
A Continent Engulfed in the Bitter Flames of War! Commander Claude Wallace and his childhood friends set out to fight in a desperate war, but bone-chilling blizzards, waves of imperial soldiers, and the godlike powers of the Valkyria stand between them and victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 21 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Continent Engulfed in the Bitter Flames of War!
Valkyria Chronicles 4 takes place in the same timeframe as the original Valkyria Chronicles, but with an all-new story focusing on Squad E of the Federation. Commander Claude Wallace and his childhood friends set out to fight in a desperate war, but bone-chilling blizzards, waves of imperial soldiers, and the godlike powers of the Valkyria stand between them and victory.
The BLiTZ Battle System and the CANVAS Graphic Engine return!
A Coming-of-Age Story in a Time of War
Take command of the determined, young Commander Claude Wallace, engineer/heavy weapons extraordinaire Riley Miller, hot-headed Darcsen Raz, ice-cold ace sniper Kai Schulen, and more. Together, they will experience the painful realities of war — but will the bonds of Squad E's friendships survive the frozen battlefield?
The Next Generation ""BLiTZ"" Battle System
Part overhead turn-based strategy, part RPG, and part real-time 3rd person shooter, the "BLiTZ" battle system returns to the field. New features include an explosive new class called the Grenadier, numerous offensive/defensive battleship support options, chances for a unit to have a "Last Stand" action before death, and more. Plus, fight the imperial threat with more units on larger-scale maps than ever before.
CANVAS Aesthetics
The series' signature hand-drawn visual style is back and overhauled for the newest generation. Inspired by watercolour compositions, the CANVAS Graphics Engine blends visual elements of reality and imagination to create an expressive world filled with colourful emotions. Watch the journey of Squad E unfold like an interactive painting!
The Return of a Legendary Composer
The illustrious Hitoshi Sakimoto, original composer of the Valkyria Chronicles series and countless other emotional epics, returns to provide a sweeping orchestral score for the game.
Optimised for PC
4K resolutions, customisable keyboard and mouse controls, even ultra- widescreen support. Also includes achievements and Steam trading cards.
Complete Edition
Valkyria Chronicles 4 Complete Edition includes all of the bonus DLC plus the full game.
Squad E to the Beach
A Captainless Squad
Expert Level Skirmishes
The Two Valkyria
Advance Ops
A United Front with Squad 7
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 7.1Kreviews | 86% | — | $9M |
| $49.99 | 99ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PS4でやって以来7年ぶりに久々にやったけど、いいゲームです。楽しいのでお勧めはします。5が出たら買います。 でも、粗が目立ってしまってて本当にもったいない...細かい部分にイライラすることが多いと思うので、それが嫌な方にはお勧めしません。1をやってみてください。 ゲームプレイ部分に関しては1の時点でとても革新的で本当に優れたシステムで、本作も引き続き独特の快感がある。SRPG好きなら1か4は絶対やった方がいい。擲弾兵もいろいろな使い方があって楽しい。 ビジュアルも、7年前のゲームとは思えないほど今見ても色あせないので、これもコンセプトが優れている。 あと、SRPGにありがちなクリア後やることない問題を豊富なコンテンツでカバーしていて、すばらしいと思う。 なんだけど、細かい部分が1から進化していない。戦闘のところもそうだし、訓練や売店などのシステムもそう。2008年の1から2018年の4でほとんど変わっていないので、細かいところでストレスが溜まっていく。PSPで作られた2,3の良いところは取り入れればよかったのに… ストーリーは、アウトラインはよくできていると思う。3まではわりと人種問題にフィーチャーしていたが、4ではその色は薄れていて、戦争という題材をダイナミックに描いており、後々自分たちのやってきたことを考えさせるような作りになっていて、感心する部分もある。ただ、それを描くためのキャラクター造形がひどい。 義勇軍の民間人(1)や士官学校の学生(2)や懲罰部隊(3)だったらまだ許されていた(?)ようなキャラクター造形をさらに悪化させたような自由奔放な人々が連邦軍の精鋭レンジャー部隊として描かれているので、勝手に飛び出すな!とか命令違反すな!とか、街中で突然模擬戦すな!とか、アル中と引き込もりいて草みたいな感じで無限にツッコミどころがある。舞台設定を考えずにキャラクターをデザインしたとしか思えず、題材と全くかみ合っていない。この欠点は正直無視できないレベルで、7年前に2周目をやらずに置いていた理由を思い出した。 散々書いたけど戦場のヴァルキュリア自体が本当に楽しいからシリーズリブートして♡
I don't get how Valkyria Chronicles is so underrated, especially with so few good options for tactical games out there. I have only played this one and the first, but the improvements here make it my favorite. By the way, you don't need to play any other in the series before this one, but there are a few nods toward those.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoyed the combat A LOT, but overarching objectives convert this strategy game into a puzzle game. It's not for me. [h1]Summary[/h1] Core things that contributed to my rating [list] [*] Tactical Turn based combat (10/10 by the way. REALLY enjoyable). [*] Scripted combat scenarios. First time you don't know what to expect. 2nd time onward you do. [*] You aim, but RNG decides where the shot lands (even sniper rifles shots stray). [*] Rating (going up to S) for stage completion. [/list] Completion is the first easy goal. Mission rating becomes the main goal of this game, and I think this is a mistake. Rating system turns this amazing combat into a puzzle where most strategies (while viable) are incorrect solutions. To solve the puzzle you effectively have to learn the battle (it's impossible to get on first try without knowing what you'll face or where it comes from), prepare a suitable squad to counter the battle, and replay until RNG doesn't cause you to miss too many shots. [h1]Combat[/h1] There's a fair amount of depth to this combat system. It takes a tactical turn-based combat (like Wasteland or X-Com) and turns it into a 3rd person shooter. You are only aware of your enemy's movement if your unit witnesses it (line of sight becomes important). If you are too close and in line of sight many units will shoot as you take any action (and vice versa). There's a bunch of unit types that are designed to tackle specific scenarios, and while there's overlap in what different units are good at each unit type feels unique. I got annoyed at RNG aspect of accuracy, however I think it fits the combat. It was only annoying because rating system makes it feel like I'm losing rating for a stupid reason.
초반은 재미있음. 눈에 보이는 적들을 위협도 순으로 때려잡고, 아군을 절묘하게 배치해 상대 움직임을 봉쇄하며 천천히 나아가는 전략적 플레이가 이 게임의 재미요소의 핵심이라 할 수있다. 문제는 뒤로 갈수록 전략보다는 세로신공으로 적의 위치나 행동을 알아낸 후 움직이는 묘수풀이식 플레이를 강제하고 있어서 재미가 급감한다는것. 보스급을 상대할 때가 특히 그런데, 체력 회복을 막기 위해서 1턴 안에 부셔야 하는데 체력이 더럽게 높아서 약점만 타격한다 해도 오더가 10개씩 들어가기 때문에, 그 전에 위치 선정과 잡몹정리를 다 끝내놔야 하며, 적 턴에 3~5회씩 움직이는 보스에게 아군이 처참하게 썰려나가기 때문에 세로신공 혹은 미리 공략을 보고 플레이하지 않으면 초회차에는 반드시 막힌다.
玩起来很是上头,难得又全成就一个游戏。 战场女武神的玩法目前只此一家,烧脑好玩。 剧情的话不要太带脑子去看比较好,当时发售初期的狂轰滥炸(喷剧情)导致好像不太可能有续作了。 甚是可惜。 还是希望sega可以继续投入开发新/续作,二代三代的重制也可以搞搞。
An outstanding sequel! Despite the numbering, Valkyria Chronicles 4 is the direct sequel to the original we all wishes for. This entry explores the bigger front of the war in yet again another masterclass of a plot, filled with memorables characters, plot twists, and greater dilemmas. It is hard to believe two anime game contain believable war stories, yet here we are proven otherwise. The gameplay was expanded with new classes and dynamic maps, clearly showcasing an evolution, but not a distortion, from the original experience. VC4 is, to put it simply, the perfect sequel; a title I enjoyed greatly!
不是 这一黑一白俩海尔兄弟跟密码的超人一样,本来这几个狙击手打空降炸弹就马枪。这俩人直接硬抗过前线一堆枪线跑过去给我狙击手豆沙了。密码的闪避还高的一批,贴脸都能秒趴。第不知道多少轮好不容易强杀了结果密码的还能复活。
打到11章我受不了了,我要打差评,刚开始还好,但是随着游戏进程就会发现这游戏整体的设计巨弱智,我没玩过很多游戏,不知道这个算不算战旗,我姑且把这个算作战旗,但这游戏没有悔棋你敢信吗?待机棋子防守设计也很有问题,只要你的回合你不行动,对面棋子攻击范围内就会一直打你,设计成一次行动反击一次不好吗? 还有角色成长,纯数值,装备解锁带来的新玩法很有限,关卡难度的提升也是一直堆数值,更气笑了的是一个热武器,军队坦克齐出的战争游戏带入个半天,你他妈告诉我后面那女的boss法杖一挥发射魔法,直接把我们大型破冰军舰干沉了,我的重型坦克机枪打不穿的能被对面两个小boss拿着弩箭打穿护甲,我去你妈的。
決定ボタンが世界標準と逆なのが無理ですわ 昔のゲームだからもう直さないだろうし
[h1] Epic and unlike any other SRPG [/h1] Valkyria Chronicles 4 is an incredible glowup from the previous three games and a truly unique genre isolate within the broad category of "turn-based tactics RPG". In a genre of four games, it's one of the best, despite its flaws. Depending on if you have played the previous games in the series, you might have different gripes with the story and mechanics, but as a seasoned Valkyria diehard, I found the game to be a happy medium between the janky scope and size of Valkyria Chronicles 1 and the more flexible, small-scale and relaxed handheld entries. To newcomers, this game is a good starting point, although you might find some aspects of the lore to be poorly explained. Valkyria also has a somewhat steep learning curve, as it functions very differently from other SRPGs, mainly due to the fragility of all units and your ability to extend yourself much further across the map. At first, this may seem very counterintuitive, but once you get the feel for what the game wants from you, it's a real blast, more akin to a big puzzle than an accurate battle simulation. To veterans of the first game, while the gameplay is greatly improved, you might find some of the story elements a bit lacking, most notably the complete absence of any further discussion of the Darcsens (whose persecution was central to the previous three games, but which barely features in VC4's plot at all). You might also miss the flexibility of VC2 and 3, which let you swap out units very quickly. Captured bases are no longer magic teleportation portals like in the PSP games. The story of VC4 is very strong and dramatic, if a bit silly at times. The main cast of characters are likeable and their relationships and trails are genuinely exciting and dramatic. It's great to see the series return to a larger budget with big cutscenes and massive maps. Gameplay has some fairly serious problems, which have persisted across the series since the first game. Chief among them is the fact that no amount of tactical skill or gameplay options can beat simply knowing where enemies are in advance. Playing carefully is penalized by the scoring system, so every setback or misstep tempts you to simply retry the mission from the start with your pre-existing knowledge, rather than muddle through to a tough, slow, unsatisfying victory with a bad score to boot. The need to finish missions quickly to get that A Score does lead to some exciting, audacious moves once you have the hang of it, but until you do, it can feel like true BS. Still, Valkyria Chronicles stands head and shoulders above its genre competition of... Absolutely Nothing. It is a genre unto itself and I love it dearly. Highly recommended!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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