
Vampire®: The Masquerade-Bloodlines™ delivers a new type of RPG experience-one that blends all the core elements of a traditional RPG with the graphical richness, immediacy and brutal combat of a first-person action game. The game plunges players into the dark and gritty vampire underworld of modern-day L.A. as a creature of the night.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 3 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
VtM: Bloodlines clearly has potential, but it's best features are marred by clunky and frustrating gameplay mechanics. The game has so much going for it in terms of its auxillary aspects. My highest praise has to go to the game's dialogue, which is top notch. The characters, atmosphere, and storytelling are steeped in grungy alt aesthetics, mystery, horror, and intrigue in a way that makes the World of Darkness setting feel well realized. The RPG systems are also fresh and interesting. The humanity and masquerade systems further enrich the roleplay. Exp gain through main and hidden quest objectives rather than by defeating enemies incentivizes the player to explore alternative solutions to problems and the modular level up system means characters can be easily built to the player's preference. Coupled with the unique powers and dialogue from your vampire clan, you can tell a lot of enthusiasm was put into the game as a concept. However, these aspects can only heighten player experience if the fundamentals of the game are well executed, which in this case, they are not. The base game is incredibly clunky. In the first 2 hours of the game I had to reload my save due to a glitch 4 times (tutorial prompt not loading, clipped through the ground, stuck between a door, etc.). I eventually installed the unofficial patch, but even then I still encounter a progress-stopping bug once every couple of hours. Combat is clunky and imprecise to the point of being tedious, which is this game's biggest sin. Early on there are other methods of circumventing combat, but as the game goes on, you'll be forced into more difficult combat encounters, which ultimately boil down to slug fests contingent on resource stockpiling and abusing enemy AI. The physics system in the game is also atrocious. Your character will frequently get caught on all manner of objects or people, getting you trapped or pinned down in combat, and if you step on any moveable object no matter how big or small, your movement will slow to a snail's pace. I think the story being told here and the way it's being told are both fantastic, but the gameplay is so lacking I'm hesitant to pick it up again. 0 Likes
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 5.5K | 81% | $34.99 | |
| $7.6M | 7.1K | 97% | $29.99 | |
| $7.6M | 14.4K | 90% | $19.99 | |
| $7.6M | 10.2K | 94% | $19.99 | |
| $7.6M | 23.6K | 86% | $24.99 | |
| $7.6M | 66.8K | 91% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $619.6K | 2.6K | 81% | $8.99 | |
| $15.9M | 32.2K | 94% | $19.99 | |
| $4.6M | 4.9K | 85% | $39.99 | |
| $536.6K | 1.9K | 94% | $6.99 | |
| $462.2K | 2.5K | 57% | $6.99 |
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A masterpiece that manages to perfectly blend Gothic aesthetics and the dark atmosphere of the 2000s into a single game.
Para começar, não se esqueça: É um jogo de 2004 (8 dias mais novo que eu mesmo), então vai ter um game design antigo, bugs estranhos, uma engine que AMA rubberbanding e sinceramente, estaria melhor jogando o patch não oficial. Dito isso, é 10. A estética não existe mais nos games de hoje, os diálogos são uma das melhores partes do jogo e as músicas são surreais. Principalmente a música dos créditos finais, vale a pena fechar só para ouvir. Não é um jogo pesado, ou que lagga muito. As vezes só no 50° quicksave. Enfim, VtM correu para Vampyr voar. 9/10 - Jogue o patch não oficial.
Vampire: The Masquerade is one of the best RPG games from the early 2000 great nostalgia game and great story and depiction of Vampires at the start 21st century.
i love this game and has a very active and fantastic modd support, make sure to sort yourself out with the unofficial patch
If you want a good story driven vampire game with lots of things to do this is it. Its a good introduction to the series and might be one of the best vampire games of all times. Its a bit clucky but all old games are. Download the unofficial patch and youll have a great time.
Nostalgic and fun to play, despite the bugs. It's easy enough to fix those with console commands. The game is cheap enough and worth at least one playthrough for the VTM lore and crass humor alone. Also, if you're a fan of LA by Night, this game provides a lot of backstory for that.
Finished this last year and the so called 'thirst' is back. I was a Brujah last time so I'll be picking a Tremer this time. And if the thirst comes back for a third time. Then I'll play Malkavian. All in all, a True Classic, specially if played with the Unofficial Patch.
favorite game aot.
Ne diyeceğimi bilemiyorum, şakasız dünyanın en büyük RPG oyunu.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.