
Crack open surprise eggs and discover what's inside! Find rare toys to get rich or lose it all. Every opening is a gamble, every egg a chance. Build your store, sell eggs or crack them open - no risk, no reward. If luck's on your side, fortune awaits!
Modeled estimate, not a reported figure. How we estimate →
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About
If luck favors you, you'll get rich!
Welcome to a world filled with mysterious surprise eggs! In EGGMART, you're not just running a store - you're playing big gambles. Every egg is a secret, every opening an adventure. What will be inside? An ordinary toy, or a legendary collectible that makes you rich?
Buy eggs wholesale, crack them open, see what you get! Each egg contains different toys and some are SUPER RARE. Found a legendary piece? Congratulations, you're about to make a fortune! But be careful - sometimes only common stuff comes out and you lose money.
Every opening is pure adrenaline! Your heart races as you wait for that moment, and when the result appears you either jump with joy or try again in disappointment. This is what addiction feels like!
Different rarities can drop from each egg:
Common - Standard profit
Rare - Good money
Epic - Big score!
Legendary - JACKPOT! Time to make a fortune!
Try your luck, find rare pieces, sell them at outrageous prices!
Set up your store, line up eggs on shelves, sell to customers. But the real deal is in your hands: Buy eggs wholesale, start cracking, evaluate what comes out. Profit or loss? No gain without risk!
Sell the toys too! Put rare toys from eggs on shelves, let customers buy them. Both surprise eggs and toys mean money for you.
Make money, buy more eggs, crack more open! Expand your store, attract more customers. Hire employees - let them work the register while you keep cracking eggs!
License system unlocks new egg types. Each license brings different toy collections and different rarity chances. Which eggs are more profitable? It's your job to find out!
Storage system for bulk stocking. Buy hundreds of eggs at once, start the cracking frenzy!
Customers don't buy everything! Price too high and customers complain and leave. Too low and you lose money. What price will you put on that legendary toy? That's where strategy comes in.
Dirt drives customers away, complete missions to earn rewards, track your daily profit/loss with reports.
Two paths: Either sell eggs unopened for guaranteed but low profit. Or crack them open, try your luck - maybe you win big, maybe you lose. How will you play?
Every day a new chance, every egg a new hope!
EGGMART - Crack to win... Or lose! 🎲
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Honestly, the game feels like an alpha-stage mobile game, not meant for PC. The controls are absolutely horrid, with no way of customizing them. It feels like the game was rushed to publication without any testing. At this point in time, it's not even worth the discounted price.
Buying a dozen eggs at the grocery store is much better than buying this game.
The game delivers on its advertised premise of a shop keeper game, a variant of Supermarket Simulator, but with RNG elements of loot crates. I would recommend the game for anyone looking for a variant of Supermarket Simulator with the added thrill of loot box gambling elements and satisfaction of collection.
No
Even though it's another shop/selling simulator, it is different compared to others with the aspect of selling and opening eggs.(It kinda reminds me of Kinder Eggs from my childhood) Suggestions: Moveable PC - So you can place it in the warehouse to make it easier when ordering new stock. Stocker - Stockers take the boxes back to the warehouse/stock shelves instead of dropping the boxes on the floor. If they are empty then dropping them makes sense since you have a janitor to clean up but they also drop the boxes that have eggs in them unless this is part of the stacker's job to pick them up and put them back on the stock shelves. Add personal shelves or display cabinets of some sort so players can display their collection of favourite toys or full collection if they decide to try collecting one of each toy in the game. Keybinds - Players can change keybinds, Pressing the space bar to confirm the transaction when using card or cash would be very helpful too. Prompts - After awhile prompts get stuck on the screen and you have to restart your save for them to disappear. Example - "They probably don't even have it in stock." Trash Bin Warning - A warning when throwing away a box that has products inside.(In case of people mis-clicking and accidently throwing away products) Single/Double Shelving Units - A shelving unit that has shelves on both sides. Be able to take a single egg off shelves with your hands so you can open it or move it. Tablet - Unlockable tablet(Either by purchase or by level), Which could be used to buy stock, furniture etc. Instead of having to run back to the computer each time. Stock Chart/Levels - Some sort of stock chart that keeps track of how many of each item you have on shelves and on warehouse shelves too.
it still needs work. locking up, cant drop items,
Chociaż to kolejny symulator sklepu/sprzedaży, różni się od innych aspektem sprzedaży i otwierania jajek. (Przypomina mi to trochę jajka Kinder z mojego dzieciństwa). Sugestie: Przenośny komputer – Można go umieścić w magazynie, aby ułatwić zamawianie nowych produktów. Magazynier – Magazynierzy zabierają pudełka z powrotem do magazynu/na półki zamiast zrzucać je na podłogę. Jeśli są puste, zrzucanie ich ma sens, ponieważ trzeba posprzątać, ale oni również zrzucają pudełka z jajkami, chyba że jest to część pracy układacza, który je podnosi i odkłada na półki. Dodaj osobiste półki lub gabloty, aby gracze mogli eksponować swoją kolekcję ulubionych zabawek lub całą kolekcję, jeśli zdecydują się zebrać po jednej sztuce każdej zabawki w grze. Skróty klawiszowe – Gracze mogą zmieniać skróty klawiszowe. Naciśnięcie spacji w celu potwierdzenia transakcji podczas korzystania z karty lub gotówki również byłoby bardzo pomocne. Monity – Po pewnym czasie monity zacinają się na ekranie i trzeba ponownie uruchomić zapisywanie, aby zniknęły. Przykład – „Prawdopodobnie nie mają tego nawet w magazynie”. Ostrzeżenie o koszu na śmieci – Ostrzeżenie pojawiające się podczas wyrzucania pudełka z produktami (na wypadek przypadkowego kliknięcia i wyrzucenia produktów). Pojedyncze/podwójne regały – Regał z półkami po obu stronach. Możliwość zdjęcia pojedynczego jajka z półki rękami, aby je otworzyć lub przenieść. Tablet – Odblokowywany tablet (po zakupie lub po osiągnięciu określonego poziomu), który można wykorzystać do zakupu towarów, mebli itp., zamiast konieczności ciągłego wracania do komputera. Wykres/poziomy magazynowe – Rodzaj wykresu magazynowego, który śledzi liczbę sztuk każdego produktu na półkach, a także na półkach magazynowych.
Ich weiß noch nicht ob ich das Spiel behalten soll oder zurückgeben soll..... + Das mit den Eiern verkaufen/sammeln erinnert mich selber an meine Kindheit mit Kinderüberraschung + Jedes Produkt aus den Eiern kann auf einem Extra-Regal verkauft werden + NPC sehen witzig aus was aber auch negativ ausgelegt werden könnte , da es einige Spiele in der Art gibt, die diese NPC benutzen - Kunden meckern über zu hohe Preise egal ob man Marktpreis nimmt oder halt zb +20%...Es steht beim preiseinstellen dabei ob es Gut oder Riskant ist diesen gewählten Preis zu nehmen - Zeit läuft nach Tagesende weiter, so hat man wenig Zeit zum nachfüllen. Ich bevorzuge die Variante: Tag beenden - Ware auffüllen - Laden öffnen und dann läuft erst die Zeit weiter Fazit: Es gibt definitiv schlechtere und langweiligere Shop-Simulatoren aber ein Highlight ist es leider auch nicht. Habe jetzt 1,5 stunden gespielt und denke mal so 2-3 Tage drüber nach ob ich es behalten werde oder doch zurückzugeben... EDIT vom 02.12. : Sehe hier leider keine Updates oder Zukunft. Der höchste Spielerpeak war 4 Spieler und 13 Follower laut Steam-DB.... Ich behalte es mal im Auge (Bin einer von den 13 Followern) und wenn sich hier doch etwas tut, werde ich es mir wieder holen.
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