
Step into a world above the clouds, into a cloudpunk fantasy with foxgirls!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I read the positive reviews of this game, and took a chance even though there weren't many. They're all lying through their teeth apparently. The writing is atrocious and cringy, and the environment is lazy and buggy. The only thing this game has going for it is a pretty interesting concept for the skill combinations. I refunded the game.
¡Me ha sorprendido mucho este juego! El sistema de combate me encanta, me recuerda bastante al de Bravely Default, con esas mecánicas que te hacen pensar bien cada turno y combinar habilidades para sacarle el máximo provecho. La historia me gusta y me mola el diseño de los personajes, especialmente Rina, que se ha convertido fácilmente en mi favorita. El mapeado está muy bien trabajado y se nota el cariño que le ha puesto al diseño del mundo. Obviamente hay cosas que se pueden mejorar (como en casi cualquier juego), pero teniendo en cuenta que todo esto lo ha hecho una sola persona, me parece un trabajo increíble. Si el idioma no supone un problema para ti dale una oportunidad si te mola los JRPG de la vieja escuela y si buscas algo interesante hecho con RPG Maker.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Have been playing for an hour and it has been amazing so far. The story is great and pretty straightforward, Battles are of somewhat like a visual novel. The maps and character artworks are superb, no words! A solid 8.5/10!
Story: Rina who was once part of a war when she was age of 15. Over 10 years passed, when the peace that was secured began to crumble. She now finds herself not only wrapped up with some old enemies, but new ones alike. It is a story about not only what took place during the war, but also the Sky Guardians being taken out. As well as Rina's desire to find her mother, but also steadily stepping back into her old role as The White Demon. System: Simple, but a bit complex as well. Your main actions will come in the form of combos. Combos can be used to link actions and trigger many types of attacks and effects. It works on a semi-auto system. So, setup is important to trigger a wide range of possibilities. It is actually quite fun really. You get a Soul Gauge which is an addition attack for combos, as well as wide ranges of buffs and debuffs. There is also a challenge option where you can increase the difficulty for higher rewards, or decrease and get lower rewards. Eqiupment: This is how you get some additional abilities. And what is more, your Soul Gauge is triggered by chance per attack. This creates an additional level of chains to use. Exploration: Has a few pretty wide maps. Music: Pretty good. Artstyle: Pretty good I'd say. Overall: It was a solid experience, and the story itself was pretty good. The dev is currently working out some bugs, but they aren't game breaking or anything. The story ending makes it clear that there will be a sequel at some point, and I am looking forward to it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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