clear where the save game files are as I was always under the impression that, once you make it to an ending, (or, in a very weird case, near the start of the third chapter if you are horribly incompetent!) you had to start over from scratch. This is not the case as I did eventually figure out where the save files are kept, which allowed me to go back as my previous characters and make better decisions, however it wasn't made very clear upon seeing the menu. Overall, it's a pretty solid choose your adventure for the lovers of the iconic Zombie genre here and, hopefully, it's sequel 'Zombie Exodus: Safe Haven', will eventually release it's final part and become a good welcome back in the months (if not years) to come!
太硬核了··· ···早就没了黑魂玩家应有的大心脏()故事偏向冒险,就跟那个Saber of Infinity有点像,反正就很正剧很生化危机(不过是路人NPC视角的···)··· ···并且如果你死了(不回故事里的存档点),从游戏开始的那个地方选择进度,是没有办法继承前面的游戏剧情的。所以你前面打出来的角色关系啊、人性值什么的就都没有了,新的剧情就是根据官设来的。我都不知道这样的设计比起死了就从头开始哪个更让我觉得心情复杂,至少感觉上是一样的(死了重来还不用面对活了之后发现自己RO在官方世界里已经无了的悲剧)··· ···而且这个技能检验真的很让人为难,要检验什么看不大出来啊! 比起这个的话我更喜欢Wayhaven这类的游戏,不过如果喜欢末日生存题材的朋友可能会喜欢这个,剧情确实很不错,无法否认,从第三部DEMO来看里面应该做了各种隐藏线的([spoiler]黑客世界、军方线等[/spoiler])
Reading through "Zombie Exodus" was a mixed experience. On the one hand, many of the choices you were faced with were long-reaching, and the outcome satisfying. On the other, many of those same choices led to dead ends and decisions you couldn’t succeed at no matter your stats, which made me very thankful for the checkpoints and the load system. I never would’ve made it through the game without those, as my character died every chance she got. Also, while only a minor annoyance, it bothered me how your relationship with your sister in the game could violently change at the drop of a hat. She’s someone you raised and must have known for most of your life, and with that in mind, it’s bizarre how roughly ten percent of your total bond from all those years growing up together can be lost by having minor disagreements, such as picking the wrong road to drive down while leaving town. All those presumed backstory years of caring for her apparently mean nothing if you don’t take the route she wanted. Or later on, if you decide to risk yourself needlessly, then you’ll go from being a friend with your sister to an acquaintance? I fail to grasp the logic behind that. She’s super worried and doesn’t want you to risk yourself, and if you do, she’ll become an acquaintance, similar in relationship ranking to those you met a few days or even hours ago? But if she barely cared about you, she wouldn’t have minded in the first place, so your risking yourself needlessly wouldn’t have mattered to her, which it clearly does. Okay, calling it a minor annoyance was probably disingenuous; it bothered me throughout the game. The relationship system made much more sense for all the people your character hadn’t known their entire life. Still, the game has far more good parts than bad, so it’s absolutely worth a read. (7/10)
[h1][b]Zombie Exodus[/b][/h1] Primeiro esse é um jogo baseado em texto o que não é para qualquer um já que hoje em dia é um estilo de jogo que as gerações mais novas não gostam. Segundo é totalmente em inglês, então acredito que por isso no momento há apenas 2 análises em português, então é necessário pelo menos um entendimento intermediário para conseguir jogar o jogo. Zombie Exodus se passa em um Apocalipse Zumbi, logo no início seu personagem sai em busca da irmã que está na casa da Heather, depois de se encontrar com as duas você, sua irmã e Heather vão ao encontro do irmão de Heather, Tom, que possui uma catedral e alguns sobreviventes já estão lá. Seu personagem possui algumas habilidades que podem ser treinadas como força, destreza, etc. Dependendo das suas escolhas você pode explorar locais diferentes, conhecer novas pessoas, recrutar sobreviventes, encontrar armas diferentes, etc. Durante os capítulos você não consegue explorar todos os locais, então cada vez que você joga você pode escolher locais diferentes e ver coisas diferentes do seu progresso anterior. O jogo alguns finais diferentes que variam de acordo com suas escolhas, de acordo com os sobreviventes que ficaram até o final com você, dependendo de quem você teve um romance, etc. O jogo é excelente do inicio ao fim e um dos melhores da Hosted Games que já joguei. [b]Nota: [u]10/10[/u][/b]
一周目玩了有超过20小时(当中离线了一段时间所以没有计时),不得不说这款游戏真的有很容易让人代入并感到沉浸。 游戏的全过程并不是总让人探索与体验未知的恐惧,节奏把握的很不错,可惜好像会遇到一些针对特定npc的剧情杀。 有的剧情可能要对相关人物累计一定好感度才可以触发,反正玩到后面我越发摸不着头脑,在结局的时候(一共九个结局,我打出了结局四),我还有很多谜团没有解开,在我的结局中,除了这个游戏主打的丧尸,还遇到了神秘的高科技还有超自然生物。。。不知道是不是因为我线索不够所以没法把后半段的剧情很好的串联起来。可惜到最后没能把我喜欢的男人给救下来。 准备再打一周目,然后去体验safe haven。。。
I've played this game multiple times over and thing there's something new to do every time. So, the replayability is great! My only complaint with the game is the save system. It is rather lacking, in my opinion, as you can be playing/reading for a while before encountering another save point. And if you die, then it's ALL THE WAY back at practically the beginning of the chapter. Other than that, super fun!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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