
In this dark, open-world adventure, you awaken as a Vampire Lord. Build and customize your castle. Hunt for blood, fight, craft, and gather. Command your loyal servants. Shapeshift into a bat to explore the night and survive the relentless Inquisition, solo or in 4-player co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are Dragos. A survivor of a vampire attack, turned into a creature of the night. Roam the open world of medieval Sangavia and forge a powerful Vampire Dominion. Build your castle, turn villagers into servants and explore a vast gothic-inspired open world. Whether you play solo or in co-op, your choices define your legacy. Will you reign from a palace of terror, or become the lord your people need?

EXPLORE A DARK, OPEN WORLD

You awaken from slumber as a weakened vampire lord in the cursed land of Sangavia. Rebuild your fallen castle. Its heart, the Castle Core, is still pulsing with ancient hunger. Fuel the Core with blood to unlock new regions, discover hidden areas shrouded in mist, and reclaim your power in a dark action-adventure with castle building, exploration and RPG elements.

BUILD YOUR DREAM CASTLE
Rebuild your fortress and shape it to your will - towering halls, secret chambers, and gothic spires rising from the night. Your castle is your refuge, your power, and the true symbol of your growing dominion.

GROW YOUR VAMPIRE FOLLOWING

The world is filled with prey. Feed on humans and beasts that roam the night to regain your strength and fuel your dark rituals. Command loyal vampire thralls to serve your will - from crafting, hunting, and building to protecting your dark empire.

CO-OP MULTIPLAYER
As a Child of the Night, you don’t have to be alone. Invite your friends to rule the land as equals and see where your individual decisions lead you. Unleash your creativity when you build your castle together. Explore the grim, sinister and bloody Sangavia as a team and face the dangers waiting in the darkness.

SURVIVE AS A VAMPIRE
To survive the night, you must evolve your vampiric abilities through an intricate skill tree and embrace the forms that shape your legacy. Shift between the Aristocrat and Hunter forms, or transform into a bat to roam the skies and uncover distant lands. Power invites resistance, and the Inquisition will never stop hunting you. Crush their holy warriors in brutal, skill-based combat to defend your vampire reign.

Feed the Castle Core, awaken forgotten power, and uncover the secrets of Sangavia. Rule the night alone, or rise alongside up to three allies in 4-player co-op.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.9Kreviews | 71% | — | $1.4M |
| $13.99−30% | 34ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 231 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yes i recommend it its a fun simple game yets there is quat a number of things to do. if you like building youre own place going out to explore gather hun and fight wel this is a game for you. the ability tree is also simple yet fun,no unnessaserly skills you wouldnt use either. honestly one of the best vampire games i played in years.
Exactly what you want from a sandbox crafting vampire game. Definitely makes you feel like a rising vampire lord, and has some fun lore. The quips from the villagers are funny, has radiant quests from the nearby village in the first zone. Pros: - Atmosphere: This is a very strong point. From the voices, to the skills, to the enemies, you really do FEEL like a vampire lord -Performance: Recently? Great! Previously not so much. But if my lil guy can run it, im sure others can. I had roughly 80fps on medium except when switching zones or cells -Gathering: No need for a billion tools. Makes sense. Why does my superhuman vampire need a tool to break rocks? -Combat: Pretty fun actually. Good dodge mechanic with the dash, fun animations on the counters, and same with the executes. Although Id love to see more executes for the heavy units. Very PS1 era combat if that makes sense? but its not bad. -Castle building: GREAT. Could use more pieces like triangular or better pieces to make better circles (I want a circle tower, not a square!) And more decorations and lights. Some lights are just not usable lol. -Servants: Another game like soulmask that gets them right. They actually pick things out of chests, craft things, put them in the chest. Only ask here is to tell them to make a certain amount of items. Right now if I just want 1 Guard armor, I have to sit there with them and De-queue it once done. -Voice acting: WAY better than expected. As a voice actor, this is awesome and the personality is huge. -Travel: Brother, in hunter form, you are FAST. Getting movespeed means you are ZOOMIN when you sprint. Has fast travel carriages and travel between strongholds. Only thing to note: Fast travel has no loading screen, it just zips you across the map. Maybe think about a quick fade to black and unfade or something. Could help. Also let us hold R in our strongholds to return to castle hill. -Exploration: Finding new areas that are hidden are great. Usually rewarded with a chest, tomes, or vampire tears. Exploration feels great. Finding the gold mine in the tree of sorrows was a hype moment. -Story: Tells you who you are, what youre doing, and why. I always love the twist of benevolent vampires and that is what you (mostly) and your master are (or was, spoilers). -NPCs: They all have distinct personalities. Only wish is that there were more vampire NPC's. Also, move Reveka to the damn stronghold. I need to collect my taxes easier dammit! Cons: -Length: I DID get 15 hours out of it which is low but worth it in my book. But man Im hungry for more. Sucker for vampire lore. -Servants: Some servants get stuck, and since they actually travel to do activities, they will just stand there. Maybe add a failsafe for them to TP to where theyre trying to get to -Desires: The negative desires also need some failsafes. Like telling them no and automatically setting them 0 or something. Currently, its JUST a debuff that sucks. No benefit. Its almost always easier to tell them to leave your castle and get a new servant. Multiple times I had them ask me to kill or turn someone who didnt exist. Went to every town, listened to every rumor, checked my journal, and they werent there. After saving an quitting, the name went blank on the desire. I would say do three things for these desires: 1. Add a buff for doing them. If you turn their friend or lover like they ask, give them a working bonus when assigned to work together. If its to kill someone, have them get a surge in productivity when they get the news the person is dead (on compeletion). Etc. 2. Add a way to tell them No, but they dont have to leave. Have this give them a temp debuff or maybe just set loyalty to 0 and then they have to regrow it again. 3. Failsafe, dont allow them to pick a new villager, force it to be someone IN the journal already. Once, early game (before discovering some just didnt exist) they wanted me to turn someone in hells chasm which I hadnt unlocked yet.. -Equipment: Like classic WOW im wearing a Clown Outfit to get my desired stats lol. Just mismatched things. I also never found a necklace for aristocrat form in 15 hours of gameplay. -More enemies: Currently there are only 2 enemies in the game: Wolves and Inquisitors. Each zone has its own version of wolves and inquisitors with different debuffs on their weapons. -Bosses: None. I feel like with this combat and how it already works, we can 110% do bosses. Im sure with the ending, we will get some, but if each zone had a boss, like a Cerberus for Hells Chasm, a bear or druid or something for tree of sorrows, and some kind of fae, bone, or insect creature for the fey swamp that are big, mean, and hit decently hard, would be awesome. Currently a negative for me because the combat FEELS like it could use bosses. -Abilities: Most are great. Im just sad the magic isnt in yet. I love ranged magic builds, especially in vampire games. Although Scarlet vortex even when maxxed out feel meh. Healings fineish but even on the damage build, it didnt even change the amount of swings I needed to kill an inquisitor. Im convinced it doesnt do damage. Suggestions: (Seperate from cons since they dont currently "take away" from the experience) -Weapons: Although I love the claws, maybe add more weapons. Swords are very notorious weapons for vampires, see Alucard. Add claws like gauntlets so you can keep the claws, add swords, maybe scythe, daggers. I know spells are coming so we can leave ranged to the spells. -NPCs: Add more interaction. Even if its just random quips when asking Reveka or your brother how theyre doing, their thoughts, etc. You can kinda do this with your brother, but only on specific prompts like unlocking or completeing a new zone. Or even more interactions with the Villagers. Like giving them gold or gifts to raise their prosperity and morale respectively. -Strongholds: Maybe let us build some stuff here, but honestly I would only want coffins here. Youre telling me homeboy ran all the way home to get in his coffin? Also saves space. Also put Reveka at teh hells chasm stronghold lol. I get why shes at the church but still. Maybe even just include 4 coffin construction with the prefab it builds. 3 for the guards, and 1 for their stronghold owner. Although the swamp one, maybe a bed LOL. Other than that Im just hungry for more content and zones. This could be the making of something fantastic. Conan Exiles level worldbuilding. Soulmask level servants. Best building ive seen (love planning things then letting my servants build em, its awesome. With more armor, weapons, and enemy variety with some bosses, this could be top 5 sandbox survival games.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
| $19.99 |
| — |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 231 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good so far itd be nice if we could talk to villagers abit more outside of questing and global illumination itd be ideal to be able to shut it off entirely please i dont like how hard it pushes my pc even on low i have a nvidia rtx 3050
I am in the middle in the making of my castle and I finished the game so I figured now was a good time to right a review. Couple of points I would like in the final version: being able to design the strongholds, being able to help against attack/ attacks on the main castle/ defenses, and more things of interest because there is lots of empty space so I didn't really feel inclined to explore. SPOILERS, also being able to have some level of Veil/Sun resistance like the Pale Soarer would be cool. Lastly, the performance, the game used almost all my VRAM, so 8 gigs which is the most I have seen so I am really glad for the new performance update is for CPU. Love the game and it scratchs those building, fighting, story itchs. Can't wait for the Reveka update ;)
As of late very few games impress me. This one has. Very nice character creation the world looks very nice and gameplay is smooth. The vampire lore and storyline is also very well thought. Good job Dev. For those that love the vampire theme , i do recommend this game.
sympa
Pretty fun but needs a ton of bug fixes and performance upgrades. There's a big performance upgrade planned for about a month from now so I'm not judging it too harshly on that, but the bugs did degrade the experience quite a bit, namely through me randomly losing NPCs, losing stacks of items, quests not updating, and various other things like duplicate map marker icons. As for the gameplay itself it's basically like a mix of the Soulmask/ASKA/Conan Exiles formula with a linear story attached. It's got a good base building system and the NPCs you recruit are useful for gathering and production. The "rumors" a/k/a trait system is an interesting mechanic that gives each NPC a uniqueness about them both before and after recruiting. I'm recommending this game because I had fun with it in spite of the flaws. There's a lot of potential here and I think it'll wind up being quite good once the performance fixes are released and the bugs are cleaned up.
The Best Vampire Game
Peut-être pas le jeu le plus opti, ni le meilleur, mais ça fait passer le temps et les devs ne lâchent pas le jeu ni les MàJ
Управление очень странное. По ощущениям казалось, что создан для геймпада, а не клавиатуры, потому подключил геймпад. Но с геймпадом управление камерой медленное как черепаха, каждый поворот на 180 занимает пару секунд, а саму скорость геймпада в настройках настроить нельзя. Также поведение персонажа какое-то... странное... слишком смазанное движение, отсутствие коллизии с некоторыми текстурами, нежелание цепляться или соскальзывание, там где должно произойти наоборот. Теперь про ФАРМ. Это не фарм, это самый китайский гринд, какой я только видел в одиночных играх. чтоб что-то построить красивое, тебе придется сыграть часов 100, и это только базовые расходы. Я еще не говорю про крафт. Гринд неимоверный. Потраченного времени жаль.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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