
The story starts when two countries on one continent collide. Two charactors are on their journey to save all beings, and the adventure unfolds.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
11
bug很多,直接影响游戏体验
儿时情怀,打折入手,鼓励作者还是给个好评,但是WIN11老是交换物品退出,作者能否修复一下,另外打到第三章男主线伏击兵营那里,打一半就跳出了。修复下可以不。
漫长的旅途终于结束了,外传的底子就是扎实,作者也很用心,只是系统兼容的BUG一直没修有点遗憾,总体来说值得推荐
类火焰纹章的复古像素风战棋类游戏,男女主角双线程,剧情虽传统但还是很不错的,流程出乎意料的长,体量绝对足够,如果要凹点和隐藏要素的话(人物和道具),至少要百个小时以上。 难度偏大,哪怕是简单难度不注意隐藏要素可能都通不了关。不过战棋嘛,回合开始时都可以存档的,没难度反而没意思。 整个系统,角色,装备等都非常简单,只说一个,主力输出转职后都有特定的技能需要某个属性足够高,那么所有装备就堆那个属性就好,就是要堆到极限,另外也可以根据道具需要的属性来堆,这样攻击或再动效果概率就会非常大。(男女双线,最好各自队伍至少三个主力角色要凹点,否则极有可能卡关)。女主线有狂战士留个主力位置给他,暴击很暴力! 关卡设计很有想法,细节上非常有功力,如此简陋的系统和画面却体现出战棋游戏的真正魅力所在。 另外需要注意,如果想完美通关,最好找一份详细的攻略,因为隐藏要素太多了,很难靠自己探索完。(感谢百度贴吧/圣火徽章外传吧/红眼蓝鲨楼主的全流程攻略,终于补全了全部隐藏要素,感谢!)。 最后,steamdeck直接可玩,手柄也完全适配,战棋类玩家收藏可入。
该死的随机成长,过于阴间了。为啥战棋SRPG的制作者都这么喜欢这个SB机制?结果就是让我这样的战棋爱好者觉得十分恶心,难度低了吧玩起来一点挑战性也没有,难度高了吧5回合才让你存一次档然后一堆人排着队要升级,动不动升一级属性成长总和就是1甚至0。不让玩家随时存档你至少也得给个固定成长倍率可选吧,又不是所有人都是抖M喜欢SB随机成长,5回合才让存一次档你让我SL凹点都没得凹,所以作为一个战棋游戏来说简直是烂完了。
好玩,大作
基础武器不能卸下 占格子 还崩溃闪退
honestly the best fire emblem in the series
关卡设计不合理
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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