
The story starts when two countries on one continent collide. Two charactors are on their journey to save all beings, and the adventure unfolds.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not recommended. There are major game breaking glitches that still exists and it looks like the Devs have abandoned the game. The game otherwise was well made by people who are clearly fans of fire emblem games. The major game breaking glitches that currently exist are inventories not saving correctly (so there is a chance that secret items you worked hard for go missing) and faulty RNG calculations (skills activating way more than they should be).
类火纹的游戏,5星满分的话可以给到4.5星。人物立绘还不错,过场剧情稍微有点简单,可能也是想让大家沉浸战棋游戏中吧。 刚玩了4个小时,选的普通难度,到第7关了,个人感觉难度越来越低了,可能是因为自己还是有意识的凹点(凹得并不过分,升级能升4点就足够了),以及利用关底boss刷级吧,感觉最有难度的反而是前面几关,资深火纹玩家还是推荐困难模式吧,估计难度也不会太大。 隐藏元素很多,武器无耐久好评,贴吧有现成的图文攻略可参考,因为是已经出了好几年的游戏了,估计也没啥可更新的,就冲这个价格,性价比还是杠杠的。
怎么修改游戏窗口大小呀?无论怎么设置都是小窗口。无法全屏。
好玩爱玩
还是玩曹操传吧
玩起来还是非常不错的
策略游戏当然玩的是策略。角色的养成是为策略服务的。我相信作者考虑到这点了。 虽然我建议不看攻略,但是我还觉得有些小讨巧,玩家应该早点知道: 如果敌人在攻击范围内有多个单位,那么它一般 会攻击那个防御低的单位。掌握了这一点,就能控制敌人的行为。比如,本来敌人多个单位会集火一个我方单位,我方故意让另一个我方单位进入攻击范围,但又只被一个敌人打到。这样就分摊了伤害。
好玩
垃圾游戏有BUG,直接卡在多姆之塔,3个房间只分配了2个房间有人,还有个房间没人导致游戏直接进行不下去
开发者自己有玩自己做的游戏吗?这游戏难度真是离谱,正常难度玩的都坐牢,玩了好多关都没有竞技场或者类似什么的练练级,地图也没法交互,配置背包和人物之间的装备需要在战场场地配置更换,总之玩起来各方面交互都肉眼可见的难受或者说简陋,游戏可能都没有测试,玩起来真是折磨人,我还玩了这么久,md,浪费时间。 看评论区说这是一人做的游戏还是国产的,能理解的,但游戏好玩能得到正反馈给玩家而言就是不错的,而这游戏比魂系还魂系,虽然过关那瞬间会开心,但是花的时间太久太久,让玩家坐牢那么久,这是非常不合理的,对于游戏开发与设计而言,裂开了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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