
Vampire®: The Masquerade-Bloodlines™ delivers a new type of RPG experience-one that blends all the core elements of a traditional RPG with the graphical richness, immediacy and brutal combat of a first-person action game. The game plunges players into the dark and gritty vampire underworld of modern-day L.A. as a creature of the night.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 3 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 895 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Разговоры про танцы с бубном слегка преувеличены: патч накатывается в два клика с помощью установщика. Озвучка/перевод так же. Все это находится по первому же запросу в поисковике. Вы вообще пробовали в арканум поиграть в 2026? Вот там да, танцы.
My girlfriend recently got me into this game, and it is simultaneously amazing, and a buggy, janky mess. The unofficial patch is absolutely MANDATORY. Even with it, I had bugs... literally, there was one time that all the objects got replaced with cockroaches. Another time, I used blood boil on a dude, and instead of exploding into a mess of blood and gore like he was supposed to, he turned into a gargantuan metal beam that crushed and killed me. Memory leaks are a hell of a drug. However, the bugs and the jank are made worth it by the story. Every character, even the minor ones, have personality. Your actions and words actually have consequences, if you piss off an NPC, they'll say screw you, and won't talk to you anymore, this can lock you out of quests. Likewise, playing nice can get you some very nice rewards. And the game doesn't insult your intelligence with the 'InsertNPCHere liked that' text. Combat is jank but has its moments, playing as a Tremere and turning dudes into living grenades with blood boil is fun, when they don't turn into metal beams that crush you, that is. Playing as a Ventrue made me feel like Sauron with the ring. Once you've completed your first playthrough, I would highly recommend the Clan Quest mod, it adds a ton of content that's up there with the base game in terms of quality. Overall, I highly recommend the game, but if bugs are a dealbreaker, it's probably not for you.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]Vampire: The Masquerade – Bloodlines[/b] is the definition of a flawed masterpiece with cult following. Here's what a member of that cult has to say. This game exists in a cursed duality: • Incredible sound design — recorded through a toaster. • Smart, layered writing — with missing voice lines. • Impeccable atmosphere and artistic direction — running on a Source build that feels more damned than the Cainites themselves. It’s [b]still[/b] better than most modern RPGs! The writing is intelligent and not obvious. Your clan choice actually matters, kinda. The dialogue is sharp, funny, and occasionally philosophical. The world feels alive - early 00s LA drenched in goth-industrial melancholy. Awesome. Cannot do without a [b]Honorable mention for Clan Malkavian.[/b] Playing them turns the entire script into prophetic, fourth-wall-breaking madness. Don't select if it's your first playthrough. Yes, it’s janky. Combat’s rough. The late game stumbles. Install the fan patch and pray. If you manage accede to the game's many faults, you WILL be rewarded though. [b]Messy. Broken. Brilliant. Seedy. Still essential. Go play the game that raised a whole generation of BDSM enjoyers.[/b]
"They really don't make them like this anymore" is what I thought my entire time playing this hidden gem. Now before I recommend this, I NEED to tell you dear reader, this game was released unfinished back in 2004, and the final third of the game is holding on by a thread. It has bugs and glitches in it, and some of them can be pretty substantial (I was lucky and never encountered any big ones). You can find an unnofficial patch for this game online for free, and it fixes the vast majority of these issues. I strongly recommend getting that if you want to play this! You don't need the Plus version as that adds some cut content that was also unfinished, just the one that cleans up the resolution and bugs. That out of the way, this is my 3rd favorite RPG of all time behind Dragon Age Origins and Baldur's Gate 3. The amount of freedom you have in this game to resolve your quests is insane, and the replayability is really high considering each clan you can play as offers you a different way to play. The Nosferatu can't wander out in the open without causing a panic, so you have to move through sewers all the time and stealth your way through things. The Malkavians are seers who can see through illusions and into the future, and you will literally have the game spoiled for you if you play them lol, they are also insane so the game becomes this really weird and trippy world through the eyes of the Malkavian character, it's one of the coolest things I've ever seen in an RPG! The combat in this is... Not great. It's clunky, unresponsive, and probably the weakest aspect of the gameplay. Some clans are okay like the Toreador, Ventrue, Brujah, and Tremere who all have easy ways to bypass it or make it trivially easy. While others like the Gangrel are screwed because one of their main powers has hit detection issues making it really frustrating to play. The last stretch of this game leans heavily into the combat, and it's what keeps me from ranking this any higher than I do. By that same token, the actual roleplay in this game is phenominal! There is so much depth to how you play your character and how you interact with the setting it's wild, there is little to no railroading or hand holding in this game, you have a really good tutorial you can do at the beginning and after that it's all up to you. Even if you find that to be too much, you can skip the tutorial entirely. The voice acting in this game is superb and the right amount of cheesy. Smiling Jack, Lacroix, Maximillian Strauss, Velvet Valour, Fat Larry, etc. are all such memorable characters in their own ways. You have near total freedom in how you accomplish your missions in this game. For example; you're told to retrieve some werewolf blood that's been brought to a nearby hospital and you can't let them analyze it. They never tell you how to do it, there's no steps you HAVE to do to get it, just go get it however you choose. In one playthrough as a Nosferatu, I was a master hacker and I deactivated the security cameras, stealthed past the security guards, and took the blood without anyone noticing I was there. Another time as a Ventrue I just mind controlled the guards into doing it all for me and left. As a Gangrel, I just tore everyone apart, turned the cameras off with the dead security guard's keys and took the blood. all of them were equally valid. The atmosphere in this game is stellar as well. It perfectly captures that early 2000's alternative/goth subculture, you'll be hearing liscensed music from bands like Lacuna Coil, Darling Violetta, Genitorturers, etc. and each song plays perfectly into the themes of the game and add to the feel of it. The game also has a dark sense of humor, with some jokes and characters being fairly non-PG by todays standards (it's really up to you if you find it offensive or not, personally I've seen much worse so I don't really care). I would gladly recommend this to anyone interested in playing a narratively strong RPG or has a passing interest in the Vampire The Masquerade setting. It's by far the best VtM game you can play at the moment (the new one that was announced recently looks really interesting but that won't be out for a while). As I said at the start, get the unofficial patch if you get this! Just google "Vampire The Masquerade Bloodlines Unofficial Patch" and it should come right up.
One of my first Steam games and I still play it to this day. It's honestly one of the greatest RPGs I've ever played. For $20, that's a steal... but for $10 when it's on sale?! Now that's a freakin' robbery. If you're itchin' for a jank RPG that still holds up in my opinion, this is your game. I highly recommend using the unofficial patch for this game if it's giving you trouble when you run it. You can use it right away before launching it too, cause I know most games need to generate files in order for mods to work, but this one works before launching it.
This game is like the complete inverse of a polished turd, whatever that is. A diamond that's covered in turd. Or a turd with a lot of value. I dunno. It's an incredibly trashy game, but it's the kind of deliberate trashiness you watch movies like The Crow for, that specific *goth* trashiness. Like what Wuthering Heights was to people in the victorian era before we called it classic literature. It's the most gothic game I've ever played, and easily my favorite thing about it. First of all, there's a bunch of licensed music in this game, and a bunch of posters of actual, real life bands. Bands everyone knows like Lacuna Coil or Daniel Ash (of Bauhaus; both of whom's music is featured in the game) standing alongside obviously very local acts to California, where both Troika Games was and the game itself is based. Notably, there's not really much goth rock that sprung up in the early 2000s, what was on the rise was mainly darkwave, on the goth side, and industrial acts as well as a ton of gothic metal. This is reflected pretty well in the game. But it's not just in the wealth of alternative music presented, which, of course, are shown off mostly in the various clubs associated with each hub world. The whole aesthetic is like that. One of those aforementioned clubs is a broken down Church repurposed, ominous, huge windows glaring red down onto the streets below it. Some of the NPCs hanging around in or on the streets may be covered in corpse paint and electro-shocked hair or wearing leather and studded belts. Let alone the various dealings of the supernatural, one whole mission is set in a haunted mansion. And it's about vampires, so that helps. The absolute epitome of haunted by the past sins of your ancestors and melodrama and romance. It's gothic down to its core. It's the world and characters from here I think of when I go into my playlists of goth or industrial. I've scoured the depths of discogs for this kind of thing. Besides all that goth stuff, it's dingy urban California. The actual soundtrack that plays complements it in a noir-esque manner, mostly low rumbling bass and cautious drums. Stringy guitars or synths may come in to accent it with something melancholic, and when you enter combat the beat will shift to more of of a frantic shuffling with more distortion. It's minimalistic, but very well-made, and it elevates to a higher level paired with hearing your enemies voice their uneasiness they feel that night as you stalk them. There's something suspicious in the air of California these past few nights, everyone can feel it. To this end, everyone is hiding something, you'll never truly be aware of how far down the rabbithole goes. There's a lot of trust in the way it's written to allow for the player to come to their own conclusions. You'll get many hints and tons of perspectives, but it's down entirely to who you trust more and what you believe. It's also not afraid to abuse that freedom against the player, which might have you manipulated you into a less than satisfying ending. It's an engaging plot of political intrigue. At worst I think it gets a bit old hat, as you do chase a single plot thread for an overlong length of time, though I figure it's meant to be thematic. You don't get much choice in the main story, it culminates in a final choice. The manipulation *is* a big theme, too, it's just a bit jarring sometimes where the only way forward is helping the same one guy you may not trust. From here, we're sort of getting into the territory of this game's developmental struggle and how it affected the game. Getting it in before that, this game's writing is very good, still. Characters are subtly nuanced, conveyed primarily in their speech, how you interact with them. There's a good variety of them, too, offering several perspectives on their drifting humanity and their vampirism, as well as thoughts on each main faction. My favorites comes from the Hollywood section, where their dealings are more geared towards the struggles of it, since Hollywood is infested with hunters even though it's home to probably the most spirited vampires in their society. It's sad. For all those very high points, this game is extremely janky. It drags down almost every aspect of it. For context, it's practically a requirement to patch this game with the Unofficial Patch by Wesp5 (who seems to be a very polite person from what I've seen). I did this on the 'basic' version first—the patch comes with a 'plus' version that includes a ton of restored content—but there's only so much you can fix for this game. I've fallen through floors, gotten stuck, sometimes when I loaded an area I would shoot off my gun from no input, which would immediately incur a criminal violation and have the cops after me. Many things that are out of scope for a single fan patch, too. Cutscenes are awfully wonky animation-wise, they'll often enough just have things happen right off-screen and it comes off very awkward. Even what they do show is already extremely stilted. That's something I can ignore well enough personally. Much, much worse for me is the awful mixing. Remember everything I said about the music and ambience being great? They all drown each other out, with no option provided to the player to adjust it aside from master volume. Echo effects are broken without another patch. Voice acting ranges from, "♥♥♥♥♥♥♥♥♥, this guy is from Futurama," to the Troika studio janitor, or perhaps close cousin. Chinatown in particular is a masterclass of the latter, pretty much every character that speaks another language has terrible pronunciation and are obviously not speakers of it. There's a Japanese girl, who, based on my dialogue options, is not meant to be a native English speaker. This is while she completely botches her pronunciation of words by adding English stress rules to them and speaking without a hint of an accent. Worst of all, the combat. It's fine for the earlier half, the levels are more deliberately designed for a variety of options, so you can excuse that it's not particularly well-made. However, as the game goes on and the money runs dry, it has a tendency to overvalue combat over other options. About a third of the way in, you get a gigantic maze-like sewer level ('maze-like sewer level' should automatically set off alarm bells, anyway, but I digress) with two bosses who simply become regular enemies for the remainder of its length. You do not get any options other than fighting or sneaking. Talking to people, your speech skills, are evidently the best part of Bloodlines' gameplay. These are the directors of the original Fallout, of course this is their priority and what will come out the best. If you intimidate someone, you might get what you want, but that NPC may turn on you if you come back to them. Persuasion is often as simple as, 'press the blue text,' and occasionally it's a puzzle of picking the right choice to legitimately convince the NPC of what you're saying, which makes speech fairly tense. Seduction can lead into this as well, while giving you easy methods to refuel your blood without risking the masquerade. That's not even going over how some vampire clans have unique dialogue choices specific to them or their discipline. How characters may not like you based on the clan you picked or vice versa. This game is the absolute ideal of a reactive world. In my opinion, that's leagues more immersive than games that try to simulate a living world by the breadth of content within them. Such games tend to turn out ankle-deep, more fun for the merit of messing around in as they offer little to engage with. Bloodlines is the opposite end of that. There's no open world, yet outside Fallout: New Vegas and other cRPGs, I'd have a hard time listing any RPG with such a memorable world as in this one. Unfortunately it's harmed a decent amount as it peters out in its final moments, perhaps going on just a bit *too* long. Also, bhopping. So, like, 10/10.
This game had me in a choke-hold the moment in began. The music, atmosphere, characters, the overall feel of the game, it all helped me find the mental fortitude to reload after every single, "Final Death". I will tell everyone to play this game, I'm not kidding.
There's a timeline out there where this game got the time it needed to fully cook in the oven, and it turned out to be a masterpiece. Later going on to get funding for a sequel within a reasonable timeframe instead of 21 years later. Instead we live in the current timeline, where the game is still a gem but requires a fan patch to be playable, and even then it still has noticeable bugs. Very much worth your attention, it's a time capsule from 2004 and it's great for it. Installing the aforementioned fan patch is also very easy so no worries there.
You can be a homosexual
NOTE: If you want to play VTM:B in it's entirety and have plenty of different replayable playthroughs, please use the Unofficial Patch. MODDB Link: (https://www.moddb.com/mods/vtmb-unofficial-patch) Nexus Mods Link: (https://www.nexusmods.com/vampirebloodlines/mods/80) I personally recommend the "Plus" version as it goes above and beyond and makes it even more enjoyable no matter how you play. Actual Review: Lore Explanation: If you like anything Vampire themed and D&D themed, this is THE game for you. Pretty much everything you expect from D&D campaigns but add the plot twist of White Wolf's "World of Darkness" popular series "Vampire: The Masquerade" into the mix! This game focuses purely on VTM, but does have tie ins and allusions to White Wolf's other franchises: "Werewolf: The Apocalypse" and "Mage: The Ascension" These three universes collectively make the entirety of The World of Darkness as they exist within each other. Gameplay: It's literally Half Life 2 before HL2 was even released lol. Thanks to Activision's tomfoolery in rushing the original 2004 release, this game plays pretty much the as any source engine game. Melee, weapon and shoot your way through, but adding VTM into the mix adds something... DIFFERENT. Your blood powers (Depending on how you build your character) ranges from Seduction, Persuasion, Regenerative Healing, buffing melee and bullet resistances, blinding, Intellect, Fighting Skill and other things like hacking computers, weapon proficiency, Lockpicking, and Research. You can allocate things specifically in you character sheet to specialise, or balance things out a bit, THEN specialise as you get to the later parts in Downtown, Hollywood, etc. Story: Heaps of fun playing it, but you can see where Activision forced Troika Games' hands with the tight deadline and some parts of the endgame felt empty, hence why the Unofficial Patch fixes everything! Right down to that patch restoring critical things like your Ghoul being able to be spared being killed during the Blood Hunt sequence by telling her to "Stay indoors" or release her from her blood bond to you so she goes back to her normal life. Plenty of characters that you get to experience, and then there's the Malkavians. Word of advice: DO NOT play as a either a Malkavian or Nosferatu as your first playthroughs, they are notoriously difficult due to Nosferatu being ostracise by humanity and Vampire Kindred alike (Human police will attack on sight) hence why Nosferatu characters are limited to the sewers. Malkavians are ♥♥♥♥♥♥♥ INSANE. Their brains (Or lack thereof...) are both there, and not there at the same time. Even your player dialouge as a Malkavian speaks in riddles and prose and the text has the "2Sp00ky4U" style font and NPC's HATE dealing with Malkavians because of the impending insanity they have to put up with. Graphics: Its a Half Life engine based game from 2004. Its graphics are somewhat dated and shows its age, but was still groundbreaking for a 22 year old game. This game is also moddable so the graphics can be modernised. Moddabilitly: Almost on par with Skyrim, but not as diverse. Currently over 300 mods on Nexus Mods (https://www.nexusmods.com/games/vampirebloodlines) and even more on ModDB (https://www.moddb.com/games/vampire-the-masquerade-bloodlines) Like full on Nvidia RTX complete remasters and such. Overall for my playthroughs, I had fun and definitely recommend it. Just please install the unofficial patch first and use the plus version. It still gets updated to this very day.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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