
The story starts when two countries on one continent collide. Two charactors are on their journey to save all beings, and the adventure unfolds.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
类火焰纹章的复古像素风战棋类游戏,男女主角双线程,剧情虽传统但还是很不错的,流程出乎意料的长,体量绝对足够,如果要凹点和隐藏要素的话(人物和道具),至少要百个小时以上。 难度偏大,哪怕是简单难度不注意隐藏要素可能都通不了关。不过战棋嘛,回合开始时都可以存档的,没难度反而没意思。 整个系统,角色,装备等都非常简单,只说一个,主力输出转职后都有特定的技能需要某个属性足够高,那么所有装备就堆那个属性就好,就是要堆到极限,另外也可以根据道具需要的属性来堆,这样攻击或再动效果概率就会非常大。(男女双线,最好各自队伍至少三个主力角色要凹点,否则极有可能卡关)。女主线有狂战士留个主力位置给他,暴击很暴力! 关卡设计很有想法,细节上非常有功力,如此简陋的系统和画面却体现出战棋游戏的真正魅力所在。 另外需要注意,如果想完美通关,最好找一份详细的攻略,因为隐藏要素太多了,很难靠自己探索完。(感谢百度贴吧/圣火徽章外传吧/红眼蓝鲨楼主的全流程攻略,终于补全了全部隐藏要素,感谢!)。 最后,steamdeck直接可玩,手柄也完全适配,战棋类玩家收藏可入。
honestly the best fire emblem in the series
Wow. This game was a real experience. I played it only on "normal" difficulty, and that was already among the hardest SRPGs I've played (as well as one of the longest)... I can only imagine how much nuttier "hard" difficulty could be. For those who don't know: this is a fanmade remake of Fire Emblem Gaiden (FE2), created in SRPG Studio. In a nutshell: this game is everything FE15 (Shadows of Valentia) should've been. Whereas FE15 did nothing to improve the soporific gameplay of its source material, Valencia Saga added in tons of well-crafted battles, items galore, and fairly unique units to play around with. You will definitely need to approach every battle with lots of thought and finesse if you want to survive! Certain battles took me over 50 in-game turns, and the final battle took me 4 hours of real-time, spread across 80 in-game turns. Valencia Saga contains 64 main chapters + dozens of optional side missions; to say that it's long is an understatement. My playthrough lasted 45 hours, which is longer than even Utawarerumono: Mask of Truth! Valencia Saga boasts more content than most AAA SRPGs, and the depth of strategy is superior to anything on the market, to boot. The only problem? It's an obscure 1-man project with a lackluster translation. As such, it's never going to hit the mainstream -- even among Fire Emblem fans, many of whom will outright dismiss it as a "fake copy of Gaiden," unfairly ignoring the reality that Valencia Saga transcends both its source material AND Nintendo's official remake thereof. To be fair, I don't hate FE15. It was disappointing, but ultimately harmless; the gameplay isn't BAD, even if it certainly could've been a lot better. That being said, Valencia Saga is definitely the type of game I'd much rather play. FE15 was aimed squarely at casual players, while Valencia Saga is targeted at pure SRPG enthusiasts. It pulls no punches, and is unapologetically challenging. This is precisely the sort of SRPG that we need more of. Too many SRPGs worry about pandering to casual players and the mainstream. In doing so, they tragically lose sight of what makes the genre so rich and engaging. TL;DR: Valencia Saga is a fanmade remake of FE2. It's a quintessential SRPG made for SRPG fans, and isn't particularly interested in appealing to anyone else.
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Languages: Simplified Chinese*, English**languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not recommended. There are major game breaking glitches that still exists and it looks like the Devs have abandoned the game. The game otherwise was well made by people who are clearly fans of fire emblem games. The major game breaking glitches that currently exist are inventories not saving correctly (so there is a chance that secret items you worked hard for go missing) and faulty RNG calculations (skills activating way more than they should be).
怎么修改游戏窗口大小呀?无论怎么设置都是小窗口。无法全屏。
漫长的旅途终于结束了,外传的底子就是扎实,作者也很用心,只是系统兼容的BUG一直没修有点遗憾,总体来说值得推荐
好玩爱玩
儿时情怀,打折入手,鼓励作者还是给个好评,但是WIN11老是交换物品退出,作者能否修复一下,另外打到第三章男主线伏击兵营那里,打一半就跳出了。修复下可以不。
该死的随机成长,过于阴间了。为啥战棋SRPG的制作者都这么喜欢这个SB机制?结果就是让我这样的战棋爱好者觉得十分恶心,难度低了吧玩起来一点挑战性也没有,难度高了吧5回合才让你存一次档然后一堆人排着队要升级,动不动升一级属性成长总和就是1甚至0。不让玩家随时存档你至少也得给个固定成长倍率可选吧,又不是所有人都是抖M喜欢SB随机成长,5回合才让存一次档你让我SL凹点都没得凹,所以作为一个战棋游戏来说简直是烂完了。
还是玩曹操传吧
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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