
VELASTER is a gruesome 3D side-scrolling action combat game set in the Middle-earth called Malum. You will find yourself growing in battles against various monsters and bosses. Take revenge that remains in your fading memories.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Combat Built Around Parries
Parrying is not optional — it is the core of combat.
Master precise timing to counter relentless enemies, chain consecutive parries, and dismantle aggressive bosses.
In the past, demons and angels followed a rule that could not invade the realm of human habitation. However, the need between angels and demons required a space where they could coexist. Since they are not gods, they cannot create from nothing. They dragged some of these inhabited areas from humans and created a place called Middle-earth. Middle-earth became the coexistence of angels, demons, and humans, some of whom were drawn from the Middle-earth birth. It was called Malum. However, the peace they have built up is overthrown too easily through minor disputes, turning into a terrible war of blood and flesh and maggots. Twisted, corrupted, and rotting under countless piles of corpses, Malum begins to contaminate all living things within...
For revenge...
You must survive in a dark, hazy and misty Mallum in a bloody battle against grotesque and horrific monsters.
You don't know who you are, where you are, or why you have to fight the monsters before your eyes. But somewhere inside the castle that rises in the distance. put a knife in your heart
All I know is that a target of revenge awaits. But you are too weak to seek revenge. Smell of sulfur and rotting flesh
Survive the terrifying space and become strong enough to quench your wrath.
An experience beyond a simple side-scrolling game !
Face relentless battles against countless bosses !
Uncover the secrets of a dark fantasy world and taste true victory as you overcome its overwhelming foes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, Russian, German, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
패링이 아직 익숙해지지 않은 상황이었는데, 계속 도전하다보면 패턴을 자연스럽게 익힐 수 있었습니다. 욕심같아서는 패링을 계속 성공해서 보스를 잡고 싶었는데, 아직 실력이 좋지 않아서 구르기로 회피하면서 보스를 잡게 되었는데, 앞으로 패링 연습을 더 많이 해서 제가 원하는 플레이 스타일로 게임을 즐기도록 노력해보겠습니다. 얼리억세스이나 게임의 전반적인 흐름과 난이도, 콘텐츠등이 잘 짜여져 있어서 많은사람들이 이게임을 즐길 수 있으면 좋겠어요~
Excellent game so far. Just finished the early access content. Hope to see the finished product! Definitely recommend if you enjoy souls-like games.
至少有完整的格挡和闪避。 翻滚相当飘逸,尤其是跳跃突进。 倒地了按方向会自己起跳有点烦。而且翻滚起身之后反应也很慢,容易没反应。 不会自动上楼梯,估计是受飘逸的身姿影响了,要是真有自动攀登藤蔓和楼梯估计会更麻烦。 背包还是限制的。
I want to like VELASTER so much. First impressions were fairly strong, but that degraded pretty quickly. Combat was fun for a bit, but then the heavy emphasis on parry skills really put a pin in the fun. Parry requires far too precise of a window most times, and it really sucks the fun out of things. Sure, you can dodge quite a bit.. But that only works for so long. Back-track, earn more shards. Upgrade your stats. Back-track and earn more shards. Sell stuff for shards. Upgrade. Repeat, and repeat. This is a typical loop in Metroidvania games so I'm not complaining about it. Just stating that there's a heavy emphasis on it. That wouldn't be too bad, but apparently a map was too much to ask for. The amount of things I need to remember on a daily basis leaves little room to remember which location is closest to the little shopkeeper person. So, that's some meaningless travel with lots of back and forth until I've found it. Difficulty might as well be attached to a yo-yo. You can waffle stomp your way through enemies and then find yourself in front of a boss that kills you within one or two shots. Going back through previous locations to save up shards becomes tedious, as you're dicing through those enemies faster than a sushi chef cuts through salmon. That seems to be the primary loop really. Fight through areas until you hit a boss, repeat as many sections as needed so you can put upgrades in whatever stats you think will help. Unfortunately it just sucks all the fun out of it. So.. yeah. I don't regret the purchase, but I absolutely cannot be bothered to see where this journey goes over the course of early access. And I'm highly unlikely to jump back in once the game is fully released.
Ça fait un petit bout de temps que je suis le développement de ce jeu sur Instagram et je suis super content qu'il ait pu arriver à terme. On est face à un bon Metroidvania saupoudrer avec une petite sauce Soul-like like. Il ne révolutionne pas le genre mais il suit si bien les règles de ces aînés qu'on y est à l'aise comme à la maison et ça fait plaisir. L'environnement et la DA est vraiment sympathique. Bien sûr quelques boss vous donneront du fil à retordre. Mais après tout on est là pour ça. Je ne veux pas non plus trop vous le survendre forcément de si et la il y a quelques bugs et quelques ralentissements mais rien de très alarmant . N'oublions pas que il s'agit d'un jeu développé par une petite équipe. Je voudrais pas dire de bêtises je crois même que c'est qu'une seule personne. En tout cas si vous aimez ce genre de jeu si vous avez adoré Grime ou Blasphémous. Vous pouvez y aller vous passerez un bon moment.
dddd
Not sure what this game was about but i do enjoy a good side scroller. This game actuallky surprised me with the whole 3D type of movement it's something I have seen before in a side scroller. The game is actually fun but it does need some work. Things that would help the game alot: -Being able to teleport from shrine to shrine would be useful because back tracking in this game sux -A map would definetly help but not needed I get the whole dark souls theme here -Gotta take off the glowing light that indicates what you can grab it's worse than the yellow paint -The like eyeball that shows that your can enter places a simple enter indication is fine gamers aren't that stupid - Theres a weird motion blur when the character moves around it just hurts the eyes when I first started playing I went to the option menu to see if that could be taken off.. I get it the game is early access but if some of these changes could be made better would make the game alot more enjoyable than It already is.. Other than that keep up the great work this is actually pretty fun.
nce
Banger 2d souls game. Definitely recommend.
ok
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Rising Kingdoms | $25.9K | 255 | 92% | $4.99 |
| Dreamstones | $25.9K | 96 | 81% | $11.99 |
| Two Worlds II HD - Call of the Tenebrae | $25.9K | 64 | 53% | $17.99 |
| Necrosphere | $25.8K | 144 | 90% | $7.99 |
| Lily's Night Off | $25.8K | 96 | 99% | $7.99 |
| The House of Hikmah | $25.8K | 63 | 98% | $19.99 |
Related
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Schedule I | $144.4M | 308.4K | 98% |
| $19.99 |
| Raft | $144M | 375.8K | 93% | $19.99 |
| Phasmophobia | $121.9M | 834.5K | 94% | $13.99 |