
June 11, 2009 - Update Two new playable Orc classes: Lord (Warrior) or Shaman. Expanded gameplay: Orcs consume twice as much food, learn martial skills faster, manufacture items slower, and the Shaman uses totems to summon creatures. Several new items regardless of character class.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[H1]Это мой надел, вообще-то[/h1] Кем вы хотите быть в фентезийном мире, если нет определённой цели? Не нужно спасать мир, нести макгаффин на другой конец мира, получить убер-саблю или сбежать от апокалипсиса. Вам не нужно мстить или спасаться от мести, просто жить в своём поместье и верно служить королю, отвоёвывая место под солнцем у всякой нечисти в округе, привлекая население к полезной работе и застраивая свой небольшой городок. При этих условиях – кем бы вы хотели быть? От орка до куртизанки, от гнома до рыцаря – выбор ролей большой, но каждый имеет свои плюсы и минусы, даже в ролевом отыгрыше, пусть его тут почти нет. В Хинтерлэнд как хэк'н'слэш/стратегии/РПГ этот момент работает только на базовое восприятие своего альтер эго, его внешний вид и немного на игровые условия: от дохода до боевых качеств и т.п. Игровая сессия заключается в полном отвоевании жизненного пространства в сгенерированной рандомно местности, попутном застраивании своего городка и собственной прокачке. Можно брать поселенцев в рейды, снаряжать их лутом или не тревожить, позволяя им создавать для поселения ништяки, торговать и производить пищу. А уж микроменеджмент в случае производства и обороны решает очень многое. Например, хороший молот для ремесленника ускоряет производство оружия и брони, а пика вместо лопаты и кольцо защиты вместо мешка овса может спасти поселенцу жизнь. Это хорошая маленькая игра с репетативным геймплеем и некоторым вызовом вашему внутреннему менеджеру, в которой не так уж и нужно спасти мир, зато можно лучше понять фентези-повседневность и сполна ею насладиться, если некуда спешить. И ничего, что после первой победы на хардкоре вам больше ничего нового в игре не увидеть, можно же просто заново пройти этот путь. А вообще, запомните: повторение – мать заикания. [url=https://store.steampowered.com/curator/32313063/] Я тут вам обзорчик накатал[/url] Ставьте лайк, подписывайтесь на кураторскую страничку и ищите новое в играх!)
been playing this here and there for over a decade. nothing really like it. arpg city builder. watch the Accursed Farms video on it. wish there were more games like this. more refined.
I learned of this game via Ross Scott of Accursed Farms. I got it on the cheap and have already gotten my money's worth. The looks about as rough as a Diablo I era game, with some solid 90s fantasy dungeon synth going on in the background. The controls are rough and maybe some more time could have been spent on ironing some balance out, but I honestly love this town mangement-sim/diabloclone. Wish there were more games like it.
Gayet güzel ve hoş bir oyun. Zamanın nasıl geçtiğini anlamamanın yanında, çocukluğumun getirdiği anılar eşliğinde tekrardan ve tekrardan saatlerce oynayabilirim. Zamanında CD'ler üzerinden oynadığım oyunu şimdi buradan oynamak çok daha iyi tabii ki. Değerlendirmem: 10/10
çocukken oynardım şahane bir oyun deneyin derim ucuz zaten bir şey kaybetmezsiniz
I've really liked this game since I first picked it up years ago. Every once in a while, I'll come back, play this game for a day or two, enjoy it, and be sated. It's not huge or deeply complicated, but it does scratch an itch. This is one that you might forget about for years, then come back to it after saying "Hey, what was that one game...? ...with the overhead combat and the dragon eggs? ...and I kept running out of food when skeletons would kill my farmers? I want to play that again."
This game badly needs a follow up. That being said, I would say it makes for a solid 5hrs of gameplay as is. This game's premise has stuck with me since ~2008 and I've always hoped there would be a successor. As it is, it badly needs some balancing, polish, and expansion. Still, it's a great little game.
Good old game ++++
C'est super ce jeu la ... mais il y a de l'Occultisme dedans ... soyez prudent
This game is weird, simple, and seemingly undecided on it's identity. There are many flaws to it, not robust enough, and it is obviously outdated. Yet, with all of that said, I love it. Playing this game and then playing "modern" (or current) games; I can see how it was ahead of it's time in many ways. It is a short burst of enjoyment and I would definitely recommend.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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