
VEIN is a post-apocalyptic survival multiplayer sandbox game. Gather supplies to survive, explore abandoned buildings, defend your home, and rebuild society, whether alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.86/day in the week to Sep 1 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1488 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty good as a tech demo to show what they can do so far with what they made but it is not nearly as close to zomboid as people say. There is no real danger even on higher difficulty settings, the spawn systems for zombies is... lackluster to say the least and if you have any survival game experience you can just waltz into the prison, grab a gun and food, blast all the zombies away and choose a car before flying down the highway to seemingly peaceful areas.
quando vocês vão traduzir o jogo para portugues ?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #59, worst RU #94 · 9 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Russian, French, Simplified Chinese, Spanish - Latin America, Turkish*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Vein has massive potential, but its current execution severely holds it back. The map design is a blast to explore, the houses avoid feeling like repetitive cookie-cutter assets, and the weapons generally have distinct characteristics. Combined with surprisingly solid graphics, dynamic lighting, and an impressive volume of items, crafting options, and base building features, the game looks like a upgraded version of DayZ on paper. However, the reality of playing it tells a very different story. Over 11 hours of testing across multiple worlds and setting configurations, game-breaking bugs and completely random crashes constantly ruined the experience to the point where continuing felt like a chore. The zombie mechanics are particularly frustrating. Enemy spawn rules feel entirely broken, with zombies regularly spawning inside fully gated player bases or popping into existence directly in front of you. Base building currently feels pointless when defenses don't prevent enemies from materializing right behind you while you craft. Hitboxes are another major issue, especially in headshot-only mode. Certain zombie models feature severely broken hitboxes where melee hits simply fail to register on the head. Swinging at the exact same spot nearly 20 times before a shovel randomly connects isn't a matter of skill, it's pure RNG caused by faulty collision mechanics. Unfair deaths tied directly to broken systems completely undercut the survival loop. Finally, while the crafting system is functional once learned, the UI design choices are bafflingly tedious. Forcing players to move materials out of their inventory rather than allowing them to craft directly from it creates unnecessary friction and hurts the overall quality of life. Vein sets up a fantastic framework, but until the developers address the persistent crashes, broken hitboxes, non-existent spawn logic, and clunky UI, it remains a frustration-heavy experience despite its obvious promise.
Good game with a lot of potential. Used to like 7day2Die years ago, but this game is much better. Still early access on a few thing to be expected, but I have high hopes for them.
这个游戏绝对神,画面粗糙,但是作者对玩法的打磨绝对用心,末日生存的上乘之作,期待后续优化更新
На самом деле, если игрой заниматься и её развивать, то у неё довольно большое будущее, прикольные механики, карта, система строительства, неплохая графика. Игра напоминает более динамичный Dayz, с не настолько огромной картой и элементами РПГ (возможно вдохновлялись Project Zomboid). Хоть на данный момент игра сырая, но количество возможностей тут конечно огромное. Побегали с другом, поугарали, побывали в пещерах, в тюрьме, в плавильне, покатались на ламбе в общем забавно провели время. Единственный минус - странная система ПВП, дробовик не убивает в голову с 2-ух метров в чела с обычной кепкой, а Five-seven практически шотает с 25 метров, эт как?)
I'm a picky person when it comes to zombie survival games. But this one is a GREAT one, it is a little janky and needs polishing. But it has a 2 person dev team, and they are doing awesome. It is a mix of 7 Days to Die, DayZ, and Zomboid. The game still keeps surprising me the more I play it with how in depth it is. Very solid, would recommend.
For the Love of God Optimise!!!!!! This is objectively a very good game with lots of potential, but the optimisation and memory leaks are absolutely awful right now. I play with friends and there our times on our server when the game will randomly crash, objects and cars will randomly fall through empty floor into the abyss. We've all got powerful pcs and high specs, but even if we run this game on low specs it is so unbelievably buggy and unstable that it's impossible to enjoy. Please Ramjet studio, do your thing. Stop worrying about expanding the game modes, styles, items until you fix the most egregious bugs plaguing this game right now. This shouldn't be so unbelievably difficult to run in a stable manner.
Too ♥♥♥♥♥♥ fiddly. Too much input required, and the controls are not at all intuitive. I want a GAME, not an alternative life. Growing children with a life yet to be lived, and people who have jobs and like to sleep and eat, in real life, need to avoid this like the plague. Even for an old retiree like me, with ample time on my hands, just NO..! Sorry, but I hate it !
Пока поставлю + Есть транспорт обширный крафт, базы, тачки - шины тормоза ходовая очень развёрнуто ) и транспорт адекватно повреждается и жрёт бенз, что не может не радовать. Надеюсь разрабы будут работать и не забросят игру.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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