
Do you hear the doorbell, Stewie? Your first guest is here...and something tells me they’ll never leave the motel...
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About

The Supper: New Blood is a hilarious, story-driven horror adventure game for fans of dark humor, bizarre puzzles, and exquisite food!
Stewie S. Appleton runs the remote Twin Sisters Motel in complete solitude. He has no family, no friends, and no hope for a better future. He has suffered all kinds of humiliation and abuse from a cruel world, but he’s had enough.
Inspired by his family’s culinary legacy, he will finally take justice into his own hands.
From Octavi Navarro (Thimbleweed Park, Photographs...) and Susanna Granell, creators of the critically acclaimed Midnight Scenes series, The Librarian, and Unwelcome, comes this crazy horror adventure game for fans of the genre.
A guilty pleasure for the most exquisite palate.


Refreshingly weird and macabre point-and-click adventure game.
Play as Stewie, a lonely soul who wants to make the world a better place... in his own way.
Help Stewie fetch ingredients, solve funny, bizarre puzzles, and cook a delicious menu.
Investigate your guests' dark secrets, and then...choose your next victim!
Tasty, colorful pixel art!
Eerie original soundtrack and sound effects that will make your skin crawl.
And don’t forget to pet Inferno! He’s an orange cat, you know what that means...
Get ready! The Twin Sisters Motel opens its doors for you!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After playing the demo, I was super excited to play this Norman Bates-esque adventure game. The demo is comprised of a humorously creepy concept and multiple puzzles requiring some Maniac Mansion/Thimbleweed Park-style, out-of-the-box thinking, while teasing some neat play mechanics, like cooking meals, investigating guests and ingredient chasing. But after making the purchase, that’s not what you get. While the initial concept remains, New Blood’s puzzles become way too few and easy, the storyline too rushed, the characters too devoid of personality and gameplay mechanics that don’t live up to their promise. The demo is actually more in depth than the full release and, it honestly feels like New Blood was intended to be a bigger game. There are elements in the final release that seemed to have been part of a puzzle at one point before being scrapped. All of New Blood’s core gameplay concepts, rad as they sound, are half-baked in execution. Each day plays out exactly the same, scene-by-scene. Scenes are SO similar in fact, that dialogue often repeats itself. Like, why do you need to tell me I have access to a newspaper every day? Because then the same scenes can be used over and over again. One entire game day is reused all the way through, so instead of playing 5 game days, you’re playing 1 game day five times, with the only changes being the guest, their murder set piece and some dialogue. There’s a bigger, more engaging story here too, but New Blood doesn’t let you explore it. New Blood feels more like a visual novel that just wants you to get on with it, with characters that don’t have much to say, the narrative jumps from scene-to-scene and skips out on all the fun parts that made the concept and demo so interesting.
If you love slasher horror and B-horror movies, you will love this game. Not to sound like an old man, but in this day and age of stupid, bad, genAI slop roblox horror games infesting everything, it's so refreshing to play a horror adventure game with a story that is over the top, charming but still have a cohesive narrative.
It is something worthy of a few minutes, but I'm afraid the quality does not completely match the price it is set at. The first in this series was more sophisticated I believe, and this one just contains too many stereotyped elements, from the general appearances of every role, to the whole setting, and I just think there could be something out of the box. Silly and dark as it seems, the jokes are sorts of cliches,and every single part of the plot is just too predictable; in the end, a lot of eastern eggs in the story stayed untouched, such as the love story between the hero and the cinema pop-corn girl. If given a few more ideas, the whole game would have been much more refined.
If you are a fan of Dark and Silly humor mix up on a bowl. This is the game for you. After playing the first game of 'The Supper'; I've been enthusiastic about 'New Blood'. Though, my only complain is that the kills are some what anticlimactic to me. But regardless, quite a fun game.
很喜欢,有民间汉化所以美美把玩了。像素风+黑色幽默+血腥+操作简单简直完美踩在我的好球区,打完的时候有意犹未尽感,像是看了个有趣的小电影,主角其实属于老实人被逼急,也不伤害小孩和动物,警长那个混蛋做派应该多数人都会觉得杀得很爽,感觉剧情编排得也挺巧妙。唯一感觉不好的就是做饭要做到完美三星很难,就这样缺失了成就水平一直只能在两星……希望通关一次后可以用快捷方法多次尝试做饭,好喜欢做赛博饭!
好玩,当一个正义的杀人魔爽哉
You can only solve puzzles to cook but not to kill. The dialog repeats itself way too often. Very boring.
Esse jogo é uma continuação do Supper original (primeiro jogo do Navarro), onde vc controla Stewie, o tataraneto da personagem do primeiro jogo. O jogo possui uma boa mistura de humor negro e mecânicas de cozinhar pratos. Me senti o Lecter da série Hannibal fazendo as "iguarias"
烹饪美学和杀法美学的碰撞
The Supper: New Blood is a darkly humorous point-and-click adventure created by White Blanket Games and published by Octavi Navarro. Serving as a spiritual follow-up to the original short adventure The Supper, the game expands on its predecessor’s strange universe while maintaining the same combination of macabre storytelling, quirky characters, and retro-inspired pixel art. It is a narrative-focused experience that leans heavily on atmosphere, puzzle solving, and dark comedy, delivering a bizarre tale that blends culinary horror with old-school adventure gameplay. The story revolves around Stewie S. Appleton, the lonely owner of the Twin Sisters Motel. Living far from civilization and burdened by years of frustration with the world around him, Stewie begins to view his guests through a distorted moral lens. As travelers pass through his remote establishment, he decides that some of them deserve a particularly unusual form of punishment. Inspired by family recipes and a warped sense of justice, Stewie transforms his victims into the ingredients for elaborate meals. The game uses this unsettling premise to explore themes of revenge, loneliness, and morality while maintaining a tone that is strangely comedic rather than purely horrifying. Gameplay follows the traditional structure of classic point-and-click adventure games. Players explore the motel and its surrounding locations by interacting with objects, examining clues, and solving puzzles that advance the story. The interface is simple and familiar to fans of the genre: players click on items to investigate them, collect objects that can be used later, and combine items to unlock new possibilities. Much of the gameplay revolves around understanding the environment and figuring out how different objects can be used to progress through each chapter of the story. One of the most distinctive aspects of the gameplay is the investigative element involving the motel’s guests. Each character who checks in has their own personality, background, and hidden secrets. Players are encouraged to observe these characters carefully, listen to their dialogue, and gather information that reveals who they truly are. This investigation often influences how the player approaches certain puzzles, creating the impression that the player is deciding which guests deserve Stewie’s twisted form of justice. The puzzles themselves often revolve around culinary preparation and creative use of kitchen tools. Players might search for ingredients, prepare strange dishes, or operate equipment in ways that reflect the game’s darkly comedic tone. While the premise can be gruesome, the presentation keeps the experience from becoming overly disturbing. Instead, the game embraces a strange balance between horror and absurdity, presenting its grim subject matter with a playful sense of humor. Visually, The Supper: New Blood stands out thanks to its vibrant pixel art. The environments are carefully crafted with detailed backgrounds that give each location a distinct personality. From the dimly lit corridors of the motel to the cluttered kitchen where Stewie prepares his dishes, every scene contributes to the unsettling yet oddly charming atmosphere of the game. Character animations are expressive despite their pixelated style, helping convey emotion and personality even in small visual details. The art style draws strong inspiration from classic adventure games of the 1990s, but it also includes modern touches that enhance the presentation. Lighting effects, colorful palettes, and carefully designed character portraits give the game a polished look while still retaining its retro aesthetic. This visual approach helps reinforce the game’s tone, creating a world that feels like a twisted fairy tale rather than a straightforward horror story. Sound design also plays a significant role in establishing the mood. The soundtrack shifts between playful melodies and eerie undertones, reflecting the game’s constant balance between humor and horror. Subtle ambient sounds fill the motel environment, while small audio cues emphasize important moments during puzzle solving or story progression. Although the game does not rely on heavy voice acting, the audio design helps maintain immersion throughout the experience. One of the strongest elements of The Supper: New Blood is its writing. Dialogue is filled with dark humor and clever wordplay that gives the characters memorable personalities. The story unfolds gradually through conversations, environmental clues, and puzzle interactions, allowing players to piece together the unsettling narrative at their own pace. The tone often shifts between absurd comedy and disturbing revelations, creating moments that are both funny and unsettling. However, the game’s relatively short length may leave some players wanting more. The entire experience can be completed in a few hours, which means the story concludes before its strange world can be explored in greater depth. Additionally, the puzzle structure sometimes follows a predictable pattern, which may reduce the sense of discovery for players who are familiar with traditional point-and-click mechanics. Despite these limitations, the game succeeds in delivering a memorable adventure. Its unusual premise, distinctive art style, and clever writing create a unique atmosphere that sets it apart from many other indie titles. The Supper: New Blood does not aim to be a long or complex adventure; instead, it focuses on telling a tightly crafted story filled with dark humor and strange characters. Overall, The Supper: New Blood is a creative and atmospheric point-and-click adventure that successfully blends horror themes with comedic storytelling. The combination of classic puzzle mechanics, expressive pixel art, and a bizarre narrative makes the game stand out within the indie adventure genre. While its brief runtime may limit its scope, the experience remains engaging from beginning to end and leaves a strong impression through its unusual tone and memorable world. Rating: 8/10
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