
VEIN is a post-apocalyptic survival multiplayer sandbox game. Gather supplies to survive, explore abandoned buildings, defend your home, and rebuild society, whether alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.86/day in the week to Sep 1 → 33.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1556 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Было интересно только первые 10-15 минут . Потом все , нет интереса бегать , все однотипное никаких ощущений от зомби нет , анимации сделаны топорно , мб позже будет лучше , сейчас не стоит тратить деньги .
I feel that Vein will need along the lines of 5+ years to be fully seen through, but for what it is right now, It is FUN and I enjoy watching the team continue to work hard on improving it. Major potential here, but to me, this game lacks a sense of identity and unique factor to draw new players in.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #59, worst RU #94 · 9 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Russian, French, Simplified Chinese, Spanish - Latin America, Turkish*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Le jeu se veut comme Project Zomboid mais il est nul. Presque un an de développement avec des choses intéressantes mais à coté de ça beaucoup de choses négatives. - une optimisation éclatée au sol - des armes à lunettes qui ne peuvent pas bouger en visant - des interfaces brouillons (la cuisine ou l'inventaire avec des sous inventaires par exemple) - des graphismes dégueulasses (personnages, zombies, armes...) - des visuels buggés genre des voitures avec des roues hexagonales comme si cela n'avait pas chargé - des paramètres qui ne changent rien (genre la pénurie de ressource) - une ambiance absente (bruitage, musique...) - beaucoup de bugs (genre des portes qui s'ouvrent mais sans s'ouvrir...) Le jeu à du potentiel et des bons points également mais réellement je ne comprends pas le 88% positif avec autant de défauts essentiels. Pour moi il sera bien, dans des années, peut etre.
Good game with a chance to be great. I haven't tried playing PVP yet due to all the discussions I see about bugs, etc but will when it gets better comments. Needs some polish and some more things added (such as NPS's, quests, tasks) to make single player stay fresh but I have many hours in the game and have yet to explore it all. Try it out if this genre is your thing.
<3
Probably the best Zombie Survival game to release in MANY years. Has everything you want for a challenging game, and settings to make it a casual arcade survival if you wanted. But the best part is active development from a developer that listens.
[h1] critically under-rated gem 8/10 [/h1] [h3] pros [/h3] --developers very embedded in the community and take feedback warmly --extremely customizable settings and multiplayer --great small tight-nit community --lots of building and scavenging and movable object allow for massive replay value and enjoyment --massive replay value --extremely fun with friends [h3] neutral [/h3] --(bugs) have not encountered any other than inconsistent melee combat. sometimes they have blood effects other times i swing and they flop over without affects or visuals, like I am in doom using fists watching the enemies keel over. leaves melee unsatisfying however the game is early access and bugs are expected -cant put wall mounted US flag in my inventory had to spend 20 minute using the move feature to transport it across the map to my base extremely niche nitpick but maybe the dev's see this and humor me --desync on multiplayer early access game with small dev team minor inconvenience and part of the development process [h3] cons [/h3] --static non random spawns arguably the greatest con currently the player will always spawn in the same place/town and even vehicles makes gameplay repetitive such as knowing i can walk 5 minutes down the road on the mining town map that features the school refugee center, and every single time i do there's gonna be an ATV on the hill with the keys still in it i can grab that immediately solves my transportation issues --underwhelming and unenjoyable melee [h3] personal takes [/h3] --add a game modifier that adds random spawns for the player that the player can toggle --significant melee overhaul its currently significantly lacking and not very fun --the base building of unturned meets extraction shooter looting with dayz style gameplay its a hybrid of many concepts that's rather innovative and feels like i am playing state of decay 2 but even more sandbox because i build anywhere i want and its fully multiplayer supporting
Sizin yapacağınız oyunu sizi ve yapmanıza vesile olan herkesi kutlarım bundan daha kötüsü gelemez. Almayın aldırmayın alırsan ve aldırırsanız pişmanlık dolu bir hayatınız olucaktır.
Optimizasyon çöp durumda. 4060 ekran kartı ile 20-50 fps arası alıyorum. Grafikler iyi olsa eyvallah. Ayrıca oyunda amaç yok. Ev yap, base inşa et tamam güzel ancak ne zombi baskını var ne hikaye var. Ben ne için base yapıyorum kardeşim. İade edebilsem ederdim. Boşa harcanmış bir potansiyel. Oynanacak durumda değil oyun. Almayın aldırmayın.
good game, zombies die. Me happy
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $8.9M | 13.2K | 88% | $34.99 | |
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