
VEIN is a post-apocalyptic survival multiplayer sandbox game. Gather supplies to survive, explore abandoned buildings, defend your home, and rebuild society, whether alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.86/day in the week to Sep 1 → 33.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1547 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have good hopes for this game. At the moment it needs a lot of fixes and it's very demanding on the gpu/psu. I run it on medium graphics in windowed mode @ 1920 X 1080 and get mostly between 35-60 FPS. It's playable, but very glitchy. And I think I have decent hardware. Maybe it would be better on a NVIDIA GPU? GPU - AMD Radeon RX 7600 XT 16 GB CPU - AMD Ryzen 7 5700X 8-Core Processor RAM - 32 GB DDR 4 3200 MHz Drive - 1 TB Kingston Fury NVMe PCIe 4
ゲームパッドの振動が切れない為返金
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #59, worst RU #94 · 9 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Russian, French, Simplified Chinese, Spanish - Latin America, Turkish*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常棒的游戏,点赞。期待后续更新能加入NPC 这样游戏过程中 玩家就不会太孤单了
one of the best zombie games ever some many things to do and see lowkirkenuly top 10 game in my steam libary
这个一点主线也没有 感觉最好加一个任务 比如像《我的世界》 可以选择去打龙也可以建筑 可以选择性的完成 不然进去太闲了 不知道要干什么 只能闲逛 而且有些东西不知道怎么获取 然后人物建模有点差 但是作为一个还在开发的已经很好了 然后有两个bug
i would recommend but there was a bug when i was driving and died to dehydration out of no where, went back to where i died then not even 3-5 minute's later i died from a bug again, it is a good game and all but only having two people working on a game only get's you so far when bug's need's to be fixed mean while the game goes forward, bought the game on sale so there for it wasn't a total waste of money and there for i'll get an eye open for update's and once fixed ill change my review.
tons of depth without being overwhelming, this game is fun
The game itself is beautiful, but you need to add many things. One of these is environmental sounds — like the transition between asphalt and grass, and additional sounds for bushes. The ability to lie down would be great, and zombies should be stronger. You should also improve the movement animations when vaulting. It would also be nice to wear more equipment, but without overlapping clothes or causing bugs. There are also various general adjustments that would improve the experience. Also, both animal AI and zombie AI need to be improved. Anyway, as I said, the game is very good, but it needs to be expanded and refined. Oh, and there are also some lag issues that make you snap back quite a bit… not too much, but still noticeable. Thank you very much, you’re doing a great job.
Its fun but so not ready as of now
great game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $9M | 12K | 94% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 168 | 56% | — | |
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| — |
| 0 |
| — |
| — |
| $410.8K | 2.6K | 80% | $4.99 |
| $280.7K | 900 | 21% | $19.99 |
| $239.6K | 601 | 69% | $11.99 |