
Vampire®: The Masquerade-Bloodlines™ delivers a new type of RPG experience-one that blends all the core elements of a traditional RPG with the graphical richness, immediacy and brutal combat of a first-person action game. The game plunges players into the dark and gritty vampire underworld of modern-day L.A. as a creature of the night.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 3 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 895 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
porque que laçam um jogo na steam sem nenhum suporte e sem arrumar nenhum bug por 109 reais. O jogo literalmente te tranca no tutorial por causa de bug e vc precisa usar o console pra arrumar isso (detalhe: o console congela seu jogo)
Janky as ♥♥♥♥, aged horribly in many ways not least of all the visuals, and you need to go out of your way to download a fan made patch to even be able to play it (unless you buy the gog version), but it's still probably my favourite rpg of all time. The way the clans are all unique from each other and the writing make up for the awful combat and weird bugginess of the moment to moment gameplay
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
OYUNUMA DOKUNANIN ALLAHINI SİKERİM 3
Bloodlines is certainly showing its age especially with the original Half Life2 Source Engine being used (which was still in its beta stage at the time). But, it still processes a certain charm of which using unofficial mods is a must as the game will not run on modern systems otherwise. If you enjoy the story telling part more than flashy graphics, this game certainly delivers it in droves. So yes, the game is clunky & still has glitches appearing every now & again, but for a nostalgic bit of fun I would definitely recommend it, but only when it’s on sale (of which £7.49 is still a bit of a push for a 22 year old game).
I have played this game consistently on and off for decades now. I keep coming back to it! There's just something about it that makes me return to it over and over. The voice acting is top-notch (mostly), the graphics aren't horrendous (for its time), the character sheet is useful and easy to use (once you understand it), the quests offer variety and intrigue (world-building!), and there is always some part of the game that I look forward to no matter where I am in a playthrough. Plus, there's a hotel-sized dancing werewolf, if you know where to look. Just make sure you get the unofficial patch, the game was released in an unfinished state (against the developer's wishes) and the modders have smoothed out those rough edges. Once you get that patch in, you won't want to put the game away.
∆⁀ОБЩИЕ ВПЕЧАТЛЕНИЯ.⁀∆ Есть такой тип игр, которые занимают отдельное место в сердце сквозь года и любые невзгоды. Вампиры: Маскарад - Линия крови -- одна из таких игр. Я проходил множество проектов и именно в этой на вид простенькой игре нашел то, что беззаветно начал обожать. Целую вселенную, которая крутится вокруг ролевой игры под названием World of Darkness. Именно оттуда вышли вампиры этого гения. Я смотрю на клыкастых из WoD, как на самых правильных представителей кровососов после Дракулы Стокера. У них есть кланы, делящие вампиров по способностям и их особым проклятиям. Все они часто жестокие и пренебрегающие людскими жизнями. Казалось бы монстры, но на деле существа, у которых просто иное существование, своя нежизнь, которая протекает параллельно нашим. И в этой игре нам предлагают стать одним из них, выбрав клан, который нам под стать. Затем же наступает кровавый пир... погружение в гущу интриг... случайные жертвы... безумные фанатики... темная магия... И весь этот водоворот событий нам приходится пережить за несколько ночей в мрачном Лос Анджелесе, постепенно приходя к пониманию, что наш главный герой потерял свою жизнь и больше никогда не сможет к ней вернуться. ◊⁐ТЕХНИЧЕСКОЕ СОСТОЯНИЕ.⁐◊ Оно печальное и это грустно. Когда хотел уже третий (или четвертый?) раз перепройти игру, она отказалась запускаться. Был способ в руководствах исправить данную проблему, но мне тогда было лень его реализовывать.) В любом случае, печально даже не сколько то, что у игры есть проблемы (опять же, их при сильном желании можно порешать). Печально скорее то, что разработчики вместо того, чтобы починить этот классный проект и наконец дать игрокам наслаждение пусть даже от запуска, создали вторую часть, которая оказалась на голову хуже, чем сие произведение. Это не серьезно. ▼‿ВЕРДИКТ.‿▼ Покупать конечно рекомендую. Однако помните, что вам придется попотеть с запуском. Но все усилия будут того стоить. С ними вы получаете настоящий алмаз игровой индустрии в свою коллекцию. На том отзыв завершаю. :-) И хороших всем нам игр!
Troika’s first and only try at making a 3D CRPG, VTMB plays less like the vampire action/survival game you were probably expecting and more like an urban fantasy Deus Ex with even more quests to solve. Make sure to grab Wesp5’s Unofficial Patch (also recommend enabling Plus Patch) as this game has major problems running on modern systems otherwise. For starters, the game is dripping with atmosphere – whether it’s the stormy streets of Santa Monica, or the gothic skyscrapers towering far above Downtown LA, or the myriad of neon nightclubs and idyllic business (with a touch of depravity) beneath the enchanted skies of Hollywood, or the exotic Chinatown hub that feels like stepping into another world, the artists managed to make even the run-down slums of LA feel so mystical and ethereal. I think the graphics hold up today, and of course, Rik Schaffer’s soundtrack is as peerless as ever. Set in a 2000s gothic Los Angeles where supernatural entities must blend into human society to avoid extermination, VTMB presents one of the most believable, immersive, and rich worlds in any CRPG. You meet a wide cast of characters from all classes of undead society, including ruthless club owners, Thin-Blooded outcasts, anarchic rebels, megalomaniacal elites, and tons of unaware humans caught in between, all with eccentric personalities, deep backstories, and unique perspectives on the world. The cast is brought to life through stellar dialogue, superb voice acting, and some of the best facial animations in any video game ever, so talking to them never gets dull. The story is engrossing as you get involved with the diverse factions and supernatural races vying for control of LA and excellent supernatural political drama ensues. Granted, the plot ultimately boils down to running a bunch of errands (many dialogue options lampshade this) and remains very linear until one dialogue tree at the end, but the memorable characters and superb quests will give you more than enough reason to replay. Sprinkled throughout this vibrant world are some of the best and most creative quests in any CRPG. Each quest is discovered through natural dialogue, is internally consistent with the world, and tells its own self-contained mini-story, like an episode in a TV series. Look at the variety: there are combat-focused quests (the plague bearer quest chain, Grout’s mansion, the Gargoyle boss fight); a few stealth-oriented quests (the Elizabeth Dane, the LA National Museum); lots of social-themed quests (resolving Therese/Jeanette Voerman’s rivalry, convincing a food critic to leave a bad review, retrieving the B-writer’s screenplay); plus a few other surprises (Ocean House Hotel, Griffith Park). Best of all, you can be assured that the devs considered and accommodated every playstyle: quests have many solutions; lots of unique outcomes; plenty of skill checks, hidden routes, and secrets that only specialized builds can leverage; and tons of opportunities for character expression (wow, proper GMing!). Sure, there are a few frustrating quests here and there (the Elizabeth Dane, Romero’s graveyard w/o guns, the SchreckNet quest chain…), there’s a bit too much backtracking, and most locations are never visited again once their related quest is completed, but when the quests are this entertaining and reactive, you will hardly notice these faults. There are plenty of ways to approach a problem, including unarmed/melee, guns, blood disciplines/spells, sneaking around (extremely buggy though), hacking, lockpicking, and talking to NPCs to persuade, intimidate, or seduce them into doing your bidding (you can even use some spells in dialogue). There are also side systems to manage such as the masquerade, humanity scores, and criminal violations for breaking the law to keep you vigilant. Perhaps the most interesting design choice is that there are no health potions in this game – you must instead feed on humans/rats, which is the main way to restore mana and (more importantly) HP. This mechanic definitely encourages you to take more risks with fights, that’s for sure. Most impressively, there are the 7 playable clans (Brujah, Gangrel, Malkavian, Nosferatu, Toreador, Tremere, Ventrue), analogous to D&D classes, with different playstyles, spells, and tradeoffs. Most impressively, the characters and factions have wildly different reactions to each clan, as if the world is being reshaped to fit your character. One of the great strengths of Arcanum was how wildly your race affected character reactions, and I am glad VTMB continues this tradition. Of course, VTMB is far from perfect. The combat is as awful as it looks in the YouTube videos, and none of the options (unarmed, melee, ranged) are pleasant. Melee forces you into an awkward 3rd-person view and devolves into a boring button-mash fest based around a repetitive 3-hit combo. Unarmed is even worse: it has the same problems as Melee and deals less damage, has no weapon unlocks, and has way worse hit reg. The guns are not much better – early game firearms are worthless, many have unbearably slow reloads, they are all very inaccurate, the ammo system is ♥♥♥♥♥♥, and the automatic guns have the worst muzzle climb I have ever experienced (the MAC-10 is especially abysmal). At least guns become serviceable once you fully max out the feat (it must be 10, it cannot be less), but this often occurs well into the end game. Fortunately, you do not have to engage with the combat too much… for the first 3/4 of the game at least. VTMB completely falls apart in its last 1/4: it’s all tedious combat challenges in claustrophobic rooms, everyone is armed with automatic guns, enemy density is at least 2x what you can handle, side quests are few and far between, and all non-combat-focused builds become useless here. Take your pick: Nosferatu Warrens, the Chinatown story quests where everyone has MAC-10s, the Society of Leopold, Hallowbrook Hotel, the Ming Xiao temple + boss fight, the Ventrue Tower where everyone has Steyr AUGs - they’re all miserable no matter how strong you are, and they suck out nearly all the joy accrued in the first 3/4 of the game. The boss fights are especially egregious – they all have bloated HP + armor and annoying gimmicks like teleportation or flight. Worst of all, because there is nothing to feed on, there is no way to heal during a boss fight (especially when the boss deals aggravated damage). The worst offender is Ming Xiao, who has obnoxiously high armor and is one of the worst boss fights in any game. The game rushes through the rest of story, too – major antagonists like Andrei and Bach are discarded in anticlimactic boss fights, while major battles like the Sabbat raid and the Kuei-Jin invasion are resolved off screen. There are other minor issues, too. There are unfinished levels everywhere – the sewers are just a series of empty, bland-looking corridors with no combat or loot, and half of the building interiors look like run-down apartments cobbled together in 15 minutes. The progression system is vastly inferior to the one in Arcanum, and most feats are skill check fodder: the intimidate, persuade, and seduction feats are all different flavours of the same speech check (with persuade being stronger than the other two), for instance. And like in every other CRPG, beware of all the useless feats: melee, ranged, lockpick, computers, and persuasion are essential, while haggle, research, inspection, intimidation, and seduction are underwhelming at best. Overall, VTMB is a buggy, frustrating, and unfinished mess that is still ahead of its time in world-building, quest design, reactivity, and character expression. These are not minor achievements – I cannot stress enough that the story and worldbuilding are just as important as, if not more vital than, the combat and looting in a proper CRPG. VTMB is certainly the best urban fantasy first/third-person CRPG in gaming, and it’s always a great time to replay it. 8/10
I absolutely loved (most) of my time with this game, but I don't think I could recommend it to anyone. While personally the first half of this game felt just as fresh and fun as my first Disco Elysium playthrough, the quality drops off of a cliff around halfway through, and never manages to pull itself back up. I understand due to Activision the game was rushed and forced to release far earlier than it should have, but as I was playing I kept thinking about how easy, and quick it could have been to apply solutions to the incredibly combat heavy second half. (combat that only brought the game down, I truly think if the combat was entirely removed this game would only benefit) But even with the heavy combat focus, so much could have been done to counteract this, even something as little as a message showing up saying "The game is about to focus on combat, so make sure to bolster your stats!" would have gone a long way to actually building a cohesive throughline, rather than throwing social focused characters into the deep end. The second half of the game abandons a lot of the interesting dialogue options, the options available as solutions, and instead takes a heavy focus on the worst combat system I have ever encountered. If it wasn't for Console Commands and God Mode I would have never finished this game, as for me games are made to have fun, not to force yourself through a slog. On top of this, not only did the second half feel mostly unfinished (obviously) it also felt unneccesary? Many of the combat situations could have been cut in half, or a quarter and would have felt much better for it, they didn't need to pad this game for length, when half of the fun is in replaying with alternate clans. The dialogue shines above all, and the world is amazing mostly due to the choice of using the Source Engine. It's incredibly sad that we will never see a true sequel to this game (which should only actually happen when Source 2 becomes available for devs, Unreal Engine 5 was and is a mistake) and instead got a big old nothing burger of a "sequel". I hope someday some mods can make a source 2 spiritual successor to properly follow up on what could have happened next, and create something worthy of playing. It's these reasons I don't recommend it, even though I personally loved it. I don't think most of the problems actually come from the rushed development, but from ideas that should have been cut long before, a perfect example of "kill your darlings" in media being incredibly important. This needed more time at the drawing board, not more time tinkering. TLDR; if you have a high tolerance for downloading patches, ignoring glaring design issues towards the second half, and using console commands, you may love this game too, but for the average player this needed some more thought, or at least a play tester.
Had multiple playthroughs over the course of 7 years playing with the unoffical patch so my playtime here isnt reflective. I have just finally completed the game for the first time and only time. I'll get to the point, the first 6 hours of this game are great all the reviews and people showing footage of this game will show you that game. The remaining 14 hours however are an absolute trash fire of poor map design, endless dungeon crawling, and garbadge combat segements. It was an absolute struggle to get through anything in this game after you get to hollywood, the game goes from an rpg to an fps without warning and never stops at that point, if you didnt invest heavily into combat points your whole build is screwed. I can't recommend this game to anyone the pure frustation of just how good Santa Monica/Downtown are compared to what comes after leaves such a bad taste in my mouth that it upsets me. This aint a flawed masterpice, this game is a 2 course meal the first is a 8/10 the second is a 0/10. Also every quest in this game starts on one side of the map then wants you to go to the otherside then come back.
10/10 with unofficial patch, borderline unplayable without it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $618.9K | 2.6K | 81% | $8.99 | |
| $15.9M | 32.2K | 94% | $19.99 | |
| $6.2M | 6.5K | 85% | $39.99 | |
| $592.5K | 2.1K | 94% | $6.99 | |
| $462K | 2.5K | 57% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 15.4K | 93% | $19.99 | |
| $7.6M | 7.1K | 97% | $29.99 | |
| $7.6M | 4.8K | 81% | $34.99 | |
| $7.6M | 17.2K | 93% | $29.99 | |
| $7.6M | 15.5K | 85% | $19.99 | |
| $7.6M | 23.6K | 86% | $24.99 |